Post your workshop maps here
Quote from The_Butler on August 3, 2012, 6:06 amOK, my small first steps, whilst Hammer is installing I made these two in the last few days. I hope to make the final maps in Hammer but the principle will remain the same...
Can someone give me an indication of the difficulty level? I am getting mixed feedback from my friends.. (all one of them)
http://steamcommunity.com/sharedfiles/filedetails/?id=86358165
This map has no hidden tricks or cheats or anything, just straight forward - the start will most likely be easy - the final puzzle however should make you scratch your head..http://steamcommunity.com/sharedfiles/filedetails/?id=86809225
This one requires 4 (or three if you are very on the ball) portals to be completed. I need to do something about the positioning of the portals though... puzzle works fine but the player in some instances can't see the line of sight of the lasers... It caused one of my mates to give up without solving it... seriously in need of feedback if the level is doable and if Hammer can make it clearer..
OK, my small first steps, whilst Hammer is installing I made these two in the last few days. I hope to make the final maps in Hammer but the principle will remain the same...
Can someone give me an indication of the difficulty level? I am getting mixed feedback from my friends.. (all one of them)
http://steamcommunity.com/sharedfiles/filedetails/?id=86358165
This map has no hidden tricks or cheats or anything, just straight forward - the start will most likely be easy - the final puzzle however should make you scratch your head..
http://steamcommunity.com/sharedfiles/filedetails/?id=86809225
This one requires 4 (or three if you are very on the ball) portals to be completed. I need to do something about the positioning of the portals though... puzzle works fine but the player in some instances can't see the line of sight of the lasers... It caused one of my mates to give up without solving it... seriously in need of feedback if the level is doable and if Hammer can make it clearer..
Quote from Mr Waterhandle on August 5, 2012, 6:17 pmI've been making and playing maps since PetI came out (so not that long ago).
Here's a link to my workshop. I will probably select a few maps for a mappack to upload here in the near future (probably after the contest).
http://steamcommunity.com/profiles/7656 ... ?appid=620
Which do I recommend? Well, the first in the mappack would probably be Light Glider, for various reasons.
I've been making and playing maps since PetI came out (so not that long ago).
Here's a link to my workshop. I will probably select a few maps for a mappack to upload here in the near future (probably after the contest).
http://steamcommunity.com/profiles/7656 ... ?appid=620
Which do I recommend? Well, the first in the mappack would probably be Light Glider, for various reasons.
Quote from Tater Salad on August 6, 2012, 12:46 pmHello TWP, First I would like to thank you, the TWP community, for all the great maps pre-PTI.
Second HMW for his PTI Tools.
Anyway, here is a link to what I have created. The Tater Collection for your enjoyment.
10 Fun to play tests.
Difficulty: Most are Easy, but a couple are Medium.
http://steamcommunity.com/profiles/76561198010723710/myworkshopfiles/?section=collections
Hello TWP, First I would like to thank you, the TWP community, for all the great maps pre-PTI.
Second HMW for his PTI Tools.
Anyway, here is a link to what I have created. The Tater Collection for your enjoyment.
10 Fun to play tests.
Difficulty: Most are Easy, but a couple are Medium.
http://steamcommunity.com/profiles/76561198010723710/myworkshopfiles/?section=collections
Quote from Mr Waterhandle on August 7, 2012, 5:08 pmMade a new map:
Refusing to Test: the Test
Made a new map:
Refusing to Test: the Test
http://steamcommunity.com/sharedfiles/f ... d=87676016
Quote from Alexander Bell on August 7, 2012, 11:14 pmhttp://www.steamcommunity.com/sharedfil ... d=87971456
Damn p2map_publish.exe won't let me place enough of a description. Anyway, its my first map I consider to be good enough for the people here. Most of it revolves around rockets, one is a fairly hard puzzle, one is pretty easy, one is extremely hard and timing based (you don't die if you get it wrong, its just that you have to hit a falling cube with a rocket so you can get it). After that comes a logic based puzzle I've done in one of my other maps. It features my edited instances (placing things more than once in Hammer is for people that aren't lazy!), it has been re textured.
