Portal doesn't run after compiling
Quote from Timo on June 21, 2008, 4:55 pmpestchamber wrote:ummm.. thats really strange. maybe.. download vmex and decompile your last version of the bsp.. than start working from there. then at the things that isnt in that version you can copy that from the broken file.. hope you understand what i meanI understand your idea, but I haven't got any earlyer compiled versions, but that's a good lesson for the next time
Mek wrote:check your map for problems in hammer.
try to remove entities one by one (especialy prop_physics entities), these could have caused the bounce against metal you described.
other than that, no clue...I did it slightly different. I just grabbed chunks of the map, and copied it into a new map, and piece by peice it seems to be working again. (90% or so is done)
But thanks alot everyone for your reply's
I understand your idea, but I haven't got any earlyer compiled versions, but that's a good lesson for the next time
try to remove entities one by one (especialy prop_physics entities), these could have caused the bounce against metal you described.
other than that, no clue...
I did it slightly different. I just grabbed chunks of the map, and copied it into a new map, and piece by peice it seems to be working again. (90% or so is done)
But thanks alot everyone for your reply's
Quote from Mek on June 22, 2008, 11:17 amfor future reference, Hammer is doing an autosave (five autosaves to be more precise) in a directory you choose in Options
for future reference, Hammer is doing an autosave (five autosaves to be more precise) in a directory you choose in Options
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108.1% done, -8.1% remaining...
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