Portal: Outside Influence
Quote from SpAM_CAN on February 9, 2015, 7:42 amThat'd be great actually! I've gotta get my business bank account set up before I can continue with Greenlight, but I'll likely need all the help I can get with anything past that.
That'd be great actually! I've gotta get my business bank account set up before I can continue with Greenlight, but I'll likely need all the help I can get with anything past that.
Quote from HMW on February 12, 2015, 8:57 amCongrats on the greenlight!
Great to see that the original Portal is still getting some love
Congrats on the greenlight!
Great to see that the original Portal is still getting some love
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from SpAM_CAN on February 15, 2015, 2:15 pmThanks! I've often thought about switching to Portal 2, but I want to force myself to avoid some of the pitfalls of Portal 2's design (big empty cavernous areas with boxes in, relying on dynamic lighting etc.). Simply using the older engine is the easiest way of doing that, really.
Thanks! I've often thought about switching to Portal 2, but I want to force myself to avoid some of the pitfalls of Portal 2's design (big empty cavernous areas with boxes in, relying on dynamic lighting etc.). Simply using the older engine is the easiest way of doing that, really.
Quote from Skotty on April 7, 2015, 4:53 pmI don't know whats the problem here. Just by using Portal 2 you don't have to change the whole design of your levels. You just have advantages of more people having Portal 2 than Portal 1 (I guess) and additional testing elements.
The only downside are a few Portal 1 testing elements which are partially missing. But I more or less converted them all into Portal 2:
Energy Balls http://erikszeug.de/?p=downloads&download=10
Light Beam Platforms http://erikszeug.de/?p=downloads&download=15
Rocket Sentry turrets http://erikszeug.de/?p=downloads&download=13
I don't know whats the problem here. Just by using Portal 2 you don't have to change the whole design of your levels. You just have advantages of more people having Portal 2 than Portal 1 (I guess) and additional testing elements.
The only downside are a few Portal 1 testing elements which are partially missing. But I more or less converted them all into Portal 2:
Energy Balls http://erikszeug.de/?p=downloads&download=10
Light Beam Platforms http://erikszeug.de/?p=downloads&download=15
Rocket Sentry turrets http://erikszeug.de/?p=downloads&download=13
Quote from CamBen on April 8, 2015, 2:31 amI think another issue that could arise with using portal 2 is the lack of hl2 specific entities
I think another issue that could arise with using portal 2 is the lack of hl2 specific entities
Aperture Science: We do our science asbestos we can!
Quote from | \_/ () on April 19, 2015, 3:10 pmSpAM_CAN wrote:Yes! We've got a pretty big voice cast - Jim Sterling, Conrad Zimmerman (who is also acting as script editor), Jonathan Holmes, Cody Powell, Clint of LazyGameReviews, and a bunch more folks who I've followed work of in the past. I've got a few more to ask yet, and a couple that have yet to reply (though I was perhaps a tad optimistic in asking Marc Leblanc and Warren Spector, but I thought I'd give it a go )Oh, and if you're wondering why there's such a large cast, the game features audio-logs. Yes, I played System Shock in the past year, can you tell?
Jim Sterling WTF??? I don't know the other names, but...wow, just wow.
Oh, and if you're wondering why there's such a large cast, the game features audio-logs. Yes, I played System Shock in the past year, can you tell?
Jim Sterling WTF??? I don't know the other names, but...wow, just wow.
Quote from SpAM_CAN on May 17, 2015, 10:41 amSkotty wrote:I don't know whats the problem here. Just by using Portal 2 you don't have to change the whole design of your levels. You just have advantages of more people having Portal 2 than Portal 1 (I guess) and additional testing elements.
The only downside are a few Portal 1 testing elements which are partially missing. But I more or less converted them all into Portal 2:
Energy Balls http://erikszeug.de/?p=downloads&download=10
Light Beam Platforms http://erikszeug.de/?p=downloads&download=15
Rocket Sentry turrets http://erikszeug.de/?p=downloads&download=13That's exactly the thing though - if those features are available to me, I'll end up using them, and I want to keep this as much like the original as possible. There's a whole heap of other things I dislike about Portal 2 too, from the limited air movement, to the instantaneous portal placement, to the way walking feels strangely sticky, and the loss of momentum when exiting portals at certain angles - all of these things I am unable to do anything about, and would require a fair amount of tweaking to the level design to accommodate (plus the change in momentum rules would force me to cut the part where you can drop-kick a turret through a portal, which is ludicrously satisfying ). Volume 2 is planned to make use of Portal 2, but that is likely years off.
Plus we're using a bunch of HL2 entities, and I'm not well versed enough in VScript to write alternatives.
(apologies for the late reply, been a tad busy with uni assignments for the past month)
The only downside are a few Portal 1 testing elements which are partially missing. But I more or less converted them all into Portal 2:
Energy Balls http://erikszeug.de/?p=downloads&download=10
Light Beam Platforms http://erikszeug.de/?p=downloads&download=15
Rocket Sentry turrets http://erikszeug.de/?p=downloads&download=13
That's exactly the thing though - if those features are available to me, I'll end up using them, and I want to keep this as much like the original as possible. There's a whole heap of other things I dislike about Portal 2 too, from the limited air movement, to the instantaneous portal placement, to the way walking feels strangely sticky, and the loss of momentum when exiting portals at certain angles - all of these things I am unable to do anything about, and would require a fair amount of tweaking to the level design to accommodate (plus the change in momentum rules would force me to cut the part where you can drop-kick a turret through a portal, which is ludicrously satisfying ). Volume 2 is planned to make use of Portal 2, but that is likely years off.
Plus we're using a bunch of HL2 entities, and I'm not well versed enough in VScript to write alternatives.
(apologies for the late reply, been a tad busy with uni assignments for the past month)