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Portal-reflecting sufaces?

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The SDK base hasn't been touched yet. Just the SDK.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Isn't SDK base just a graphics test?

Or have i had it wrong since the day i downloaded it?

Image

I'm pretty sure you need to have sdk base installed if you have any mods on. I had the HL2 insurgency mod once. Made me download the sdk base before I could play.

Insurgency is the only mod I've run into that required it. I'm not exactly sure what it is, though, either.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Check out the Valve wiki on SDK Base:
http://developer.valvesoftware.com/wiki/Source_SDK_Base

Apparently it's a streamlined version of the HL2 exe & content for modmakers to base their mods on, rather than the version used for Half-Life 2, which has a slightly older codebase, and it loads more "stuff" that most mods don't need.

Cr00ked.

I'm pretty sure it is possible, as the portal gun fires 'portal balls' which are projectiles. Crossbow projectiles get reflected too, under the right angle. If you use the same script as for the crossbow bolts and change the angle limit, you have yourself a bouncing portal gun...

And we need a reflective surface.
k
nvm what I said above.

EDIT
Oh wait, you can say: if hits surface, reflecting enabled.
I know not much about scriping, so I'm only wild guessing right now.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
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