Post your workshop maps here
Quote from SkyFerret on May 11, 2012, 10:48 pmShadow_rose_2000 wrote:Looking for Feedback on this one.I could use help figuring out why its so Dark.
http://steamcommunity.com/sharedfiles/f ... d=70923336
Shadow_rose_2000 workshop
FirstTest5102012
It took me a bit to complete considering the darkness, but I managed it. I noticed the observation room window is in the second chamber, and it's more brighter there. You can try adding more of these windows. They give off a fair bit of light. Adding more of those light bars can help even if it means a whole row of them across the wall. Dark panels as you know, don't reflect much light. Also, if there's ledges below the light, things could be dark because the ledge might block some light. It does seem darker than usual, so try constructing something of the same shape, and then just plaster it with light bars across the top of the wall and here and there. Jump into it and check it out after that and see. That's about all I can tell you.
I could use help figuring out why its so Dark.
http://steamcommunity.com/sharedfiles/f ... d=70923336
Shadow_rose_2000 workshop
FirstTest5102012
It took me a bit to complete considering the darkness, but I managed it. I noticed the observation room window is in the second chamber, and it's more brighter there. You can try adding more of these windows. They give off a fair bit of light. Adding more of those light bars can help even if it means a whole row of them across the wall. Dark panels as you know, don't reflect much light. Also, if there's ledges below the light, things could be dark because the ledge might block some light. It does seem darker than usual, so try constructing something of the same shape, and then just plaster it with light bars across the top of the wall and here and there. Jump into it and check it out after that and see. That's about all I can tell you.
Quote from El Farmerino on May 11, 2012, 11:10 pmShadow_rose_2000 wrote:Looking for Feedback on this one.I could use help figuring out why its so Dark.
http://steamcommunity.com/sharedfiles/f ... d=70923336
Shadow_rose_2000 workshop
FirstTest5102012
There was a bug causing all maps to be unusually dark, but it's been fixed now. Just go back to the editor and republish your map - it should recompile with the correct settings.
Then, to thank me for my excellent advice, play these maps (not the XOR one, that's not a puzzle):
http://steamcommunity.com/profiles/76561198002380422/myworkshopfiles/
I could use help figuring out why its so Dark.
http://steamcommunity.com/sharedfiles/f ... d=70923336
Shadow_rose_2000 workshop
FirstTest5102012
There was a bug causing all maps to be unusually dark, but it's been fixed now. Just go back to the editor and republish your map - it should recompile with the correct settings.
Then, to thank me for my excellent advice, play these maps (not the XOR one, that's not a puzzle):
http://steamcommunity.com/profiles/76561198002380422/myworkshopfiles/
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------
Quote from Shadow_rose_2000 on May 11, 2012, 11:42 pmThank you,
I will be re-uploading that map and a new one later tonight. The new one feels too, large. I am trimming down as much unused space as I can without changing the feel of what you are supposed to do.
An option to add the number dots on the wall would be nice to give people a hint as to what part of the map they should be looking at next.
Update: re-uploaded , no more dark rooms yay!
2nd test posted as well.
Thank you,
I will be re-uploading that map and a new one later tonight. The new one feels too, large. I am trimming down as much unused space as I can without changing the feel of what you are supposed to do.
An option to add the number dots on the wall would be nice to give people a hint as to what part of the map they should be looking at next.
Update: re-uploaded , no more dark rooms yay!
2nd test posted as well.
Quote from bmaster2000 on May 12, 2012, 12:13 amThere and Back Again
http://steamcommunity.com/sharedfiles/filedetails/?id=71507822
Second Creation in my PTI series. Difficulty: Harderned.
There and Back Again
http://steamcommunity.com/sharedfiles/filedetails/?id=71507822
Second Creation in my PTI series. Difficulty: Harderned.
Quote from GLaDOZE on May 12, 2012, 12:20 amHey guys! So made a practice map and then went ahead and tried to make my first map which is this one. I'm pretty satisfied with how it came out. The puzzle involves using tractor beams and lasers in a fairly complex way (unless there's an unintended solution somehow!). i think most seasoned portal 2 players will enjoy it. please check it out and comment if you played it:
Difficulty: Hard
Hey guys! So made a practice map and then went ahead and tried to make my first map which is this one. I'm pretty satisfied with how it came out. The puzzle involves using tractor beams and lasers in a fairly complex way (unless there's an unintended solution somehow!). i think most seasoned portal 2 players will enjoy it. please check it out and comment if you played it:
Difficulty: Hard
http://steamcommunity.com/sharedfiles/f ... d=71456943
Quote from Enryu on May 12, 2012, 3:57 amhttp://steamcommunity.com/sharedfiles/f ... d=71523687
4 mini puzzle map diffuculty: medium
http://steamcommunity.com/sharedfiles/f ... d=71523687
4 mini puzzle map diffuculty: medium
Quote from msleeper on May 12, 2012, 4:32 ammsleeper wrote:We have updated our policy regarding PTI created maps. Please read this news post for details, and post any questions you have in that thread.But just to be clear - you still can pimp your map in this thread. You ARE NOT required to upload your PTI maps.
But just to be clear - you still can pimp your map in this thread. You ARE NOT required to upload your PTI maps.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from RubyCarbuncIe on May 12, 2012, 5:38 amI've finally managed to upload 4 out of the 5 Hammer maps I've created.
I'm going to recreate the first one I've ever made because I was a terrible map maker back then. (You know, back when we were using Alien Swarm's SDK) The map is completely surrounded in an entire box and there is no entrance/exit elevators, and when I try and fix the giant box thing pretty much everything leaks outside the map so I'm going to recreate that one in a clean style for the workshop.
Here are my other maps though.
RBC 2:
http://steamcommunity.com/sharedfiles/f ... d=69933201Blue Walls:
http://steamcommunity.com/sharedfiles/f ... d=68686172Converting Propulsion:
http://steamcommunity.com/sharedfiles/f ... d=71542826One Week Creation:
http://steamcommunity.com/sharedfiles/f ... d=68820569Since these weren't made in the editor itself I don't think they should be put into the collection of maps.
On a happy side note one of my maps got five stars on the workshop!
http://steamcommunity.com/sharedfiles/f ... d=68669333
I've finally managed to upload 4 out of the 5 Hammer maps I've created.
I'm going to recreate the first one I've ever made because I was a terrible map maker back then. (You know, back when we were using Alien Swarm's SDK) The map is completely surrounded in an entire box and there is no entrance/exit elevators, and when I try and fix the giant box thing pretty much everything leaks outside the map so I'm going to recreate that one in a clean style for the workshop.
Here are my other maps though.
RBC 2:
http://steamcommunity.com/sharedfiles/f ... d=69933201
Blue Walls:
http://steamcommunity.com/sharedfiles/f ... d=68686172
Converting Propulsion:
http://steamcommunity.com/sharedfiles/f ... d=71542826
One Week Creation:
http://steamcommunity.com/sharedfiles/f ... d=68820569
Since these weren't made in the editor itself I don't think they should be put into the collection of maps.
On a happy side note one of my maps got five stars on the workshop!
http://steamcommunity.com/sharedfiles/f ... d=68669333
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]