Post your workshop maps here
Quote from kingtiger on May 28, 2012, 12:55 amI made another map: http://steamcommunity.com/sharedfiles/filedetails/?id=73815397 It's called "up and down" and involves placing a portal directly above a faith plate.
BTW, I made a small update to my other map posted here based upon some player feedback.
I made another map: http://steamcommunity.com/sharedfiles/filedetails/?id=73815397 It's called "up and down" and involves placing a portal directly above a faith plate.
BTW, I made a small update to my other map posted here based upon some player feedback.
Quote from CPendzich on May 28, 2012, 1:17 amMy first map:
Chamber #117There isn't a lot of direction, but I tried to use the portalable walls to give hints and direction.
My first map:
Chamber #117
There isn't a lot of direction, but I tried to use the portalable walls to give hints and direction.
http://steamcommunity.com/sharedfiles/f ... d=74005371
Quote from madcat1030 on May 28, 2012, 2:27 amMy first companion-cube based level. Based around deprivation of interaction with said cube. I think it worked out nicely. Just don't forget the bring it with you when you finally get it back!
(I'm going to add a shortcut that makes the level not-impossible if you forget to take it with you at the end. Just need some sleep first!)
My first companion-cube based level. Based around deprivation of interaction with said cube. I think it worked out nicely. Just don't forget the bring it with you when you finally get it back!
(I'm going to add a shortcut that makes the level not-impossible if you forget to take it with you at the end. Just need some sleep first!)
Quote from Aicxe on May 29, 2012, 2:46 amIntroduction to Lasers
Warning: May contain lasers.After a lot of playtesting and help from a third-party test subject, I think it's ready to be played. No more big exploits. Don't touch the laserfield!
Introduction to Lasers
Warning: May contain lasers.
After a lot of playtesting and help from a third-party test subject, I think it's ready to be played. No more big exploits. Don't touch the laserfield!
Quote from IAMVOLDY on May 29, 2012, 3:22 pmUpdated version of my first map.
Try it and rate it This looks Impossible V2
Updated version of my first map.
Try it and rate it This looks Impossible V2
Quote from KimikoMuffin on May 29, 2012, 4:01 pmI've made a few maps since I got started with the workshop:
Pentambulation is meant to be a sort of ... well, I don't want to say it loops around, other than philosophically.
Quadrathlon Trifecta is built around the idea of multiple side-rooms, branching off from a central "main" room, and you need to go into all of them in succession to finish.
Because It's A Laser was an experiment in setting things up so that everything revolves around lasers (and laser fields) -- no buttons, no switches or fizzlers, just all lasers all the time.
Gelignite Goo Pond was built almost entirely around the use of the two types of goo in the context that I used them. And also the cube-button on the wall at the end there.
I've made a few maps since I got started with the workshop:
Pentambulation is meant to be a sort of ... well, I don't want to say it loops around, other than philosophically.
Quadrathlon Trifecta is built around the idea of multiple side-rooms, branching off from a central "main" room, and you need to go into all of them in succession to finish.
Because It's A Laser was an experiment in setting things up so that everything revolves around lasers (and laser fields) -- no buttons, no switches or fizzlers, just all lasers all the time.
Gelignite Goo Pond was built almost entirely around the use of the two types of goo in the context that I used them. And also the cube-button on the wall at the end there.
Quote from Sesquiplicate on May 29, 2012, 4:05 pmCave Johnson here, and welcome to Aperature Rituals. Associate Pluviculurists, Astrologers, Farmers, you're here because I'm damn sick of this drought and nobody had any better ideas. Greg is telling me that when there's no rain, there's no deadly goo; now if you punch that into your calculator that makes a sad face. So, here we've got an elaborate and potentially life threatening raindance that should hopefully bring a fresh downpour of biohazardous waste. It's hit-or-miss with these things, but hey, it's worth a shot. I let this rookie, Squip, take over the operation on this one, I don't think he's ever made anything before, but don't worry, you're in good hands. All right now, what are you waiting for? You don't get paid to sit around and look handsome, that's my job.
PM me with comments, suggestions etc.
Cave Johnson here, and welcome to Aperature Rituals. Associate Pluviculurists, Astrologers, Farmers, you're here because I'm damn sick of this drought and nobody had any better ideas. Greg is telling me that when there's no rain, there's no deadly goo; now if you punch that into your calculator that makes a sad face. So, here we've got an elaborate and potentially life threatening raindance that should hopefully bring a fresh downpour of biohazardous waste. It's hit-or-miss with these things, but hey, it's worth a shot. I let this rookie, Squip, take over the operation on this one, I don't think he's ever made anything before, but don't worry, you're in good hands. All right now, what are you waiting for? You don't get paid to sit around and look handsome, that's my job.
PM me with comments, suggestions etc.
Quote from michel6 on May 29, 2012, 10:38 pmhttp://steamcommunity.com/profiles/76561198051757137/myworkshopfiles/
First time doing this, be gentle =) . I appreciate feedback with anything. The map is not hard, I tweaked it for the casual player. Updated right after publishing reduced some hazard probabilities. Have fun.
EDIT: I uploaded a wrong built game, a catapult had a broken landing location making it unsolvable. My apologies! It's all fixed now. Added a beta sign due to possible bugs or exploits to be tested =D
Thank you!
http://steamcommunity.com/profiles/76561198051757137/myworkshopfiles/
First time doing this, be gentle =) . I appreciate feedback with anything. The map is not hard, I tweaked it for the casual player. Updated right after publishing reduced some hazard probabilities. Have fun.
EDIT: I uploaded a wrong built game, a catapult had a broken landing location making it unsolvable. My apologies! It's all fixed now. Added a beta sign due to possible bugs or exploits to be tested =D
Thank you!
Quote from Jade2k8 on May 30, 2012, 6:00 amHello everypony!
I'm releasing my very 3 first maps to the workshop! Theses are PTI maps polished and modified with Hammer.
You might check them individually
Test 01:
http://steamcommunity.com/sharedfiles/f ... d=72649091Test 02:
http://steamcommunity.com/sharedfiles/f ... d=73127737Test 03:
http://steamcommunity.com/sharedfiles/f ... d=74125718Or you may check all of them at once (and upcomming new maps) by subscribing to my collection.
http://steamcommunity.com/sharedfiles/f ... d=74321601
Every single maps has a youtube map whith its walkthrough (in case you get stuck)
Hello everypony!
I'm releasing my very 3 first maps to the workshop! Theses are PTI maps polished and modified with Hammer.
You might check them individually
Test 01:
http://steamcommunity.com/sharedfiles/f ... d=72649091
Test 02:
http://steamcommunity.com/sharedfiles/f ... d=73127737
Test 03:
http://steamcommunity.com/sharedfiles/f ... d=74125718
Or you may check all of them at once (and upcomming new maps) by subscribing to my collection.
http://steamcommunity.com/sharedfiles/f ... d=74321601
Every single maps has a youtube map whith its walkthrough (in case you get stuck)