Post your workshop maps here
Quote from jamina1 on June 18, 2012, 8:57 amThis is my very first map, but I did have several people play test it so hopefully its fun and not too difficult.
I called it "Can you give me a boost?" and once you start playing it I think you'll realize why. Your companion cube loves you - please don't leave him behind!
This is my very first map, but I did have several people play test it so hopefully its fun and not too difficult.
I called it "Can you give me a boost?" and once you start playing it I think you'll realize why. Your companion cube loves you - please don't leave him behind!
http://steamcommunity.com/sharedfiles/f ... d=77385897
Quote from efari on June 18, 2012, 4:42 pmthis actually started out as a showcase, at first it barely made the item limit of the PTI editor.
but since i know the rules here (no sandbox maps), i decided to make it more efficient, so i could even add a little gameplay in it.have fun (but please check out the logics and wiring using noclip, i spent so much time on it :p)
this actually started out as a showcase, at first it barely made the item limit of the PTI editor.
but since i know the rules here (no sandbox maps), i decided to make it more efficient, so i could even add a little gameplay in it.
have fun (but please check out the logics and wiring using noclip, i spent so much time on it :p)
Quote from RubyCarbuncIe on June 19, 2012, 9:02 amI just released my first ever Portal 2 map on the Workshop. It was made waaaaaaay back when the Alien Swarm SDK was till being used. It took quite a bit of editing to get it to function properly though. All in all I'm glad I was finally able to post this map on the Workshop.
Please, have fun with it.
"Where It All Began"
http://steamcommunity.com/sharedfiles/f ... d=77559071
I just released my first ever Portal 2 map on the Workshop. It was made waaaaaaay back when the Alien Swarm SDK was till being used. It took quite a bit of editing to get it to function properly though. All in all I'm glad I was finally able to post this map on the Workshop.
Please, have fun with it.
"Where It All Began"
http://steamcommunity.com/sharedfiles/f ... d=77559071
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from Lanopo on June 19, 2012, 10:41 pmHello, my name is Lanopo, just dropping by to tell you guys that my Portal 2 overhaul is testing on steam workshop, here is the link to the workshop page:
http://steamcommunity.com/sharedfiles/f ... d=74602571
http://www.youtube.com/watch?v=YpsGXRYxeSw
Tell me what you guys think!
Hello, my name is Lanopo, just dropping by to tell you guys that my Portal 2 overhaul is testing on steam workshop, here is the link to the workshop page:
http://steamcommunity.com/sharedfiles/f ... d=74602571
http://www.youtube.com/watch?v=YpsGXRYxeSw
Tell me what you guys think!
Quote from mrbob806 on June 21, 2012, 2:39 pmSo, I made these two maps, and from friends I've invited to play, I've gotten pretty good feedback, but only a few people have played them. Please also read the descriptions in the linked pages.
Speedrunner's test
This test is intended to isolate techniques often used in speedrunning. These skills are often used to cheat the intended solution or possibly execute it faster, thereby achieving faster times. Many of the rooms may appear impossible, but I assure you that, with determination, as well as thinking both outside the box and with portals, this map is quite possible.
http://steamcommunity.com/sharedfiles/f ... d=72180505Headrush
Headrush is a puzzle I came up with a while ago and built as a map in the decayed style in Hammer, but the design was giving me some slight issues. Then the DLC arrived! This was the first map I built in the DLC, and I think it turned out well. The key to the test is to be careful which mouse button you click, as well as being fast about it all.
http://steamcommunity.com/sharedfiles/f ... d=68659836Enjoy! Please comment on their pages and tell me what you thought!
So, I made these two maps, and from friends I've invited to play, I've gotten pretty good feedback, but only a few people have played them. Please also read the descriptions in the linked pages.
Speedrunner's test
This test is intended to isolate techniques often used in speedrunning. These skills are often used to cheat the intended solution or possibly execute it faster, thereby achieving faster times. Many of the rooms may appear impossible, but I assure you that, with determination, as well as thinking both outside the box and with portals, this map is quite possible.
http://steamcommunity.com/sharedfiles/f ... d=72180505
Headrush
Headrush is a puzzle I came up with a while ago and built as a map in the decayed style in Hammer, but the design was giving me some slight issues. Then the DLC arrived! This was the first map I built in the DLC, and I think it turned out well. The key to the test is to be careful which mouse button you click, as well as being fast about it all.
http://steamcommunity.com/sharedfiles/f ... d=68659836
Enjoy! Please comment on their pages and tell me what you thought!
Quote from Wyman Manderly on June 22, 2012, 12:53 pmI built a map with a morality system. Which, as far as I know, has never been done before. Hope you have fun. I promise more nuance than Mass Effect 3.
http://steamcommunity.com/sharedfiles/f ... d=78046656
Quote:Ladies and gentlemen, I give to you the first and only portal two map with a built in morality system. Three little tests designed to test your moral fiber. In the first, you stumble upon a classroom full of helpless mentally challenged turrets. In the next test, it would appear as though some parellel universe moron has put the panel at the wrong angle. And look there is a portable surface on the other side. Do you attempt the puzzle or take the lazy way out and "cheat?" The third test is actually pretty easy. Unless you should happen to want to turn back to save your faithful companion cube and return him to his rightful place. In which case, lasers are annoying. Then pop on down the scary hole to see what this map thinks of you.
Hint #1: As in life, being as asshole is always easier.
Hint #2: The lasers on the walls aren't important to the tests. They help run the morality system. Kept them visible in case anyone was curious.
I built a map with a morality system. Which, as far as I know, has never been done before. Hope you have fun. I promise more nuance than Mass Effect 3.
http://steamcommunity.com/sharedfiles/f ... d=78046656
Hint #1: As in life, being as asshole is always easier.
Hint #2: The lasers on the walls aren't important to the tests. They help run the morality system. Kept them visible in case anyone was curious.
Quote from SkyFerret on June 22, 2012, 3:41 pmA series of 7 maps each with its own theme. Each theme is based on a specific element.
Verticular/The Series
A series of 7 maps each with its own theme. Each theme is based on a specific element.
Verticular/The Series
Quote from Mr. Happy on June 23, 2012, 5:18 pmA Deadly Island
Make your way across the sea, stop at the island for all the sights to see! Don't touch the red light, for it will make you die...what a fright!
http://steamcommunity.com/sharedfiles/f ... d=77492727
A little map I made.
A Deadly Island
Make your way across the sea, stop at the island for all the sights to see! Don't touch the red light, for it will make you die...what a fright!
http://steamcommunity.com/sharedfiles/f ... d=77492727
A little map I made.
Quote from Azorae on June 23, 2012, 10:35 pmAfter a bit of a break from the PeTI, I built this chamber, Lasercross. It's quite small and has a deceptively simple premise: Use a laser to activate a light bridge and cross to the exit door.
If you liked Lasercross, please check out my collection that includes the 15 chambers I have created to date. Thanks!
After a bit of a break from the PeTI, I built this chamber, Lasercross. It's quite small and has a deceptively simple premise: Use a laser to activate a light bridge and cross to the exit door.
If you liked Lasercross, please check out my collection that includes the 15 chambers I have created to date. Thanks!