I wasn't sure what color the lights should be, so I went with lime green. If you don't like it, comment on the workshop. Maybe I'll make it blue, or orange.
http://steamcommunity.com/sharedfiles/f ... d=85319764
was going to submit this for the contest, but didn't know about the texture replacement feature
http://www.steamcommunity.com/sharedfil ... d=87971456
Damn p2map_publish.exe won't let me place enough of a description. Anyway, its my first map I consider to be good enough for the people here. Most of it revolves around rockets, one is a fairly hard puzzle, one is pretty easy, one is extremely hard and timing based (you don't die if you get it wrong, its just that you have to hit a falling cube with a rocket so you can get it). After that comes a logic based puzzle I've done in one of my other maps. It features my edited instances (placing things more than once in Hammer is for people that aren't lazy!), it has been re textured.
I wasn't sure what color the lights should be, so I went with lime green. If you don't like it, comment on the workshop. Maybe I'll make it blue, or orange.
http://steamcommunity.com/sharedfiles/f ... d=85319764
was going to submit this for the contest, but didn't know about the texture replacement feature
Quote from Mr Waterhandle on August 9, 2012, 7:17 amWhy did you spoil a puzzle of your own map in the description?
Also, if hitting the box is so obnoxiously hard with a rocket, why not try to optimize it in some way? Maybe you could use a temporary funnel, light bridge, perhaps loop the rocket so that eventually dropping boxes and the speeding rocket line up, I dunno, anything
Why did you spoil a puzzle of your own map in the description?
Also, if hitting the box is so obnoxiously hard with a rocket, why not try to optimize it in some way? Maybe you could use a temporary funnel, light bridge, perhaps loop the rocket so that eventually dropping boxes and the speeding rocket line up, I dunno, anything
Quote from Alexander Bell on August 9, 2012, 8:44 amWell the puzzle is kinda obvious in the map, just tough timing.
How do I add a timed light bridge in Hammer? I mean, like what logic entities?
Oh, and one other thing, my entrance rooms are messed up, and I need to make a trigger to trigger the PTI's cube droppers and everything (so I can make a custom entrance room instance), what do I do? Do you have any idea?
Well the puzzle is kinda obvious in the map, just tough timing.
How do I add a timed light bridge in Hammer? I mean, like what logic entities?
Oh, and one other thing, my entrance rooms are messed up, and I need to make a trigger to trigger the PTI's cube droppers and everything (so I can make a custom entrance room instance), what do I do? Do you have any idea?
Quote from Mr Waterhandle on August 13, 2012, 3:02 pmI'm not a hammer expert, but maybe if it doesn't break the puzzle, and if rockets actually speed up when looped, and other puzzles don't break by portable walls on opposite sides try the idea I mentioned, I think it would be very cool to perform.
Double the Puzzle
http://steamcommunity.com/sharedfiles/f ... d=88841827A double bill of quite different testchambers, though they both involve getting a cube somewhere. I wanted to call it 'Double Bill' at first, but I wondered if anyone hadn't thought of this concept before, so I searched for it and saw that El Farmerino did that, so I renamed it to this.
I'm not a hammer expert, but maybe if it doesn't break the puzzle, and if rockets actually speed up when looped, and other puzzles don't break by portable walls on opposite sides try the idea I mentioned, I think it would be very cool to perform.
Double the Puzzle
http://steamcommunity.com/sharedfiles/f ... d=88841827
A double bill of quite different testchambers, though they both involve getting a cube somewhere. I wanted to call it 'Double Bill' at first, but I wondered if anyone hadn't thought of this concept before, so I searched for it and saw that El Farmerino did that, so I renamed it to this.
Quote from Alexander Bell on August 15, 2012, 11:24 amThey don't speed up when looped, but I could add a thin portalable wall in front of the fizzler.
They don't speed up when looped, but I could add a thin portalable wall in front of the fizzler.
Quote from Varrok on August 18, 2012, 6:08 pmhttp://steamcommunity.com/sharedfiles/f ... d=89908339
Hope you won't find that one too easy
http://steamcommunity.com/sharedfiles/f ... d=89908339
Hope you won't find that one too easy