Post your workshop maps here
Quote from Azorae on August 21, 2012, 4:24 pmHere's a new one from me, Sea Spray: http://steamcommunity.com/sharedfiles/f ... d=90812875
It's a logical puzzle that requires you and your portals to be in the right places in order to bridge a gap. Some more of my favorite creations:
Lasercross, which I posted earlier in the thread, but completely remade: http://steamcommunity.com/sharedfiles/f ... d=89048223
Pierce, a relatively simple puzzle involving laser redirection: http://steamcommunity.com/sharedfiles/f ... d=86594540
Direct and Redirect, an exercise in funnel polarity switching and transport: http://steamcommunity.com/sharedfiles/f ... d=76015021
Gap Bounce, a chamber that requires a minor detour through a bounce gel challenge to reach the exit: http://steamcommunity.com/sharedfiles/f ... d=68629662
Lasers and Light Bridges, a difficult logical puzzle that requires you to use lasers to activate hard light bridges and reach the exit: http://steamcommunity.com/sharedfiles/f ... d=74399593
Delayed Ripple Effect, a funnel and cube puzzle inspired by some of Mevious' work: http://steamcommunity.com/sharedfiles/f ... d=74133001
Faith Redirection, with more of an emphasis on fun than difficulty (still a puzzle, however): http://steamcommunity.com/sharedfiles/f ... d=73180691
Here's a new one from me, Sea Spray: http://steamcommunity.com/sharedfiles/f ... d=90812875
It's a logical puzzle that requires you and your portals to be in the right places in order to bridge a gap. Some more of my favorite creations:
Lasercross, which I posted earlier in the thread, but completely remade: http://steamcommunity.com/sharedfiles/f ... d=89048223
Pierce, a relatively simple puzzle involving laser redirection: http://steamcommunity.com/sharedfiles/f ... d=86594540
Direct and Redirect, an exercise in funnel polarity switching and transport: http://steamcommunity.com/sharedfiles/f ... d=76015021
Gap Bounce, a chamber that requires a minor detour through a bounce gel challenge to reach the exit: http://steamcommunity.com/sharedfiles/f ... d=68629662
Lasers and Light Bridges, a difficult logical puzzle that requires you to use lasers to activate hard light bridges and reach the exit: http://steamcommunity.com/sharedfiles/f ... d=74399593
Delayed Ripple Effect, a funnel and cube puzzle inspired by some of Mevious' work: http://steamcommunity.com/sharedfiles/f ... d=74133001
Faith Redirection, with more of an emphasis on fun than difficulty (still a puzzle, however): http://steamcommunity.com/sharedfiles/f ... d=73180691
Quote from wildgoosespeeder on August 23, 2012, 4:46 amhttp://www.steamcommunity.com/sharedfiles/filedetails?id=103674306
http://www.steamcommunity.com/sharedfiles/filedetails?id=103674306
Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
Quote from potemkinhr on August 23, 2012, 11:59 amHere's my Coop collection "Scientific collaboration", I keep adding a map every day or two. There is mostly no reflexes involved, you can think your way through, and every map requires the combined use of all 4 portals at some point.
I've done mostly singleplayer maps before (link), and now enhanced some of them with the BEEMOD (most notably "The Cube", it would have been very hard without the autosave feature - Thanks very much Ben!).
Any feedback would be appreciated, hope you enjoy my submissions
Here's my Coop collection "Scientific collaboration", I keep adding a map every day or two. There is mostly no reflexes involved, you can think your way through, and every map requires the combined use of all 4 portals at some point.
I've done mostly singleplayer maps before (link), and now enhanced some of them with the BEEMOD (most notably "The Cube", it would have been very hard without the autosave feature - Thanks very much Ben!).
Any feedback would be appreciated, hope you enjoy my submissions
Quote from Bulska on August 25, 2012, 3:48 pmHey all,
Here's another single player puzzle for you all to solve. It's doing something fun with repulsion gel and logical thinking.
Bicubular Launch
This moderate length test chamber requires the test participant to collect two cubes before being allowed to continue. Your main issue is that the cubes love swimming.Expect some flinging, some gel, some timing and plentiful of logical thinking to solve this test.
Cleverness, and some speed, will be required to complete this challenge. Do you have what it takes?Download link:
http://steamcommunity.com/sharedfiles/f ... d=91754028
Hey all,
Here's another single player puzzle for you all to solve. It's doing something fun with repulsion gel and logical thinking.
Bicubular Launch
This moderate length test chamber requires the test participant to collect two cubes before being allowed to continue. Your main issue is that the cubes love swimming.
Expect some flinging, some gel, some timing and plentiful of logical thinking to solve this test.
Cleverness, and some speed, will be required to complete this challenge. Do you have what it takes?
Download link:
http://steamcommunity.com/sharedfiles/f ... d=91754028
Quote from Amran on August 27, 2012, 9:37 pmSticky Bridges (Co-Op) is now up on the Workshop:
steamcommunity.com/sharedfiles/filedetails/?id=92262076
Sticky Bridges (Co-Op) is now up on the Workshop:
steamcommunity.com/sharedfiles/filedetails/?id=92262076
Quote from Klofkac on August 29, 2012, 10:48 amHere is my most recent map I'd like to share to others and get review:
http://steamcommunity.com/sharedfiles/f ... d=92611146
Here is my most recent map I'd like to share to others and get review:
http://steamcommunity.com/sharedfiles/f ... d=92611146
Quote from ZimRoxo on August 29, 2012, 2:28 pmhttp://steamcommunity.com/sharedfiles/f ... d=77046474
I think this is my best map, would love some feedback!
