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Portal/Half-life 2 Clip

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I couldn't get the decompiler to re-compile the stuf, I gave up cos i really can't be bothered to sot it out. :(

You don't compile a model with the decompiler...
You have to make a .txt file and put in info and make it a .bat... hard to explain but you don't use the decompiler :?

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I made it so you can see below the floor now, as well as added in the 3 doors on the front of the map... took me a while to do it but i'm running out of ideas for detail :D
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Mapster wrote:
You don't compile a model with the decompiler...
You have to make a .txt file and put in info and make it a .bat... hard to explain but you don't use the decompiler :?

I know about the .bat, but if you look at what its doing, it runs the decompiler.

Mapster wrote:
I just made this, i think it looks really awesome... dunno if it would be cool if it was inside though :roll:
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Maybe make it a green camo instead of grey. And have them outside inside of the bushes, that would be awsome!

And maybe put some combine in there and possibly even a vehicle hehe.

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DiddyKong42 wrote:
Maybe make it a green camo instead of grey. And have them outside inside of the bushes, that would be awsome!

And maybe put some combine in there and possibly even a vehicle hehe.

I could do that yes... but someone gave me an awesome idea... gosh i am bad with names but he gave me a whole new idea for the start of the movie.

I'll try not to say what it is because
1. I may have misread his text
2. Not 100% how i am going to do it.
3. I'll let him... MCNASTY... thats it Mcnasty say the rest.

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Mapster wrote:
I made it so you can see below the floor now, as well as added in the 3 doors on the front of the map... took me a while to do it but i'm running out of ideas for detail :D
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Maybe add a toxic pit somewhere? so that dead zombies/headcrabs can fall in and float in there?

I know you won't like this next suggestion, but one way to make the most of the 3d space would be to move the entrances and turrets around the room so they're not in a line. Perhaps have one of the doors on an upper floor, leading down some stairs into the room, and another door could be on the opposite side of the room, and situate the turrets accordingly etc.

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

Hmm, perhaps having the turrets in a line isn't the best idea.

I shall move the middle door to the right with some stairs... that was a good idea.

Also i need ideas on how the turrets will enter the room... such as on the conveyor which is on the right, i'll add in a claw that places 1 on the floor...

I may have 1 that goes through the floor aswell on like an elevator... but that'll be behind that screenshot.

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I always thought the shape of the turrets implied that they could pack away their legs and assume the form of a capsule for storage. This was probably scrapped from the final game, but if it's possible, and if you can be bothered obviously, it would be cool to see an animation of a turret "transforming" from a capsule (that was maybe shot out of some kind of capsule cannon and skidded along the floor before coming to a complete stop in the correct place) into a fully deployed turret. Any professional animators on this board? :)

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

Thats an interesting idea... If someone could make that animation... besides it skimming across the floor would be awesome.

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