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Portal Multiplayer COMING SOON!

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Bulska wrote:
Aperture Arena, why not?

I see it fitting for GlaDos just fine making people fight each other in Arena's troughout the Enrichment Centre.

Portal may be about solving puzzles, but a little action into multiplayer cant be bad. It can still stay in the spirit of Portal. Use buttons, cubes and such to infiltrate the enemy. Dodge turrets, use portals to guide rocket turrets to blow up enemies.

There's almost an infite amount of possibilities for Portal Mutliplayer!

gave me a good idea. there are 2 rooms: you cant go to the others room. then you get a portal gun that can only fire orange and he gets blue. then you put a portal on the wall and so do you enemy and thwe rocket turrets in the rooms do the rest ;) but it would take a long time as the enemy just moves hes portal when a rocket turret is aiming at him... but someone could work on making the level better :s

normal turrets :P

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

It would also be fun if one player was the subject and the other player GLaDOS, meaning that that player can only look in the chambers through the cameras, but can manipulate all kinds of objects in that room like doors, platforms, placing turrets, (de)activating emancipation grills and the likes.

It would require carefull map design, however, and good balancing. Not giving GLaDOS too much power, but also preventing the player from completing the chamber in 10 seconds.

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"Duct Tape is the answer."

Ricotez, this is the first idea that actually sounds decent, in my opinion. If I were to do that, I would take heavy inspiration from Zombie Master, which is an excellent HL2 mod that needs a better ballistics system.

One player gets an RTS-style view of the map and acts as Zombie Master, spawning zombies and setting traps for players while they run around the map completing various objectives that usually involve some kind of static defense that you get to mob with the shambling dead.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Yeah, I love that idea. Reminds me of Natural Selection to some degree.

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ooooh yes that would rock :mrgreen:

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Ricotez wrote:
It would also be fun if one player was the subject and the other player GLaDOS, meaning that that player can only look in the chambers through the cameras, but can manipulate all kinds of objects in that room like doors, platforms, placing turrets, (de)activating emancipation grills and the likes.

It would require carefull map design, however, and good balancing. Not giving GLaDOS too much power, but also preventing the player from completing the chamber in 10 seconds.

Excellent idea, it put's my race idea to shame. Curse you Rictotez!! *fist shake*

Admiral Buttercrust will destroy you with his buttery goodness.

Crap, accidentally clicked quote instead of edit.
:sigh:

Admiral Buttercrust will destroy you with his buttery goodness.

User has been banned for this post. --msleeper

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