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Portal Multiplayer COMING SOON!

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msleeper wrote:
Ricoshit still comes to mind.

Fix'd.

Seriously, though. My friend was so scarred by that game, he changed the name of the .exe to "communism.exe". He knew if he ever played the game again, the Spirit of Joe McCarthy would decapitate him, so he never dared to.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

uhhhh What?

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Wikipedia wrote:
Ricochet is a multiplayer mod of the popular first-person shooter Half-Life. It was developed by Valve Software and originally released on November 1, 2000.The 1.1.1.0 patch of the game on was later released on June 12, 2002. It is an official mod, and is available through Steam for purchase; however, it is free for those who purchased the retail version of Half-Life prior to the release of Steam.

http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

most people will think this is pretty lame, but i think the only way to stay with the SPIRIT of portal, in multiplayer, would be to have a 2 player co-op version. now this wouldn't have TONS of replay, and it'd probly only be good for lan-play or some other such nonsense. i see it failing miserably :sigh: . BUT: it would be in the spirit of portal. and it would be fun... if for nothing more than a novelty.

example: 2 player co-op. one person controls the blue portal. one controls the orange portal. and you have to solve puzzles together. or else you both fail, and neither of you get :cake: - could you imagine trying to multi-fling when you can only control one portal? or imagine if your friend was an asshole *stares at Duffedwaffe* Would you like to see my banhammer? -Duffedwaffe and right as you're about to finally finish some hard ass puzzle he orange portals your ass into a fire/poison pit/turret room... lol this shit would be even funnier in a lan-game, as name calling and face punching commences.

i used to make quake mods like this... that were fun-as-hell for lan-play. but couldn't imagine them being fun "online" (example: gold-gun (one-shot-one kill), and i made one once that was like a "race/obstacle course" where you "both" had to run through certain check points and avoid danger, it was fun in person. during a lan game, but woulda been crap online (so i imagine))

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Duffedwaffe wrote:
Would you like to see my..... ? -Duffedwaffe

i was.... going to fire back.... but.... i promised not to bait you no more :( :sigh:

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That duffed waffle is a really vengeful mod, I've already felt his wrath. I miss the good old days when there was no one that would edit our posts and leave calling cards all over the place.

true enough. but i thought it was pretty funny (from both of us) but... i'm done.. i promised... lol :P

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I don't report you guys or nuthin', I'm just having fun. D: You can edit your posts too, you know.

Image

it would be pretty hypocritical if you DID report us ;) and yes i know you're just having fun. so am i. and yes i know i can edit the post to remove/change what you added... i leave it. cuz like i said. its funny :p

but... since you said you're just having fun... (and not going to report me lol) i'm going to take back my promise... just this one time

Duffedwaffe wrote:
Would you like to see my manhammer? -Duffedwaffe

NO WAY DUDE! I'M NOT LIKE THAT!

ok... now i'm done.. promise. :D

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Aperture Arena, why not?

I see it fitting for GlaDos just fine making people fight each other in Arena's troughout the Enrichment Centre.

Portal may be about solving puzzles, but a little action into multiplayer cant be bad. It can still stay in the spirit of Portal. Use buttons, cubes and such to infiltrate the enemy. Dodge turrets, use portals to guide rocket turrets to blow up enemies.

There's almost an infite amount of possibilities for Portal Mutliplayer!

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
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