Please or Register to create posts and topics.

Post your workshop maps here

PreviousPage 22 of 61Next

Here i got a few maps that are really challenging.
This map involves mind work. :lol:

http://steamcommunity.com/sharedfiles/f ... d=71615712

I haven't been active in here for a while. I also haven't mapped in a while. So just to start me back into mapping again I created a few simple maps with this new in-game editor...

First: Zentosphere
Second: Fantego
Third: Methodante

In future, I hope to only use the in-game editor as a base for which to edit my maps in Hammer. This is down to me still having a bunch of stuff I didn't learn whilst working with Hammer last time.

So enjoy these maps. :)

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

my very first map:

ups and downs

"some people have their ups and downs like an elevator...

.. inside another elevator"

It's really worthy playing, I swear!

I've spend really a lot of time thinking out this map, please, do me a favor, check it out! Hope you'll enjoy it!

Spoiler
Sorry, only logged-in users can see spoilers.

http://steamcommunity.com/sharedfiles/f ... d=71935323

The exit is so close and at the same time so far away... You'll have to face 3 circles of puzzles! Everything remains almost the same... Apart from the difficulty, Are you ready to reach the exit at any cost?

Difficulty: from easy to really hard! Remember to use F6!!

P.S. This map is sooo big and has sooo many entities, that I have reached the limit of props. That's why this test chamber is a bit fuscous)

From Russia with love

There and Back again - (Updated and bug fixed)

http://steamcommunity.com/sharedfiles/filedetails/?id=71507822

Fairly hard puzzle around getting your companion cube home.

Made two more maps:

You can fly! You can fly! You can fly!
Flying through the air ...
http://steamcommunity.com/sharedfiles/f ... d=71442342

Chess Chamber
Looks like a chess field. Wanna play?
http://steamcommunity.com/sharedfiles/f ... d=71864371

New one with a name! Ladies and gentlemantises, I give you Feedback!

http://steamcommunity.com/sharedfiles/filedetails/?id=71900917

Image

Image

Fair warning: Until you 'get' it, it will be hard and probably frustrating.

Hi everybody i'm a new test chamber developer and i need some feedback of my first maps.

My first is Test_R001_FallingCube

http://steamcommunity.com/sharedfiles/filedetails/?id=71834592

My second one is Test_R002_U-Tube

Description: U-tube should be a simple test. Unfortunately are half of the portal area not available in your dimension.
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=71908044

I like the second one more, but be careful at beginning turrets are waiting for you.

3 new maps.
A typical flinging map
http://steamcommunity.com/sharedfiles/f ... d=71699984

A very new mechanic that I haven't seen in any other maps so far nor in the campaign
http://steamcommunity.com/sharedfiles/f ... d=71843413

This map should just be considered fun. There are 2 solutions to this, one being very straightforward, the other being quite difficult to figure out.
http://steamcommunity.com/sharedfiles/f ... d=71444480

*for the hard solution, no painting on the 2nd half of the map. Have fun

Once more into the breech!

http://steamcommunity.com/sharedfiles/f ... d=71925371

On a related note, I figured out a way to hide connections a little better. You can make a 2x2x1 room that's not connected to your main chamber. Put a cube on a light bridge with a button underneath. Connect the switch in the chamber so it shuts off the light bridge, and the button in the small room to what you want to switch. This removed the blue dotted connection and garuntees you the smaller less intrusive symbols.

PreviousPage 22 of 61Next