portal multiplayer mod
Quote from p0rtalplayer on October 22, 2010, 10:27 pmOmnicoder wrote:It's a code mod it isn't built off Portal. Portal crashes if maxplayers is larger then 1.Not quite, it crashes if maxplayers is larger than 1 and you are near an open portal.
Also, NPC's are incredibly glitchy, physics are crap, and most portal maps are broken.
Me and stegarootbeer used to multiplayer portal on a map we collaborated on. We tried to keep it as crash free as possible by not having any npc's, no portals/portalguns, but lots to explore/do.
Not quite, it crashes if maxplayers is larger than 1 and you are near an open portal.
Also, NPC's are incredibly glitchy, physics are crap, and most portal maps are broken.
Me and stegarootbeer used to multiplayer portal on a map we collaborated on. We tried to keep it as crash free as possible by not having any npc's, no portals/portalguns, but lots to explore/do.
Quote from Omnicoder on October 22, 2010, 10:29 pmp0rtalplayer wrote:Omnicoder wrote:It's a code mod it isn't built off Portal. Portal crashes if maxplayers is larger then 1.Not quite, it crashes if maxplayers is larger than 1 and you are near an open portal.
Also, NPC's are incredibly glitchy, physics are crap, and most portal maps are broken.
Me and stegarootbeer used to multiplayer portal on a map we collaborated on. We tried to keep it as crash free as possible by not having any npc's, no portals/portalguns, but lots to explore/do.
I've tried it, it sometimes crashes instantly instead of waiting for you to approach a Portal.
Not quite, it crashes if maxplayers is larger than 1 and you are near an open portal.
Also, NPC's are incredibly glitchy, physics are crap, and most portal maps are broken.
Me and stegarootbeer used to multiplayer portal on a map we collaborated on. We tried to keep it as crash free as possible by not having any npc's, no portals/portalguns, but lots to explore/do.
I've tried it, it sometimes crashes instantly instead of waiting for you to approach a Portal.
Quote from WinstonSmith on October 22, 2010, 10:50 pmmsleeper wrote:Correct me if I'm wrong but I don't think I am, they're just using the built in server-side plugin capabilities of Source. And since clients are 1 player servers, they're using that to cheat at things like artificially increasing maxplayers and creating additional clients. HL2:DM server ops do stuff to increase the max players from 16 to 32, which I used to do on my HL2:DM server.It's all super hackish and I imagine it plays like shit. Just wait 4 months for proper Co-op.
You may be (and quite probably are) right, I'm not too informed about server plugins. I should really do some research on them.
And yes, what Omni and p0rtalplayer were saying, I've co-oped with Stega too in Portal. I managed to crash it a few times quite easily.
It's all super hackish and I imagine it plays like shit. Just wait 4 months for proper Co-op.
You may be (and quite probably are) right, I'm not too informed about server plugins. I should really do some research on them.
And yes, what Omni and p0rtalplayer were saying, I've co-oped with Stega too in Portal. I managed to crash it a few times quite easily.
Quote from msleeper on October 22, 2010, 10:53 pmmsleeper wrote:Just wait 4 months for proper Co-op.
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Quote from hanging_rope on October 23, 2010, 4:34 pmmsleeper wrote:msleeper wrote:Just wait 4 months for proper Co-op.Yes. Logically, THIS would be the time to make a multiplayer mod, as portal 2 would have multiplayer capabilities built in.
Yes. Logically, THIS would be the time to make a multiplayer mod, as portal 2 would have multiplayer capabilities built in.