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OK, my small first steps, whilst Hammer is installing I made these two in the last few days. I hope to make the final maps in Hammer but the principle will remain the same...

Can someone give me an indication of the difficulty level? I am getting mixed feedback from my friends.. (all one of them)

http://steamcommunity.com/sharedfiles/filedetails/?id=86358165
This map has no hidden tricks or cheats or anything, just straight forward - the start will most likely be easy - the final puzzle however should make you scratch your head..

http://steamcommunity.com/sharedfiles/filedetails/?id=86809225
This one requires 4 (or three if you are very on the ball) portals to be completed. I need to do something about the positioning of the portals though... puzzle works fine but the player in some instances can't see the line of sight of the lasers... It caused one of my mates to give up without solving it... seriously in need of feedback if the level is doable and if Hammer can make it clearer..

At your Service

I've been making and playing maps since PetI came out (so not that long ago).

Here's a link to my workshop. I will probably select a few maps for a mappack to upload here in the near future (probably after the contest).

http://steamcommunity.com/profiles/7656 ... ?appid=620

Which do I recommend? Well, the first in the mappack would probably be Light Glider, for various reasons.

Hello TWP, First I would like to thank you, the TWP community, for all the great maps pre-PTI.
Second HMW for his PTI Tools.
Anyway, here is a link to what I have created. The Tater Collection for your enjoyment.
10 Fun to play tests.
Difficulty: Most are Easy, but a couple are Medium.
http://steamcommunity.com/profiles/76561198010723710/myworkshopfiles/?section=collections

Made a new map:

Refusing to Test: the Test

http://steamcommunity.com/sharedfiles/f ... d=87676016

http://www.steamcommunity.com/sharedfil ... d=87971456

Damn p2map_publish.exe won't let me place enough of a description. Anyway, its my first map I consider to be good enough for the people here. Most of it revolves around rockets, one is a fairly hard puzzle, one is pretty easy, one is extremely hard and timing based (you don't die if you get it wrong, its just that you have to hit a falling cube with a rocket so you can get it). After that comes a logic based puzzle I've done in one of my other maps. It features my edited instances (placing things more than once in Hammer is for people that aren't lazy!), it has been re textured.

I wasn't sure what color the lights should be, so I went with lime green. If you don't like it, comment on the workshop. Maybe I'll make it blue, or orange.

http://steamcommunity.com/sharedfiles/f ... d=85319764

was going to submit this for the contest, but didn't know about the texture replacement feature :notwant:

Why did you spoil a puzzle of your own map in the description?

Also, if hitting the box is so obnoxiously hard with a rocket, why not try to optimize it in some way? Maybe you could use a temporary funnel, light bridge, perhaps loop the rocket so that eventually dropping boxes and the speeding rocket line up, I dunno, anything

Well the puzzle is kinda obvious in the map, just tough timing.

How do I add a timed light bridge in Hammer? I mean, like what logic entities?

Oh, and one other thing, my entrance rooms are messed up, and I need to make a trigger to trigger the PTI's cube droppers and everything (so I can make a custom entrance room instance), what do I do? Do you have any idea?

I'm not a hammer expert, but maybe if it doesn't break the puzzle, and if rockets actually speed up when looped, and other puzzles don't break by portable walls on opposite sides try the idea I mentioned, I think it would be very cool to perform.

Double the Puzzle
http://steamcommunity.com/sharedfiles/f ... d=88841827

A double bill of quite different testchambers, though they both involve getting a cube somewhere. I wanted to call it 'Double Bill' at first, but I wondered if anyone hadn't thought of this concept before, so I searched for it and saw that El Farmerino did that, so I renamed it to this.

They don't speed up when looped, but I could add a thin portalable wall in front of the fizzler.

http://steamcommunity.com/sharedfiles/f ... d=89908339

Hope you won't find that one too easy :D

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