Quote from
Bulska on November 16, 2007, 8:06 am
Where's the list of all music used in Portal? I would like to use them for my own maps.
Besides that, how can I actually put any music in my map?
ty alrdy.
Where's the list of all music used in Portal? I would like to use them for my own maps.
Besides that, how can I actually put any music in my map?
ty alrdy.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Artesia on November 16, 2007, 5:25 pm
if you're looking for the ambient music, and not a "song" then you use env_soundscape, the soundscapes are listed in a txt document in portal directory somewhere, each one is comprised of several songs that play in a sequence, read the txt document and you can search the gfc and listen to those bits and decide which soundscape you'd like to use where.
the way they work, is once you can see the soundscap and are within its range it starts playing, and will continue to play until you trigger the next soundscape. this way you can have different music say in a tight area as opposed to a wide open chamber, and you don't have to use a million triggers to play sounds.
hope this helped
if you're looking for the ambient music, and not a "song" then you use env_soundscape, the soundscapes are listed in a txt document in portal directory somewhere, each one is comprised of several songs that play in a sequence, read the txt document and you can search the gfc and listen to those bits and decide which soundscape you'd like to use where.
the way they work, is once you can see the soundscap and are within its range it starts playing, and will continue to play until you trigger the next soundscape. this way you can have different music say in a tight area as opposed to a wide open chamber, and you don't have to use a million triggers to play sounds.
hope this helped
[insert visually obtrusive graphic or witty comment here]
Quote from
Bulska on November 17, 2007, 9:03 am
thanks for all the explaination, I know alot more now.
But now I've encountered a new problem, I've placed a Ambient_generic in my map, and searched for the sound: musicportal_android_hell.mp3. I selected it and pressed play. No music played...
thanks for all the explaination, I know alot more now.
But now I've encountered a new problem, I've placed a Ambient_generic in my map, and searched for the sound: musicportal_android_hell.mp3. I selected it and pressed play. No music played...
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on November 18, 2007, 1:09 pm
nvm it works now...
but another problem, the sound doesn't follow the player and it comes from one spot of the map. How can I make it behave like music and not like background sound?
nvm it works now...
but another problem, the sound doesn't follow the player and it comes from one spot of the map. How can I make it behave like music and not like background sound?
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on November 18, 2007, 1:55 pm
ty
ty
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.