Post your workshop maps here
Quote from wildgoosespeeder on May 8, 2012, 10:56 pmI think two boards would work better instead of this thread to be honest. Like this:
1. Community Maps
2. Perpetual Testing InitiativeThat's just me thinking about better execution.
Anyways, my first map:
http://steamcommunity.com/sharedfiles/filedetails/?id=68680376
I think two boards would work better instead of this thread to be honest. Like this:
1. Community Maps
2. Perpetual Testing Initiative
That's just me thinking about better execution.
Anyways, my first map:
http://steamcommunity.com/sharedfiles/filedetails/?id=68680376
Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
Quote from al anselmo on May 8, 2012, 11:26 pmCompeturn
Play it:
http://steamcommunity.com/sharedfiles/f ... d=68497033Please play it and let me know what you think!
That's my first test chamber designed in PeTI.Quote:There's a secret to be found.
Timing is your friend. Turrets = boring. Not Franken Turret. He may seem a bit disoriented but, in the end, it will die.Isn't amazing how gigantic the Multiverse is? How sad it is to jump from one Test Chamber to another and NEVER see any sign of friendship?
That's why "Competurn" came to life. To satisfy the needs claimed by the yelling of 230598 testing subjects like you, from dozens of different Earths. Stop crying of sadness and start to cry of happiness!
Don't let the lemons hit your eye. It will burn. And make you cry, again.(Developed without any Hammering. Designed for the "MapCore Perpetual Testing Challenge")
---
by Al Anselmo
http://anselmo.gd
Competurn
Play it:
http://steamcommunity.com/sharedfiles/f ... d=68497033
Please play it and let me know what you think!
That's my first test chamber designed in PeTI.
Timing is your friend. Turrets = boring. Not Franken Turret. He may seem a bit disoriented but, in the end, it will die.
Isn't amazing how gigantic the Multiverse is? How sad it is to jump from one Test Chamber to another and NEVER see any sign of friendship?
That's why "Competurn" came to life. To satisfy the needs claimed by the yelling of 230598 testing subjects like you, from dozens of different Earths. Stop crying of sadness and start to cry of happiness!
Don't let the lemons hit your eye. It will burn. And make you cry, again.
(Developed without any Hammering. Designed for the "MapCore Perpetual Testing Challenge")
---
by Al Anselmo
http://anselmo.gd
Quote from convolution223 on May 9, 2012, 2:10 amI hope this one isn't too confusing. It only takes about a minute to run through if you know what you're doing.
It's called Sim-pathy
http://steamcommunity.com/sharedfiles/filedetails/?id=68542668
Long live the Frankencube.
I hope this one isn't too confusing. It only takes about a minute to run through if you know what you're doing.
It's called Sim-pathy
http://steamcommunity.com/sharedfiles/filedetails/?id=68542668
Long live the Frankencube.
Quote from RubyCarbuncIe on May 9, 2012, 2:15 amSo many test chambers! There is no way I'll ever be able to play them all. On a completely unrelated subject to the abundance of tests. I released my second test chamber moments ago!
A Speedy Solution:
http://steamcommunity.com/sharedfiles/f ... d=68545308For the third one though I'm going to run it through Hammer for some detailing. I also want it to be a test chamber where the player only has one Portal available to them.
So many test chambers! There is no way I'll ever be able to play them all. On a completely unrelated subject to the abundance of tests. I released my second test chamber moments ago!
A Speedy Solution:
http://steamcommunity.com/sharedfiles/f ... d=68545308
For the third one though I'm going to run it through Hammer for some detailing. I also want it to be a test chamber where the player only has one Portal available to them.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from madcat1030 on May 9, 2012, 2:32 amI'm just about finished with my first map. Without numeric indicators as to what is supposed to be done first, I'm afraid it'll be impossible for anybody else to complete... Also, it's not very portal heavy. There's one puzzle (a long complicated one) and after that, it's all walking and pushing buttons and carrying spheres, then the big payoff. OMG I was happy about that bit. I'll post a link when I get the final (second) room complete.
I'm just about finished with my first map. Without numeric indicators as to what is supposed to be done first, I'm afraid it'll be impossible for anybody else to complete... Also, it's not very portal heavy. There's one puzzle (a long complicated one) and after that, it's all walking and pushing buttons and carrying spheres, then the big payoff. OMG I was happy about that bit. I'll post a link when I get the final (second) room complete.
Quote from shad0w440 on May 9, 2012, 2:38 amMy first map ever
Double Fling With Cubes
http://steamcommunity.com/sharedfiles/f ... d=68506538
I've never made a full map on my own before XD
My first map ever
Double Fling With Cubes
http://steamcommunity.com/sharedfiles/f ... d=68506538
I've never made a full map on my own before XD
Quote from madcat1030 on May 9, 2012, 2:48 amOh my lord, I just looked at the main puzzle... INDICATOR LIGHTS ALL OVER THE PLACE. It's terrible looking... But... testing is just that, testing.
Well, here it is... Small test, Big leap...
Oh my lord, I just looked at the main puzzle... INDICATOR LIGHTS ALL OVER THE PLACE. It's terrible looking... But... testing is just that, testing.
Well, here it is... Small test, Big leap...
http://steamcommunity.com/sharedfiles/f ... d=68549827
Quote from gyarfi on May 9, 2012, 3:29 amHere's mine: http://steamcommunity.com/sharedfiles/f ... d=68485742
Some feedback would be nice.
Here's mine: http://steamcommunity.com/sharedfiles/f ... d=68485742
Some feedback would be nice.
Quote from Will T. on May 9, 2012, 3:34 amHere's my third effort with the new editor. Takes a few minutes to compile on my machine, which is saying something; most P2 maps take under a minute for me. It is pretty darn big space-wise compared to other stuff I've tried.
I've incorporated all 3 types of gel, and I think I managed to (hopefully) avoid the ever-present exploitability issue with the conversion stuff. It doesn't get used for much here, but it does have its purpose.
Here's my third effort with the new editor. Takes a few minutes to compile on my machine, which is saying something; most P2 maps take under a minute for me. It is pretty darn big space-wise compared to other stuff I've tried.
I've incorporated all 3 types of gel, and I think I managed to (hopefully) avoid the ever-present exploitability issue with the conversion stuff. It doesn't get used for much here, but it does have its purpose.
Quote from Habzs on May 9, 2012, 3:41 amHere's mine, Tractor Retract: http://steamcommunity.com/sharedfiles/f ... d=68692589
First map made in the editor. I have to say though, the indicator strips that are all over the place are quite ugly.
Here's mine, Tractor Retract: http://steamcommunity.com/sharedfiles/f ... d=68692589
First map made in the editor. I have to say though, the indicator strips that are all over the place are quite ugly.