Portal: Prelude, A Huge Portal Campaign
Quote from Sleepwalker on October 16, 2008, 4:03 pmBulska wrote:It suprises me how many people find it hard.
Quote from taco on October 16, 2008, 5:37 pmI wouldn't call the mod hard, though calling it "painful" wouldn't be much of a stretch.
Most of the time when I play a map/mod, I play through it once like any other game, then a 2nd time with a pad of paper by my side. I take notes on things I like, things that could use work, and things that are outright broken.
I haven't gotten around to my 2nd play though yet because I only have 2 pencils and I know I'm gonna need at least 30 of them to write down all the things that are horribly wrong.
I wouldn't call the mod hard, though calling it "painful" wouldn't be much of a stretch.
Most of the time when I play a map/mod, I play through it once like any other game, then a 2nd time with a pad of paper by my side. I take notes on things I like, things that could use work, and things that are outright broken.
I haven't gotten around to my 2nd play though yet because I only have 2 pencils and I know I'm gonna need at least 30 of them to write down all the things that are horribly wrong.
Quote from WackoMcGoose on October 16, 2008, 5:42 pmTestchamber 10 (with the [spoiler]gravity fields[/spoiler]) helped me to find one of the HUGEST bugs of all in the code for the Least Portals challenge:
[spoiler]sv_gravity is NOT seen as a cheat by the system! In fact, for Testchamber 10 Least Portals, they probably expected you to use sv_gravity 0, because the Gold level of that particular L.P. challenge is ZERO PORTALS.[/spoiler]
BTW, apparently if you change sv_gravity while in Testchamber 10... 1) the storage cube doesn't respond to the field anymore, until you reset gravity to 600, and 2) For every subsequent Least Portals challenge I did after this one, WSCs and console-spawned WCCs (same .mdl file, go figure) float to the ceiling, even if the player's gravity should say otherwise! I even decided to HyperCam this failure of physics, but I haven't put it on YouTube yet. But it IS funny.The rest of the map was excellent, but the constant typos in the subtitles (especially commentary subtitles) were annoying. And I loved how [spoiler]you actually BREAK a testchamber! I thought that's why GLaDOS says that Testchamber 16 is "under maintenance", but I broke a different testchamber.[/spoiler]
Oh, and did anyone get the joke about what the guy says if you destroy a WSC in Testchamber 12? "[spoiler]/etc/init.d/boxdropper reload[/spoiler]" is apparently a Linux-type command... Which is weird, because Windows XP is visible on a computer screen in the reception area of Aperture Labs.
Testchamber 10 (with the
BTW, apparently if you change sv_gravity while in Testchamber 10... 1) the storage cube doesn't respond to the field anymore, until you reset gravity to 600, and 2) For every subsequent Least Portals challenge I did after this one, WSCs and console-spawned WCCs (same .mdl file, go figure) float to the ceiling, even if the player's gravity should say otherwise! I even decided to HyperCam this failure of physics, but I haven't put it on YouTube yet. But it IS funny.
The rest of the map was excellent, but the constant typos in the subtitles (especially commentary subtitles) were annoying. And I loved how
Oh, and did anyone get the joke about what the guy says if you destroy a WSC in Testchamber 12? "
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Quote from Farragar on October 17, 2008, 4:02 amI got the joke. It was the only one that made me laugh.
But yeah /etc is a linux mainfolder, like /home or /media
I got the joke. It was the only one that made me laugh.
But yeah /etc is a linux mainfolder, like /home or /media
Quote from Test Subject on October 17, 2008, 2:40 pmI am only on the second test chamber and I thought having 4 turrets in the first firing at you was a bit much.
I am only on the second test chamber and I thought having 4 turrets in the first firing at you was a bit much.
Quote from Bulska on October 18, 2008, 7:47 pmWhere you get your first portal gun is a bit annoying.
You have to react very fast and very accurate with portals weird turning when coming wrong out of a portal.
I liked playing it, but it could've been lots better.
Where you get your first portal gun is a bit annoying.
You have to react very fast and very accurate with portals weird turning when coming wrong out of a portal.
I liked playing it, but it could've been lots better.
Quote from jrlauer on November 2, 2008, 3:55 amBulska wrote:Where you get your first portal gun is a bit annoying.You have to react very fast and very accurate with portals weird turning when coming wrong out of a portal.
I liked playing it, but it could've been lots better.
[spoiler]I simply popped out of the portal and ran/jumped behind the sentry bots before they had time to get a shot off. Didn't have to shoot a portal.[/spoiler]
You have to react very fast and very accurate with portals weird turning when coming wrong out of a portal.
I liked playing it, but it could've been lots better.
Quote from Bulska on November 2, 2008, 10:04 amT-T that's really fast then
How u make it 'spoiler' tagged?
Quote:testtest
[list=]test[/list]
T-T that's really fast then
How u make it 'spoiler' tagged?
- test
[list=]test[/list]
Quote from Mek on November 2, 2008, 10:36 amBulska wrote:T-T that's really fast thenHow u make it 'spoiler' tagged?
- Code: Select all
[spoiler]test[/spoiler]
How u make it 'spoiler' tagged?
- Code: Select all
[spoiler]test[/spoiler]
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.