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Portal Multiplayer COMING SOON!

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I read what in portal multiplayer, we cant use portal or the game shut down...

I got loads of ideas for Portal Multiplayer Gametypes.
Really alot.

But is it even possible?
They managed to do so in ExitE, the portal mod based on HL2.
So why not here?

I really had really cool ideas.
such as:
Capture the Cube
Cube Collector
Race
King of the Portals
SandBox
Button Domination
Destroy Glados

Would be dissapointing if multiplayer aint working.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

The only game mode you mention that has any details immediately obvious is capture the cube. And the question is: what would make the game mode interesting?

There would be no sense of choke points or terrain strategy, and any weapons involved would have to be grafted in from some other game. All in all, it doesn't sound terribly like the portal game that won all the awards.

If memory serves, there's a UT2k4 mod that has portal-like functionality, that would probably be a better starting point for this.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Portal might be a puzzle game.

But the portal gun has too many possibilities in any sort of game.
Multiplayer puzzling won't take long before people go away from it. Mutliplayer FPS + Portal strategy can keep people around for a long time.

A friend of mine had entered some codes trough the button '`' After those codes I had the portal gun but also all HL2 weaponry and the HEV suit.

I see not a single reason why not to make Portal Multiplayer.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

If someone was to make and develop a Portal multiplayer variant, I think the most practical way to set it up would be similar to how multiplayer was designed for Prince of Persia: Rival Swords on the PSP.

Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.

Admiral Buttercrust will destroy you with his buttery goodness.
Cooper wrote:
Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.

Haha you said my idea before I posted it. I might do a singleplayer version of this for my next map. I could have a loop circuit with Portal style obstacles along the way. There would be a big fizzler in the loop and every time you went through it, it could record your time and you would try to get faster and faster.

You could extend this to multiplayer by having all the players trying to get the best time and sabotaging each other on the way.

Well, I got a few great ideas for traps that could be set up... for example additional fizzlers that make tests harder to complete (not impossible though) and androids that are deployed. Or how about places where chambers get partially filled with toxic goo to make failure more fatal.

Image

"Duct Tape is the answer."
Bulska wrote:
I see not a single reason why not to make Portal Multiplayer.
Hober wrote:
And the question is: what would make the game mode interesting?

There would be no sense of choke points or terrain strategy, and any weapons involved would have to be grafted in from some other game.

I would love to see screenshots or a design doc or a tech test of some way to make this an interesting and fun game. But I just don't see it.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Ricochet still comes to mind.

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Ricotez wrote:
Well, I got a few great ideas for traps that could be set up... for example additional fizzlers that make tests harder to complete (not impossible though) and androids that are deployed. Or how about places where chambers get partially filled with toxic goo to make failure more fatal.

Or the lowering spiked roof trap of doom.

Admiral Buttercrust will destroy you with his buttery goodness.
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