Portal: Facility [RELEASE]
Quote from Mapster on October 16, 2007, 7:10 pmWhen i originally started the map.
I was Only going to have everything inside the map, but that changed once i realized it was going to take too long lol.
When i originally started the map.
I was Only going to have everything inside the map, but that changed once i realized it was going to take too long lol.
Quote from Mapster on October 17, 2007, 6:40 amOk i've been working on the advanced version of this for a while. it's taking longer than i actually spent on the original map. (more detail and thinking)
I tried making a fan with a light texture behind it... the fan is is basically white which is really annoying... trying to find a good light texture.
[img]http://img148.imageshack.us/img148/8541/porfacilityv1011170000tv5.jpg[/img]
Also i need another idea on how you would try to hit this turret. (map organizing ideas not solutions)
Ok i've been working on the advanced version of this for a while. it's taking longer than i actually spent on the original map. (more detail and thinking)
I tried making a fan with a light texture behind it... the fan is is basically white which is really annoying... trying to find a good light texture.
[img]http://img148.imageshack.us/img148/8541/porfacilityv1011170000tv5.jpg[/img]
Also i need another idea on how you would try to hit this turret. (map organizing ideas not solutions)
Quote from SSkillZ on October 17, 2007, 9:41 amBest custom map I played yet :O
but it was hard finding what the buttons do, so there are missing guide lines from the buttons...
Best custom map I played yet :O
but it was hard finding what the buttons do, so there are missing guide lines from the buttons...
Quote from espen180 on October 17, 2007, 9:54 amI'm gonna try this now! :O
And you reminded me to make an advanced version of my own map. Thanks.
I'm gonna try this now! :O
And you reminded me to make an advanced version of my own map. Thanks.
Quote from Mapster on October 17, 2007, 5:02 pmTry not to edit your maps to make them harder after people have fun played them i've got a habit of doing that.
People normally flame me for doing it but this time i'm actually trying to remake the whole map with new puzzles, i am quite pleased with 1 of them
Try not to edit your maps to make them harder after people have fun played them i've got a habit of doing that.
People normally flame me for doing it but this time i'm actually trying to remake the whole map with new puzzles, i am quite pleased with 1 of them
Quote from Spacemonkey on October 17, 2007, 5:07 pmThis make was great, best one so far.
However, right at the end in the final room, the glass doesn't break with the rocket hits it. It's kind of out of place seeing as all the previous glass panes can be smashed with the rockets.
Is there any point to that final rocket launcher anyway?
This make was great, best one so far.
However, right at the end in the final room, the glass doesn't break with the rocket hits it. It's kind of out of place seeing as all the previous glass panes can be smashed with the rockets.
Is there any point to that final rocket launcher anyway?
Quote from Mapster on October 17, 2007, 5:13 pmAt the end where you gotta kill those 2 sentry turrets, thats the end of the map.
There is nothing more except pushing the button and waiting for it to kill you lol.I'm glad that everyone enjoyed my map, i've gotten so many downloads on half-life 2 files which is awesome.
I'm trying to reedit this and change the puzzles... so far i've done a good job but thinking of hard puzzles is not all whats it's cracked up to be.
At the end where you gotta kill those 2 sentry turrets, thats the end of the map.
There is nothing more except pushing the button and waiting for it to kill you lol.
I'm glad that everyone enjoyed my map, i've gotten so many downloads on half-life 2 files which is awesome.
I'm trying to reedit this and change the puzzles... so far i've done a good job but thinking of hard puzzles is not all whats it's cracked up to be.
Quote from Mapster on October 18, 2007, 1:53 am*sorry for double post*
Ok since i released the game i've been working on the advanced versoin of the map which is basically an entire remake of the map.
I decided to record a movie of half of it and upload it to youtube and see if anyone has ideas or anything.I aimed the map to be much harder which it is, i can't run right through it anymore so it's defiantly much harder now but later on it's a but too easy.
*sorry for double post*
Ok since i released the game i've been working on the advanced versoin of the map which is basically an entire remake of the map.
I decided to record a movie of half of it and upload it to youtube and see if anyone has ideas or anything.
I aimed the map to be much harder which it is, i can't run right through it anymore so it's defiantly much harder now but later on it's a but too easy.
Quote from Spacemonkey on October 18, 2007, 3:34 amThat looks pretty intense.
However, if I were thrown into the map without first seeing the video, I would have no idea what to do.
I think it would be good if there was some direction. Something to tell the player the goal he has to achieve.
That looks pretty intense.
However, if I were thrown into the map without first seeing the video, I would have no idea what to do.
I think it would be good if there was some direction. Something to tell the player the goal he has to achieve.
Quote from Mapster on October 18, 2007, 4:19 amThe idea is that you have to figure it out by yourself.
The beginning of portal was training, basically the whole game is a "create your own map" game.Why else would the missions be so small?
Most people that played the map didh't like that they didn't know where to go, so i put up the symbols around the place to indicate where they are.
The idea is that you have to figure it out by yourself.
The beginning of portal was training, basically the whole game is a "create your own map" game.
Why else would the missions be so small?
Most people that played the map didh't like that they didn't know where to go, so i put up the symbols around the place to indicate where they are.