Post your workshop maps here
Quote from Quasar on May 18, 2012, 7:25 pmMy first PTI map, Above and below ^^
Difficulty : quite easyhttp://steamcommunity.com/sharedfiles/filedetails/?id=72486834
Waiting for comments !
My first PTI map, Above and below ^^
Difficulty : quite easy
http://steamcommunity.com/sharedfiles/filedetails/?id=72486834
Waiting for comments !
Quote from lavalamp on May 18, 2012, 10:02 pmHey guys, complete newbie here. I was hoping to get some feedback on some Portal 2 maps I've made, entirely with the PeTI editor.
Here's my workshop:
http://steamcommunity.com/id/lavalamp37 ... tion=itemsThere are 4 in there at the time of posting, and of those Spelunking is the newest and probably the hardest.
Hypercube is a fairly big map, but unfortunately I hit the item limit part way through making it, so it starts off strong but then tails off towards the end. Still a good map though I think.
Tricksy was the first one I made and I'm fairly pleased with how that one came out.
Logic was merely a showcase/experiment. As the description for Logic says there was meant to be another room that unfortunately made it run much too slowly.
Part of the third room would have been a 4 bit counter made from a clock signal generator and 4 T flip flops which in total required approximately 50 components (LASERs, relays and catchers), and many more connections. If anyone is interested I can provide a screenshot of this created in the game and explain how I made the various gates. Fun fact: the most efficient shape for 4 T flip flops in Portal 2 appears to be a swastica.
Anyway, this post has gone on for a while, so I'll wrap it up. I would appreciate any and all feedback on my maps, positive or negative. I seem to find this mapping lark interesting so anything that would help me to make better maps in future would be useful.
Hey guys, complete newbie here. I was hoping to get some feedback on some Portal 2 maps I've made, entirely with the PeTI editor.
Here's my workshop:
http://steamcommunity.com/id/lavalamp37 ... tion=items
There are 4 in there at the time of posting, and of those Spelunking is the newest and probably the hardest.
Hypercube is a fairly big map, but unfortunately I hit the item limit part way through making it, so it starts off strong but then tails off towards the end. Still a good map though I think.
Tricksy was the first one I made and I'm fairly pleased with how that one came out.
Logic was merely a showcase/experiment. As the description for Logic says there was meant to be another room that unfortunately made it run much too slowly.
Part of the third room would have been a 4 bit counter made from a clock signal generator and 4 T flip flops which in total required approximately 50 components (LASERs, relays and catchers), and many more connections. If anyone is interested I can provide a screenshot of this created in the game and explain how I made the various gates. Fun fact: the most efficient shape for 4 T flip flops in Portal 2 appears to be a swastica.
Anyway, this post has gone on for a while, so I'll wrap it up. I would appreciate any and all feedback on my maps, positive or negative. I seem to find this mapping lark interesting so anything that would help me to make better maps in future would be useful.
Quote from lavalamp on May 18, 2012, 10:40 pmISibboI wrote:This is my first chamber.Shouldn't be too difficult for a normal player.
http://steamcommunity.com/sharedfiles/filedetails/?id=72606264
At the beginning it was quite simple as you said, but it was trickier at the end. Might have been the way I solved it though, I didn't use the redirection cube and I'm not 100% sure on how I would.
Quasar wrote:My first PTI map, Above and below ^^
Difficulty : quite easyhttp://steamcommunity.com/sharedfiles/filedetails/?id=72486834
Waiting for comments !
Took me a minute or two to get the "trick" to this one, but after that it was solved without incident.
Shouldn't be too difficult for a normal player.
http://steamcommunity.com/sharedfiles/filedetails/?id=72606264
At the beginning it was quite simple as you said, but it was trickier at the end. Might have been the way I solved it though, I didn't use the redirection cube and I'm not 100% sure on how I would.
Difficulty : quite easy
http://steamcommunity.com/sharedfiles/filedetails/?id=72486834
Waiting for comments !
Took me a minute or two to get the "trick" to this one, but after that it was solved without incident.
Quote from Aicxe on May 19, 2012, 4:03 amHere's my very first map. It's disgusting, but you could just imagine the joy I felt when I was done it. Here's a screenshot of Symmetry, which can be downloaded from here.
Also, I made a remake of a classic pen-and-paper puzzle. Nine is a Lucky Number can be downloaded from here.
The second one was not a unique concept and the first one was disgusting. I'm working on a map that I think looks good. Here's a screenshot.
Here's my very first map. It's disgusting, but you could just imagine the joy I felt when I was done it. Here's a screenshot of Symmetry, which can be downloaded from here.
Also, I made a remake of a classic pen-and-paper puzzle. Nine is a Lucky Number can be downloaded from here.
The second one was not a unique concept and the first one was disgusting. I'm working on a map that I think looks good. Here's a screenshot.
Quote from El Torso on May 19, 2012, 9:47 amHello everyone !
This is my second map. A little bit tricky but rather short test. Don't forget to rate and/or provide any feedback if you think this room needs some optimizing !Workshop :
http://steamcommunity.com/sharedfiles/f ... d=72714582TWP :
Golden SwirlHave fun !
Hello everyone !
This is my second map. A little bit tricky but rather short test. Don't forget to rate and/or provide any feedback if you think this room needs some optimizing !
Workshop :
http://steamcommunity.com/sharedfiles/f ... d=72714582
TWP :
Golden Swirl
Have fun !
Quote from CamBen on May 19, 2012, 3:00 pmFixed a few exploits in Advanced Launch, so I re uploaded it.
If you like excursion funnels and complex logic, this is the perfect map for you. Involves the reuse of elements, momentum, faith plates, and thinking outside the box.
Fixed a few exploits in Advanced Launch, so I re uploaded it.
If you like excursion funnels and complex logic, this is the perfect map for you. Involves the reuse of elements, momentum, faith plates, and thinking outside the box.
Aperture Science: We do our science asbestos we can!
Quote from im-rainmaker on May 19, 2012, 5:20 pmHey everyone!
My first test chamber, it is not very complicated, but I hope you will have a good time!
Have fun.
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=72243468
Thank you, I await your impressions.
Hey everyone!
My first test chamber, it is not very complicated, but I hope you will have a good time!
Have fun.
Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=72243468
Thank you, I await your impressions.
Quote from greatgreybeast on May 19, 2012, 9:07 pmThis is only my second map but I've been getting great feedback on it. I'd love to get some more.
This is only my second map but I've been getting great feedback on it. I'd love to get some more.
http://steamcommunity.com/sharedfiles/f ... d=71886004
Quote from Quasar on May 20, 2012, 9:23 amHello everyone!
lavalamp wrote:Quasar wrote:My first PTI map, Above and below ^^
Difficulty : quite easyhttp://steamcommunity.com/sharedfiles/filedetails/?id=72486834
Waiting for comments !
Took me a minute or two to get the "trick" to this one, but after that it was solved without incident.
Ok, thanks!
Here's my second PTI map : Translation
http://steamcommunity.com/sharedfiles/filedetails/?id=72894395
Hello everyone!
Difficulty : quite easy
http://steamcommunity.com/sharedfiles/filedetails/?id=72486834
Waiting for comments !
Took me a minute or two to get the "trick" to this one, but after that it was solved without incident.
Ok, thanks!
Here's my second PTI map : Translation
http://steamcommunity.com/sharedfiles/filedetails/?id=72894395
Quote from Jont on May 20, 2012, 12:00 pmFirst map, hopefully you guys will find it tricky but satisfying.
First map, hopefully you guys will find it tricky but satisfying.
http://steamcommunity.com/sharedfiles/f ... d=72467499