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My second map, not as hard as the first one but not too easy :thumbup:

Gel Lift V2

:cube: :turret:

Hey guys, test my great puzzles "Borden 1" and "Borden 2". They are quite challenging but not too difficult:)
http://steamcommunity.com/sharedfiles/f ... d=73277339
http://steamcommunity.com/sharedfiles/f ... d=74740657
:cube: :turret:

Well, my first map did pretty well, if I do say so myself. And I have to thank you all for that, since that's my best guess for how it got attention.

And now I've finally got a second map, called "Gel Velocity".

TWP Page for [SP] "Gel Velocity"

Steam Community Page for [SP] "Gel Velocity"

I just looked at all the maps in this thread. *Phew* Glad I emptied my queue before I started... :lol:

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I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.

Finally got my fourth map to a good point to publish it. http://steamcommunity.com/sharedfiles/f ... d=75244794

Not as big as my last maps, but I tried to at least keep things enjoyable to interact with.

There is no good or evil in the world. Thinking makes it so.

Here are my newest creations.
My first one is a well designed, but difficult map. You have to think what to do next and you must pay attention on your cube. Otherwise you have to walk back to the beginning.
http://steamcommunity.com/sharedfiles/f ... d=75140161

This is my second new map. The time is your strongest enemy in this map. Try to solve it.
http://steamcommunity.com/sharedfiles/f ... d=75135420

Evenings fellow portal'ers,

I've recently published my map

Amalgamation

and seek test subjects and general feedback. I've tried my best to mix a few fairly straight forward puzzles with more advanced ones, but I'm really interested to know what level of difficulty this would classify as. After spending so many hours constructing, fixing and tweaking the map, it's hard for me to make an accurate estimate.

As the description states, you start in the center hub from where three paths will each lead you to a small, seperate puzzle, that may or may not reward you with an edged cube. It is your job to reunite these in order to proceed.

I greatly appreciate any feedback.

After my previous post, I spent way too much time on my latest creation, Simplicity Surprise! It's based around the premise of "not so fast, bucko!"

latest works, they do not need to be played in order. check em out. :lol:

http://steamcommunity.com/sharedfiles/f ... d=75402266

http://steamcommunity.com/sharedfiles/f ... d=75401586

http://steamcommunity.com/sharedfiles/f ... d=75401247

Hello everyone !

This is my third map, called Science Will Tear Us Apart.
http://steamcommunity.com/sharedfiles/f ... d=75966732
Please don't forget to rate and/or provide any feedback if you think this room needs some optimizing.

Screenshots :
http://i29.photobucket.com/albums/c274/ ... SWTUA1.jpg
http://i29.photobucket.com/albums/c274/ ... SWTUA2.jpg
http://i29.photobucket.com/albums/c274/ ... SWTUA3.jpg

Thanks for testing and have fun !

I'm host to a tiny but powerful demon who lives in a secret place in my mouth.

hit the build limit on this one
MultiVerseMultiRoom

I'm still calling this a PeTI map, cos i edited the turret instance to be an auto save point, but still compiled and built the puzzle in PeTI, there is a hammer version on it's way, but i have no idea how long this is gonna take.

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