Portal Life [WIP]
Quote from Ralen on January 21, 2008, 11:24 pmDeviant wrote:In Life 1, I reach a room where the walls were closing in and there was a pit you were forced into. I reloaded five times thinking it was a timed puzzle that had a way out.It is a timed puzzle with a way out. [spoiler]There's a hole in the ceiling that you have to fling vertically to get through.[/spoiler]
Deviant wrote:In Portal Life 2, I reached some kind of cafeteria which I assumed was the endI thought the same thing. Either that, or I thought that I should have kept the portal gun.
Once I finallly figured how to get out, and made it to the room with the incinerator behind glass and the 5 pedestal buttons, I got completely stuck. There's no indication as to what the buttons do, and they apparently do different things depending on which order you press them in. But you can only press each one once, so if you screw up you have to reload. I eventually just noclipped through the incinerator, but ended up giving up not long after that.
It is a timed puzzle with a way out.
I thought the same thing. Either that, or I thought that I should have kept the portal gun.
Once I finallly figured how to get out, and made it to the room with the incinerator behind glass and the 5 pedestal buttons, I got completely stuck. There's no indication as to what the buttons do, and they apparently do different things depending on which order you press them in. But you can only press each one once, so if you screw up you have to reload. I eventually just noclipped through the incinerator, but ended up giving up not long after that.
Quote from E1025 on January 22, 2008, 2:53 amI need to fix the buttons after the cafe, sorry about that...
"Mainly in the room with all the turrets hiding behind the glass"
I'll try to fix that, it is quite laggy in there.
I need to fix the buttons after the cafe, sorry about that...
"Mainly in the room with all the turrets hiding behind the glass"
I'll try to fix that, it is quite laggy in there.
Quote from foobar9999 on February 10, 2008, 6:52 amI'm still in Portal Life 01 in the room with the lot of sentry guns. I can't figuire out what to do. Maybe the solution is easy, may be not.
What keeps me away from getting an idea of solving the puzzle is I can't see _clearly_ what is glas and where does it end.
If I walk between the sg's my person keeps walking in dug mode, but I don't know why. In the angled glas in front of the path there seems to be a recangular hole in the glas but I can't go though.
I can't shoot portals to certain portal-enabled eras because my shoot ends somewhere on an wall i can't visually see.
Very strange.
I'm still in Portal Life 01 in the room with the lot of sentry guns. I can't figuire out what to do. Maybe the solution is easy, may be not.
What keeps me away from getting an idea of solving the puzzle is I can't see _clearly_ what is glas and where does it end.
If I walk between the sg's my person keeps walking in dug mode, but I don't know why. In the angled glas in front of the path there seems to be a recangular hole in the glas but I can't go though.
I can't shoot portals to certain portal-enabled eras because my shoot ends somewhere on an wall i can't visually see.
Very strange.
Quote from E1025 on February 10, 2008, 5:33 pmThat problem has already been fixed in the patch I'm working on. The patch will be ready early this week, many bugs and problems have been fixed and preformance has increased in Portal_Life01 by 70%-100%
That problem has already been fixed in the patch I'm working on. The patch will be ready early this week, many bugs and problems have been fixed and preformance has increased in Portal_Life01 by 70%-100%
Quote from Hyakkidouran on February 10, 2008, 6:40 pmI thought those maps where kinda fun even if some points need improvement.
Most was already said, but here is an important point, in map 2 :
[spoiler]In the "no portal gun" sequence, there is a puzzle with switches to go in an incinerator : if you mess up, switches don't reinitialize, which means you are struck. That happens quite easily. VERY BAD.[/spoiler]
Other points :
[spoiler]Also the cafetaria is a nice idea, but it looks quite bland, try to improve visual appeal. Maybe using HL2 maps as references.
The turret glass corridor in room 1 is nice but somewhat too long. It is quite hard to put the cubes correctly, so force the player to do so in front of 4 turret openings is too much. Excellent but too long and gets annoying near the end.
map 3 is by far the best. The test is quite interesting and requires some thinking (even if you could make more clear that all fizzlers here are cube-friendly).
The ending is a nice touch.[/spoiler]
Globally those maps where fun. But they require slight improvements to become release quality. Good luck!
I thought those maps where kinda fun even if some points need improvement.
Most was already said, but here is an important point, in map 2 :
Other points :
Globally those maps where fun. But they require slight improvements to become release quality. Good luck!
NO! THE CAKE! NOOOOOOOO !