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Post your workshop maps here

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I made another map: http://steamcommunity.com/sharedfiles/filedetails/?id=73815397 It's called "up and down" and involves placing a portal directly above a faith plate.

BTW, I made a small update to my other map posted here based upon some player feedback.

My first map:
Chamber #117

There isn't a lot of direction, but I tried to use the portalable walls to give hints and direction.

http://steamcommunity.com/sharedfiles/f ... d=74005371

Separation Anxiety

My first companion-cube based level. Based around deprivation of interaction with said cube. I think it worked out nicely. Just don't forget the bring it with you when you finally get it back!

(I'm going to add a shortcut that makes the level not-impossible if you forget to take it with you at the end. Just need some sleep first!)

Introduction to Lasers
Warning: May contain lasers.

Image

After a lot of playtesting and help from a third-party test subject, I think it's ready to be played. No more big exploits. :) Don't touch the laserfield!

Image
Shift: Trichotomy - Beginnings ? Prelude ? Denouement

Updated version of my first map.

Try it and rate it This looks Impossible V2 :thumbup:

I've made a few maps since I got started with the workshop:

Pentambulation is meant to be a sort of ... well, I don't want to say it loops around, other than philosophically.

Quadrathlon Trifecta is built around the idea of multiple side-rooms, branching off from a central "main" room, and you need to go into all of them in succession to finish.

Because It's A Laser was an experiment in setting things up so that everything revolves around lasers (and laser fields) -- no buttons, no switches or fizzlers, just all lasers all the time.

Gelignite Goo Pond was built almost entirely around the use of the two types of goo in the context that I used them. And also the cube-button on the wall at the end there.

Cave Johnson here, and welcome to Aperature Rituals. Associate Pluviculurists, Astrologers, Farmers, you're here because I'm damn sick of this drought and nobody had any better ideas. Greg is telling me that when there's no rain, there's no deadly goo; now if you punch that into your calculator that makes a sad face. So, here we've got an elaborate and potentially life threatening raindance that should hopefully bring a fresh downpour of biohazardous waste. It's hit-or-miss with these things, but hey, it's worth a shot. I let this rookie, Squip, take over the operation on this one, I don't think he's ever made anything before, but don't worry, you're in good hands. All right now, what are you waiting for? You don't get paid to sit around and look handsome, that's my job.

RainDance

PM me with comments, suggestions etc.

Well, I'm new here, so here's three test chambers that I've made. ^^

Double Jump

Back & Forth

Trapped

Have Fun! ^^

http://steamcommunity.com/profiles/76561198051757137/myworkshopfiles/

First time doing this, be gentle =) . I appreciate feedback with anything. The map is not hard, I tweaked it for the casual player. Updated right after publishing reduced some hazard probabilities. Have fun.

EDIT: I uploaded a wrong built game, a catapult had a broken landing location making it unsolvable. My apologies! It's all fixed now. Added a beta sign due to possible bugs or exploits to be tested =D

Thank you!

Hello everypony!

I'm releasing my very 3 first maps to the workshop! Theses are PTI maps polished and modified with Hammer.

You might check them individually

Test 01:
http://steamcommunity.com/sharedfiles/f ... d=72649091

Test 02:
http://steamcommunity.com/sharedfiles/f ... d=73127737

Test 03:
http://steamcommunity.com/sharedfiles/f ... d=74125718

Or you may check all of them at once (and upcomming new maps) by subscribing to my collection.

http://steamcommunity.com/sharedfiles/f ... d=74321601

Every single maps has a youtube map whith its walkthrough (in case you get stuck)

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