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Portal: Combat Training

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Zakatak757 wrote:
Grass? Its a big closed in area with a skybox overtop.

Than what's stopping the helicopter from flying up and crashing?

Sythes wrote:
Than what's stopping the helicopter from flying up and crashing?

it follows path_tracks.

And if you manage to hit its underside, it sometimes goes up a bit high. It has never flown away.

Why is this a poll?

Just make a map and go with it.

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Maybe a sweet idea would be innovating the detatchable camera technique a little bit. But rather than detatch cameras, detatch turret platforms and killer fans from the walls by shooting the portalgun at the base of said item (useful to get unstuck from sticky situations).

Also useful for dropping a 2500lbs propane tank or a meaty explosive object onto the helicopter from above. Simply have the helicpoter chase you thorough some obstacle course that requires some flinging or under-the-door portal until you reach a decent bottleneck that forces you to take cover and the helicopter to become stationary right underneath the tank. Simply aim at the base of whatever holds the tank and let gravity take care of the rest.

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

Pretty cool. But it needs a lot more refining. For starters, at least put a GLaDOS core on the helicopter.

Sythes wrote:
Looked pretty cool, but couldn't you just hop out of the area? Or was the grass non-portable?

In the original Portal, if you glitch to the outside area, the grass CAN be portaled. In a custom map, it can have the noportal thing, but the developers at Valve made their grass portalable. But logically, in real life, grass and dirt are just too soft to be portalable.

The Vital Apparatus Vent will deliver a Weighted Companion Cake in Three. Two. One.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
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