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Portal Grenades?

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I'm not really a mapper (my computer can't run Hammer smoothly, or else I'd totally be right there with you guys), but I was wondering if anyone considered something along the lines of a portal grenade. We have a portal gun, but what about something that can be lobbed and would have a delay.

For example:
Image

I know this is a very simple example, but it could add another gameplay element. Consider that you need to place 2 portals on two sides of a fizzler. The grenade couldn't be thrown through the fizzler, but you could throw it on one side, then before the grenade goes off (creating a portal), you run through the fizzler. Safely on the other side, the grenade would "go off" and create a portal on other side of the fizzler. You would still have your portal gun, so you could create the opposite colored portal.

Obviously, you'd need to have each "grenade" specific to one portal color, which would make it possible to have a blue grenade and an orange grenade at once, for example. (right click throws orange, left click throws blue)

There is already a grenade built into source, but I'm not sure how you could go about using it. The challenge, I think, would be making the grenade place a portal on the surface it landed on (but what do I know, you guys are the experts, here).

I'm just shooting in the dark here... thoughts?

This is interesting. I could make something with a gravity gun and physbox grenades. Or at least try. I'll try Sunday or Monday.

Physbox formed as a grenade with orange light texture or blue paintsplat texture
Name: BluePhysbox1

Outputs:
OnPhysGunPunt -> PortalGunBlue1 -> fireportal1 -> 5.0
OnPhysGunPunt -> PortalGunBlue1 -> kill -> 5.3
OnPhysGunPunt -> !self -> kill -> 5.4

Portalgun weapon, Which parent is the physbox, making it move with it. The play can't pick it up.
Name: PortalGunBlue1
Parent: BluePhysbox1

The portal will of course not appear on the surface it hits but the one the portal gun points at. this is how i would do it with mapping only.
Any ideas for improvements?

There should be a resource thing. You press a button and the grenades you used comes out :D (if you used orange an orange comes out, both both comes out, none, none comes out)

Sorry if this post makes no sense. I wrote multiple times to make it give the most sense. I like the idea. Some interesting puzzles could be made, and let's face it; if we don't start making new mechanisms the game will die sooner or later

That sounds like a great idea to me.
There's many way's that could be used.

The square root of rope is string.

I'd be interested to see what you come up with...

Anyone else out there in internetland think it's a good idea? I'm waiting for Remmiz to come be himself (read: negative nancy)

This sounds like a great idea. However, as Pestchamber noted, you would need to find a way so that the portal appears on the surface that the grenade hits.
My idea would be to have a portal gun on a tripod that you can carry around and activate remotely. Or have it activate on a timed delay after the player puts it down.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I think you could. if you were to take the example of the "bugbait" weapon, it leaves behind a decal.
if you could change that decal to a portal, you may have something.
however, it would require some massive coding :/

My idea was similar to HMW's, where it wouldn't necessarily be a grenade, but something like a reskinned cube that fires a portal straight down on a time delay that starts when you drop it. The problems occur if/when the "grenade" tips on its side. The tripod idea seems cool though, as the portal wouldn't be fired on the floor, but on a wall.

Can't we do something like the garry's mod tool "Keep Upright" ? But of course it would only be able to shoot portals on the floor.

EDIT:
(Do you like my new signature? :3)

pestchamber wrote:
Can't we do something like the garry's mod tool "Keep Upright" ? But of course it would only be able to shoot portals on the floor.

EDIT:
(Do you like my new signature? :3)

OMFG! I LOVE it! :P
can I borrow it for msn? XP

anyway, back to the point....

that would be near impossible. however, I say "near". I think you can do anything, should you put your mind to it :wink:
I'd expect you coulds :P
but, I would still suggest modelling it on the bugbait weapon's function, but change everything else.
you could make it like an easy to make globe instead. maybe a good model would be the "remembrall"
(yes. I remember the days harry potter was cool XD)

kizzycocoa wrote:
OMFG! I LOVE it! :P
can I borrow it for msn? XP

anyway, back to the point....

that would be near impossible. however, I say "near". I think you can do anything, should you put your mind to it :wink:
I'd expect you coulds :P
but, I would still suggest modelling it on the bugbait weapon's function, but change everything else.
you could make it like an easy to make globe instead. maybe a good model would be the "remembrall"
(yes. I remember the days harry potter was cool XD)

It's stolen from facepucnh so go ahead.

Now:
Your talking about bugbait, and changing the decal, bassicly: coding. I think what we are trying to do here is create something people can use by just downloading a map, not a mod. anyway just changing the decal will just make a portal decal which you can not enter ....

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