Post your workshop maps here
Quote from meadows22x on May 13, 2012, 11:47 amHere i got a few maps that are really challenging.
This map involves mind work.
Here i got a few maps that are really challenging.
This map involves mind work.
http://steamcommunity.com/sharedfiles/f ... d=71615712
Quote from Lostprophetpunk on May 13, 2012, 12:53 pmI haven't been active in here for a while. I also haven't mapped in a while. So just to start me back into mapping again I created a few simple maps with this new in-game editor...
First: Zentosphere
Second: Fantego
Third: MethodanteIn future, I hope to only use the in-game editor as a base for which to edit my maps in Hammer. This is down to me still having a bunch of stuff I didn't learn whilst working with Hammer last time.
So enjoy these maps.
I haven't been active in here for a while. I also haven't mapped in a while. So just to start me back into mapping again I created a few simple maps with this new in-game editor...
First: Zentosphere
Second: Fantego
Third: Methodante
In future, I hope to only use the in-game editor as a base for which to edit my maps in Hammer. This is down to me still having a bunch of stuff I didn't learn whilst working with Hammer last time.
So enjoy these maps.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from efari on May 13, 2012, 1:11 pmmy very first map:
"some people have their ups and downs like an elevator...
.. inside another elevator"
my very first map:
"some people have their ups and downs like an elevator...
.. inside another elevator"
Quote from busymin on May 13, 2012, 2:15 pmIt's really worthy playing, I swear!
I've spend really a lot of time thinking out this map, please, do me a favor, check it out! Hope you'll enjoy it!
[spoiler][/spoiler]
http://steamcommunity.com/sharedfiles/f ... d=71935323
The exit is so close and at the same time so far away... You'll have to face 3 circles of puzzles! Everything remains almost the same... Apart from the difficulty, Are you ready to reach the exit at any cost?
Difficulty: from easy to really hard! Remember to use F6!!
P.S. This map is sooo big and has sooo many entities, that I have reached the limit of props. That's why this test chamber is a bit fuscous)
From Russia with love
It's really worthy playing, I swear!
I've spend really a lot of time thinking out this map, please, do me a favor, check it out! Hope you'll enjoy it!
http://steamcommunity.com/sharedfiles/f ... d=71935323
The exit is so close and at the same time so far away... You'll have to face 3 circles of puzzles! Everything remains almost the same... Apart from the difficulty, Are you ready to reach the exit at any cost?
Difficulty: from easy to really hard! Remember to use F6!!
P.S. This map is sooo big and has sooo many entities, that I have reached the limit of props. That's why this test chamber is a bit fuscous)
From Russia with love
Quote from bmaster2000 on May 13, 2012, 3:25 pmThere and Back again - (Updated and bug fixed)
http://steamcommunity.com/sharedfiles/filedetails/?id=71507822Fairly hard puzzle around getting your companion cube home.
There and Back again - (Updated and bug fixed)
http://steamcommunity.com/sharedfiles/filedetails/?id=71507822
Fairly hard puzzle around getting your companion cube home.
Quote from Chikorita on May 13, 2012, 4:23 pmMade two more maps:
You can fly! You can fly! You can fly!
Flying through the air ...
http://steamcommunity.com/sharedfiles/f ... d=71442342Chess Chamber
Looks like a chess field. Wanna play?
http://steamcommunity.com/sharedfiles/f ... d=71864371
Made two more maps:
You can fly! You can fly! You can fly!
Flying through the air ...
http://steamcommunity.com/sharedfiles/f ... d=71442342
Chess Chamber
Looks like a chess field. Wanna play?
http://steamcommunity.com/sharedfiles/f ... d=71864371
Quote from youme on May 13, 2012, 8:44 pmNew one with a name! Ladies and gentlemantises, I give you Feedback!
http://steamcommunity.com/sharedfiles/filedetails/?id=71900917
Fair warning: Until you 'get' it, it will be hard and probably frustrating.
New one with a name! Ladies and gentlemantises, I give you Feedback!
http://steamcommunity.com/sharedfiles/filedetails/?id=71900917
Fair warning: Until you 'get' it, it will be hard and probably frustrating.
Quote from Reaven on May 13, 2012, 9:53 pmHi everybody i'm a new test chamber developer and i need some feedback of my first maps.
My first is Test_R001_FallingCube
http://steamcommunity.com/sharedfiles/filedetails/?id=71834592
My second one is Test_R002_U-Tube
Description: U-tube should be a simple test. Unfortunately are half of the portal area not available in your dimension.
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=71908044I like the second one more, but be careful at beginning turrets are waiting for you.
Hi everybody i'm a new test chamber developer and i need some feedback of my first maps.
My first is Test_R001_FallingCube
http://steamcommunity.com/sharedfiles/filedetails/?id=71834592
My second one is Test_R002_U-Tube
Description: U-tube should be a simple test. Unfortunately are half of the portal area not available in your dimension.
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=71908044
I like the second one more, but be careful at beginning turrets are waiting for you.
Quote from Deign on May 13, 2012, 9:57 pm3 new maps.
A typical flinging map
http://steamcommunity.com/sharedfiles/f ... d=71699984A very new mechanic that I haven't seen in any other maps so far nor in the campaign
http://steamcommunity.com/sharedfiles/f ... d=71843413This map should just be considered fun. There are 2 solutions to this, one being very straightforward, the other being quite difficult to figure out.
http://steamcommunity.com/sharedfiles/f ... d=71444480*for the hard solution, no painting on the 2nd half of the map. Have fun
3 new maps.
A typical flinging map
http://steamcommunity.com/sharedfiles/f ... d=71699984
A very new mechanic that I haven't seen in any other maps so far nor in the campaign
http://steamcommunity.com/sharedfiles/f ... d=71843413
This map should just be considered fun. There are 2 solutions to this, one being very straightforward, the other being quite difficult to figure out.
http://steamcommunity.com/sharedfiles/f ... d=71444480
*for the hard solution, no painting on the 2nd half of the map. Have fun
Quote from Adaurin on May 14, 2012, 12:28 amOnce more into the breech!
http://steamcommunity.com/sharedfiles/f ... d=71925371
On a related note, I figured out a way to hide connections a little better. You can make a 2x2x1 room that's not connected to your main chamber. Put a cube on a light bridge with a button underneath. Connect the switch in the chamber so it shuts off the light bridge, and the button in the small room to what you want to switch. This removed the blue dotted connection and garuntees you the smaller less intrusive symbols.
Once more into the breech!
http://steamcommunity.com/sharedfiles/f ... d=71925371
On a related note, I figured out a way to hide connections a little better. You can make a 2x2x1 room that's not connected to your main chamber. Put a cube on a light bridge with a button underneath. Connect the switch in the chamber so it shuts off the light bridge, and the button in the small room to what you want to switch. This removed the blue dotted connection and garuntees you the smaller less intrusive symbols.