Portal for DS
Quote from Hen7 on June 11, 2008, 12:15 amI remember we tried to make the flash version work on the PSP but the result was 3 fps and 50% of the stuff didn't worked.
As for the DS version, kinda looks like our version (a ripoff of a ripoff, funny )
I don't like the graphics style though, it looks like something from cartoon network, Isn't the background from Dexter's laboratory?, it have nothing to do with portal.
And playing with the pen looks hard and annoying.
I remember we tried to make the flash version work on the PSP but the result was 3 fps and 50% of the stuff didn't worked.
As for the DS version, kinda looks like our version (a ripoff of a ripoff, funny )
I don't like the graphics style though, it looks like something from cartoon network, Isn't the background from Dexter's laboratory?, it have nothing to do with portal.
And playing with the pen looks hard and annoying.
Quote from NocturnalGhost on June 11, 2008, 12:49 amHen7 wrote:I remember we tried to make the flash version work on the PSP but the result was 3 fps and 50% of the stuff didn't worked.I can understand why. The flash support on the PSP sucks balls, using the inbuilt web browser at least. It was thrown in as an afterthought really, and is not very useful for much. I have seen a few homebrew flash players that are supposed to be better, but I have yet to try them.
The console itself, however, is more than capable. If you coded the game from the ground up using C/C++, as an eboot, there would be no fps issues.
In fact, I fully believe that the system would be capable of a full 3D version of Portal, if you scaled down the graphics and simplified the physics. It would be a hard task to undertake, but i believe it would be very possible.
I'd have a go myself, but my coding skills on the PSP are presently limited to "hello world" programs.
I can understand why. The flash support on the PSP sucks balls, using the inbuilt web browser at least. It was thrown in as an afterthought really, and is not very useful for much. I have seen a few homebrew flash players that are supposed to be better, but I have yet to try them.
The console itself, however, is more than capable. If you coded the game from the ground up using C/C++, as an eboot, there would be no fps issues.
In fact, I fully believe that the system would be capable of a full 3D version of Portal, if you scaled down the graphics and simplified the physics. It would be a hard task to undertake, but i believe it would be very possible.
I'd have a go myself, but my coding skills on the PSP are presently limited to "hello world" programs.
Quote from schimmi on June 26, 2008, 10:27 pmCooper wrote:I can't get homebrew to work, cos my psp is on firmware 3.90, and there's no downgrading software for it yet. And it's an old fat one, which makes things even more difficult.Two words: Pandora's Battery, bitch to do, but when it's done you'll feel like a proud parent who's son or daughter just graduated top of their class
at age 10
Two words: Pandora's Battery, bitch to do, but when it's done you'll feel like a proud parent who's son or daughter just graduated top of their class
at age 10
the cake is a pie
Quote from Test Subject on August 9, 2008, 7:05 pmI'm making a note here: Huge Failure.
I'm making a note here: Huge Failure.