Post your workshop maps here
Quote from cda2369 on May 8, 2012, 6:24 pmI already made 2 levels, check em out!
This one is a recreate of one of my hammer-made maps:
http://steamcommunity.com/sharedfiles/f ... d=68480834I went with the flow when I made this one:
http://steamcommunity.com/sharedfiles/f ... d=68496910Enjoy them!
I already made 2 levels, check em out!
This one is a recreate of one of my hammer-made maps:
http://steamcommunity.com/sharedfiles/f ... d=68480834
I went with the flow when I made this one:
http://steamcommunity.com/sharedfiles/f ... d=68496910
Enjoy them!
Quote from Will T. on May 8, 2012, 6:28 pmSomething simple I did. Based on an ancient idea I had that turned out to be too bloody difficult to execute in Hammer.
Not exactly super-hard, but hopefully enjoyable for what it is...
Something simple I did. Based on an ancient idea I had that turned out to be too bloody difficult to execute in Hammer.
Not exactly super-hard, but hopefully enjoyable for what it is...
Quote from The Irate Pirate on May 8, 2012, 7:01 pmhttp://steamcommunity.com/sharedfiles/filedetails/?id=68502685
Destitute Flights.
A map involving flings, a moving laser platform and an Excursion Funnel (not necessarily in that order however)
http://steamcommunity.com/sharedfiles/filedetails/?id=68502685
Destitute Flights.
A map involving flings, a moving laser platform and an Excursion Funnel (not necessarily in that order however)
Quote from Will T. on May 8, 2012, 8:42 pmHere's one involving flings and re-use of testing elements. I started this with literally no idea what I wanted to do, and I like what I ended up with.
I must say, this new editor is amazing. It's infinitely easier to crank out functioning puzzles than it ever was with Hammer. My favorite part has to be the ability to see and adjust the exact trajectory a faith plate will launch things at.
Here's one involving flings and re-use of testing elements. I started this with literally no idea what I wanted to do, and I like what I ended up with.
I must say, this new editor is amazing. It's infinitely easier to crank out functioning puzzles than it ever was with Hammer. My favorite part has to be the ability to see and adjust the exact trajectory a faith plate will launch things at.
Quote from RubyCarbuncIe on May 8, 2012, 8:46 pmI got home and got straight on my computer to create a test chamber and I'm really surprised at how smoothly the editor runs.
Here is my map titled "The Faster You Go":
http://steamcommunity.com/sharedfiles/f ... d=68514358It's pretty simple but even still it's great to actually have an idea click in my head. So please enjoy my first map with this editor.
Also the Gels got a new model! I hadn't realized until I used it in the editor and It's a really cool model for them.
I got home and got straight on my computer to create a test chamber and I'm really surprised at how smoothly the editor runs.
Here is my map titled "The Faster You Go":
http://steamcommunity.com/sharedfiles/f ... d=68514358
It's pretty simple but even still it's great to actually have an idea click in my head. So please enjoy my first map with this editor.
Also the Gels got a new model! I hadn't realized until I used it in the editor and It's a really cool model for them.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from Penassa on May 8, 2012, 10:04 pmhttp://steamcommunity.com/sharedfiles/f ... d=68502936
Penassa's Auto Cognitive Test Series (P.A.C.T.S)
This series of 4 test chambers provides test subjects with stimulating, yet non-aggravating, Brain stimulus; test subjects will be versed in the basic skills to progress them to more advanced potentially non-lethal test chambers. This chamber is also ventilated and lighted for safety and comfort.The Chamber A-01
http://steamcommunity.com/sharedfiles/f ... d=68502936
Penassa's Auto Cognitive Test Series (P.A.C.T.S)
This series of 4 test chambers provides test subjects with stimulating, yet non-aggravating, Brain stimulus; test subjects will be versed in the basic skills to progress them to more advanced potentially non-lethal test chambers. This chamber is also ventilated and lighted for safety and comfort.
The Chamber A-01
Quote from pedmacedo on May 8, 2012, 10:06 pmI had this map for a long time in my mind, now with the easy to use editor I made it. It is short but quite hard. Give it a try:
http://steamcommunity.com/sharedfiles/f ... d=68492933
Thanks!
I had this map for a long time in my mind, now with the easy to use editor I made it. It is short but quite hard. Give it a try:
http://steamcommunity.com/sharedfiles/f ... d=68492933
Thanks!
Quote from Arkanoid0 on May 8, 2012, 10:36 pmBEARD! wrote:A first foray into the PTI: The Search For ScienceIt's not going to be too difficult for the TWP community I think, but it's hopefully going to be enjoyable.
It was fun, i would make the floor under the filzzlers portal proof though, I [spoiler]grabbed the cube, bumped the first flizzler, put it on the button, bumped the second, tunnel'd/reportal'd (uses the same glitch to diffrent effect btw) to the cube on the button, and finished the rest. You might just call this an unintended solution.[/spoiler]
It's not going to be too difficult for the TWP community I think, but it's hopefully going to be enjoyable.
It was fun, i would make the floor under the filzzlers portal proof though, I
Quote from Logic on May 8, 2012, 10:44 pmI had no inspiration for a new map, so I mad a remake of testchamber 13 from Portal 1
http://steamcommunity.com/sharedfiles/filedetails/?id=68528627
I had no inspiration for a new map, so I mad a remake of testchamber 13 from Portal 1
http://steamcommunity.com/sharedfiles/filedetails/?id=68528627