Portal/Half-life 2 Clip
Quote from youme on October 28, 2007, 6:11 pmMapster wrote:I wondered that too, i made a thread in the Discussion Thread and Msleeper sent me a link which was meant to show how to do it... but it only showed how to edit the .vtf file... which is what we are doing >_<I believe wroth did it for his [spoiler]BoxyMcAnoyingBox[/spoiler] maybe he knows.
*grabs sygnaling horn and attemts to flag down wroth*
I believe wroth did it for his
*grabs sygnaling horn and attemts to flag down wroth*
Quote from Mapster on October 28, 2007, 6:42 pmDiddyKong42 wrote:Make it like a tank, how it has the wheels and make it so the turret part can go around in circles and spot you out. And maybe even equip a rocket launcher on it on the side of it.Why not just make it so ti walks instead of riding around on wheels?
Why not just make it so ti walks instead of riding around on wheels?
Quote from Wroth on October 28, 2007, 7:19 pmDid someone signal me? What's the emergency?...Oh hi.
I used this tutorial to teach me everything I know.
The .vtf file is just the texture, so if you change the original, you change all turrets, perhaps in other mods and even the official game.
I can't see anywhere in the .vmt file that states how many texture channels it has, but in my case, where the model has 2 texture channels, the second one's .vtf and .vmt are named the same except they have "_skin001" on the end. perhaps if you saved your new .vtf with that on the end, and copied the .vmt file, edited it to look for the new .vtf, and renamed it similarly, then hammer might accept it automatically?
Just a blind theory but I'll be interested if it works .*
The above tutorial copies the entire model so that it's seperate from the original. This is fine for what I was doing because I'm just making a prop_physics entity, but I don't know how it will affect an npc_portal_turret entity, because you can't change their world model.
Also, mine still won't show up in portal (It's there, I can pick it up and emancipate it and everything, but it's just invisible)
I'm still a noob so don't take my word as gospel.
*Just tried it with mine. Doesn't seem to work
Did someone signal me? What's the emergency?...Oh hi.
I used this tutorial to teach me everything I know.
The .vtf file is just the texture, so if you change the original, you change all turrets, perhaps in other mods and even the official game.
I can't see anywhere in the .vmt file that states how many texture channels it has, but in my case, where the model has 2 texture channels, the second one's .vtf and .vmt are named the same except they have "_skin001" on the end. perhaps if you saved your new .vtf with that on the end, and copied the .vmt file, edited it to look for the new .vtf, and renamed it similarly, then hammer might accept it automatically?
Just a blind theory but I'll be interested if it works .*
The above tutorial copies the entire model so that it's seperate from the original. This is fine for what I was doing because I'm just making a prop_physics entity, but I don't know how it will affect an npc_portal_turret entity, because you can't change their world model.
Also, mine still won't show up in portal (It's there, I can pick it up and emancipate it and everything, but it's just invisible)
I'm still a noob so don't take my word as gospel.
*Just tried it with mine. Doesn't seem to work
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Quote from DiddyKong42 on October 28, 2007, 7:35 pmMapster wrote:Why not just make it so ti walks instead of riding around on wheels?...
TO make it a tank DURRRRRRR!!
...
TO make it a tank DURRRRRRR!!
Quote from Mapster on October 28, 2007, 8:29 pmKeep the anger to yourself DiddyKong42
Wroth wrote:*Just tried it with mine. Doesn't seem to workI tried it as well before i started this thread and it didn't work.
I did eventually get 3 skins on there but the skin never changed when i change it.Gah...
Keep the anger to yourself DiddyKong42
I tried it as well before i started this thread and it didn't work.
I did eventually get 3 skins on there but the skin never changed when i change it.
Gah...
Quote from DiddyKong42 on October 28, 2007, 9:41 pmMapster wrote:Keep the anger to yourself DiddyKong42I tried it as well before i started this thread and it didn't work.
I did eventually get 3 skins on there but the skin never changed when i change it.Gah...
I wasn't being angry...
It was a quote from Napolean Dynomite...
I tried it as well before i started this thread and it didn't work.
I did eventually get 3 skins on there but the skin never changed when i change it.
Gah...
I wasn't being angry...
It was a quote from Napolean Dynomite...
Quote from msleeper on October 28, 2007, 10:05 pmMapster, Wroth - The VTF is just the skin, not what tells the model how to use it's various skins. You need to create an additional skin by editing the VTF, and then decompile the model and add in a new line for the new skin, then recompile it and copy it to your /models/ directory. Trust me, that tutorial has everything you need. I'll make an example when I get back to my home computer, I need to add some new skins to the boxes aswell.
Mapster, Wroth - The VTF is just the skin, not what tells the model how to use it's various skins. You need to create an additional skin by editing the VTF, and then decompile the model and add in a new line for the new skin, then recompile it and copy it to your /models/ directory. Trust me, that tutorial has everything you need. I'll make an example when I get back to my home computer, I need to add some new skins to the boxes aswell.
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Quote from Mapster on October 28, 2007, 10:09 pmI tried that, i didn't know what to add heh, wasn't fully alert when i was going over the tutorial, had 2 people talking to me on msn at the time
I tried that, i didn't know what to add heh, wasn't fully alert when i was going over the tutorial, had 2 people talking to me on msn at the time
Quote from Mapster on October 29, 2007, 6:10 pmI just made this, i think it looks really awesome... dunno if it would be cool if it was inside though
I just made this, i think it looks really awesome... dunno if it would be cool if it was inside though
Quote from msleeper on October 29, 2007, 6:10 pmAwesome.
Awesome.
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