portal multiplayer mod
Quote from redneck on October 21, 2010, 10:05 ami got an idea for a portal multiplayer mod.
first you have to click find partners; then you have to choose between 3 modes;
2 players, 3 players, and 4 players. then it will start searching.
it will try to find people who search for the same mode.
then you decide (with the others) wich map pack your gonna play(every mode has different map packs and of course you can download map packs ) you play as a robot(the two co-op bots from portal 2 and 2 others that i still have to design).
i got an idea for a portal multiplayer mod.
first you have to click find partners; then you have to choose between 3 modes;
2 players, 3 players, and 4 players. then it will start searching.
it will try to find people who search for the same mode.
then you decide (with the others) wich map pack your gonna play(every mode has different map packs and of course you can download map packs ) you play as a robot(the two co-op bots from portal 2 and 2 others that i still have to design).
Quote from redneck on October 22, 2010, 5:33 amOmnicoder wrote:There's already a Portal: multiplayer mod.yes, but is it with multiplayer maps?
yes, but is it with multiplayer maps?
Quote from VoEC on October 22, 2010, 2:30 pmI have actually seen a few attempts of making a portal coop/multiplayer-mod.
This one seems to be the most promising one:
http://www.moddb.com/mods/portal-multiplayer2Also you can search Google and Youtube for "Portal Multiplayer" and find some more stuff.
I have actually seen a few attempts of making a portal coop/multiplayer-mod.
This one seems to be the most promising one:
http://www.moddb.com/mods/portal-multiplayer2
Also you can search Google and Youtube for "Portal Multiplayer" and find some more stuff.
Quote from WinstonSmith on October 22, 2010, 9:33 pmPlus--just to stick this in here so you know, redneck--any multiplayer modifications would be harder than mapping. Since Portal is singleplayer, you would have to pretty extensively rework code so that MP would be reasonably stable. We currently have no access to Portal's code. Therefore, MP Portal is pretty much impossible without recoding every other aspect of the original game. This is what Portal: Access All Areas--and a few other mods, apparently--are attempting to do.
Plus--just to stick this in here so you know, redneck--any multiplayer modifications would be harder than mapping. Since Portal is singleplayer, you would have to pretty extensively rework code so that MP would be reasonably stable. We currently have no access to Portal's code. Therefore, MP Portal is pretty much impossible without recoding every other aspect of the original game. This is what Portal: Access All Areas--and a few other mods, apparently--are attempting to do.
Quote from msleeper on October 22, 2010, 9:51 pmCorrect me if I'm wrong but I don't think I am, they're just using the built in server-side plugin capabilities of Source. And since clients are 1 player servers, they're using that to cheat at things like artificially increasing maxplayers and creating additional clients. HL2:DM server ops do stuff to increase the max players from 16 to 32, which I used to do on my HL2:DM server.
It's all super hackish and I imagine it plays like shit. Just wait 4 months for proper Co-op.
Correct me if I'm wrong but I don't think I am, they're just using the built in server-side plugin capabilities of Source. And since clients are 1 player servers, they're using that to cheat at things like artificially increasing maxplayers and creating additional clients. HL2:DM server ops do stuff to increase the max players from 16 to 32, which I used to do on my HL2:DM server.
It's all super hackish and I imagine it plays like shit. Just wait 4 months for proper Co-op.
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Quote from Omnicoder on October 22, 2010, 10:13 pmIt's a code mod it isn't built off Portal. Portal crashes if maxplayers is larger then 1.
It's a code mod it isn't built off Portal. Portal crashes if maxplayers is larger then 1.