Quote from
Bulska on April 24, 2008, 1:27 pm
I got loads of ideas for Portal Multiplayer Gametypes.
Really alot.
But is it even possible?
They managed to do so in ExitE, the portal mod based on HL2.
So why not here?
I really had really cool ideas.
such as:
Capture the Cube
Cube Collector
Race
King of the Portals
SandBox
Button Domination
Destroy Glados
Would be dissapointing if multiplayer aint working.
I got loads of ideas for Portal Multiplayer Gametypes.
Really alot.
But is it even possible?
They managed to do so in ExitE, the portal mod based on HL2.
So why not here?
I really had really cool ideas.
such as:
Capture the Cube
Cube Collector
Race
King of the Portals
SandBox
Button Domination
Destroy Glados
Would be dissapointing if multiplayer aint working.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on April 25, 2008, 5:59 am
Portal might be a puzzle game.
But the portal gun has too many possibilities in any sort of game.
Multiplayer puzzling won't take long before people go away from it. Mutliplayer FPS + Portal strategy can keep people around for a long time.
A friend of mine had entered some codes trough the button '`' After those codes I had the portal gun but also all HL2 weaponry and the HEV suit.
I see not a single reason why not to make Portal Multiplayer.
Portal might be a puzzle game.
But the portal gun has too many possibilities in any sort of game.
Multiplayer puzzling won't take long before people go away from it. Mutliplayer FPS + Portal strategy can keep people around for a long time.
A friend of mine had entered some codes trough the button '`' After those codes I had the portal gun but also all HL2 weaponry and the HEV suit.
I see not a single reason why not to make Portal Multiplayer.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Cooper on April 25, 2008, 6:13 am
If someone was to make and develop a Portal multiplayer variant, I think the most practical way to set it up would be similar to how multiplayer was designed for Prince of Persia: Rival Swords on the PSP.
Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.
If someone was to make and develop a Portal multiplayer variant, I think the most practical way to set it up would be similar to how multiplayer was designed for Prince of Persia: Rival Swords on the PSP.
Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.
Admiral Buttercrust will destroy you with his buttery goodness.
Quote from
Cooper on April 25, 2008, 9:56 pm
Ricotez wrote:
Well, I got a few great ideas for traps that could be set up... for example additional fizzlers that make tests harder to complete (not impossible though) and androids that are deployed. Or how about places where chambers get partially filled with toxic goo to make failure more fatal.
Or the lowering spiked roof trap of doom.
Ricotez wrote:
Well, I got a few great ideas for traps that could be set up... for example additional fizzlers that make tests harder to complete (not impossible though) and androids that are deployed. Or how about places where chambers get partially filled with toxic goo to make failure more fatal.
Or the lowering spiked roof trap of doom.
Admiral Buttercrust will destroy you with his buttery goodness.