Please or Register to create posts and topics.

Portaling through hazard water

Hi,
I just made my first hazard water after reading this thread:
acid-water-t1260.html

I noticed I can shoot portals through the surface of the water. Is this typically avoided by having the surrounding faces of the 'pool' a non portalable material, or by some other means?

If I recall correctly, the official maps use a non-portalable version of the materials.

However, you could also use a func_noportal_volume if you wanted to.

Yeah, Valve uses the metalwall048e texture. But you can use any non-portable texture you want.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Just curious, what texture are you using underneath the water? (what texture is at the bottom of the "pool"?) I've always used a the metal texture with the green algae looking stuff on it for the bottom and sides of water hazards so I've never ran into this issue before.

Image