(unfortunately the map somehow got deleted from my game and the maps aren't syncing from my cloud saves so I can't edit the map anymore... anyone know how to fix this?)
http://steamcommunity.com/sharedfiles/f ... d=77046474
I think this is my best map, would love some feedback!
(unfortunately the map somehow got deleted from my game and the maps aren't syncing from my cloud saves so I can't edit the map anymore... anyone know how to fix this?)
Quote from Yunas Jet on August 29, 2012, 2:54 pmHello ThinkingWithPortals! I've been messing around with the puzzle creator for some time now, and really enjoy making puzzles in it. So I'm posting my puzzles here in the hopes that other people can share in that enjoyment. Whilst my puzzles probably can't hold a candle to some of the other ones on this site, I'd still appreciate it if even just one person were to try one of them out, and give me constructive criticism/any other kind of advice on how to make them better. Anyway. Without further ado...
Singleplayer Maps:
The cream of the crop (My singleplayer maps that I deem the best. Not to say the others are rubbish... these merely stand slightly taller above the crowd)
Hard Light Laser bright
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=72461642
What I consider to be my best test, even if the bit at the beginning is a little pointless[/spoiler]
The Cube of Destiny
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=87916284
My other best test[/spoiler]The Rest (All my other Singleplayer Maps. They're still good, just not as brilliant as the first two. Still, please try them) In chronological order, from most recent:
The Hurdle
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=92274281[/spoiler]Above and Below
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=91497293[/spoiler]Funnels and Faith-Plates
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=87479205[/spoiler]Pillars of Hope
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=86276993[/spoiler]Conservation of Momentum
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=72787939[/spoiler]Holding Bay
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=72192649
This one relies on what can be seen as a glitch though... I'd still reccomend it, but only after everything else.[/spoiler]Unstationary
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=71859805[/spoiler]Reaching to the Converted
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=71665437
Yeah, I made a "conversion gel EVERYWHERE" map. Sue me. Still though, this one does have a bit of puzzle in it...[/spoiler]Cooperative Maps (Again, in chronological order from most recent):
Light Bridge over Troubled Waters
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=92510173
Not as hard as my other Co-Op maps, but still difficult. I hope. Also takes a teensy bit of portal ninja-ness, but no more than the default Co-Op campaign needed...[/spoiler]Transfer Lock
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=92211336[/spoiler]Faraday Cage
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=92049477
One of my personal favorites[/spoiler]Assembly Line
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=91489985[/spoiler]Discouraging Prospect
[spoiler]http://steamcommunity.com/sharedfiles/filedetails/?id=91417471
Another of my personal favorites[/spoiler]Thank you for taking your time in reading this post, and thank you even more if you do play some of my maps
~Yunas Jet
Hello ThinkingWithPortals! I've been messing around with the puzzle creator for some time now, and really enjoy making puzzles in it. So I'm posting my puzzles here in the hopes that other people can share in that enjoyment. Whilst my puzzles probably can't hold a candle to some of the other ones on this site, I'd still appreciate it if even just one person were to try one of them out, and give me constructive criticism/any other kind of advice on how to make them better. Anyway. Without further ado...
Singleplayer Maps:
The cream of the crop (My singleplayer maps that I deem the best. Not to say the others are rubbish... these merely stand slightly taller above the crowd)
Hard Light Laser bright
The Cube of Destiny
The Rest (All my other Singleplayer Maps. They're still good, just not as brilliant as the first two. Still, please try them) In chronological order, from most recent:
The Hurdle
Above and Below
Funnels and Faith-Plates
Pillars of Hope
Conservation of Momentum
Holding Bay
Unstationary
Reaching to the Converted
Cooperative Maps (Again, in chronological order from most recent):
Light Bridge over Troubled Waters
Transfer Lock
Faraday Cage
Assembly Line
Discouraging Prospect
Thank you for taking your time in reading this post, and thank you even more if you do play some of my maps
~Yunas Jet
Quote from wstrika on August 29, 2012, 4:04 pmYunas Jet wrote:Hello ThinkingWithPortals!Stuff
~Yunas Jet
Cool, I will add those maps to the PTI queue for the blindruns.
Stuff
~Yunas Jet
Cool, I will add those maps to the PTI queue for the blindruns.
Quote from shine_on on August 29, 2012, 5:44 pmHere are my test chambers:
DF01 - Test Initiative Initialised : http://steamcommunity.com/sharedfiles/f ... d=91525397
DF02 - Rising Power : http://steamcommunity.com/sharedfiles/f ... d=91570958
DF03 - Who needs antlines anyway? : http://steamcommunity.com/sharedfiles/f ... d=91961427
DF04 - High Five : http://steamcommunity.com/sharedfiles/f ... d=92232345
DF05 - Do you have faith? : http://steamcommunity.com/sharedfiles/f ... d=92255105
DF06 - Three Seconds : http://steamcommunity.com/sharedfiles/f ... d=92499226
I hope you enjoy playing them as much as I enjoyed making them. I'd love to hear any and all feedback
Here are my test chambers:
DF01 - Test Initiative Initialised : http://steamcommunity.com/sharedfiles/f ... d=91525397
DF02 - Rising Power : http://steamcommunity.com/sharedfiles/f ... d=91570958
DF03 - Who needs antlines anyway? : http://steamcommunity.com/sharedfiles/f ... d=91961427
DF04 - High Five : http://steamcommunity.com/sharedfiles/f ... d=92232345
DF05 - Do you have faith? : http://steamcommunity.com/sharedfiles/f ... d=92255105
DF06 - Three Seconds : http://steamcommunity.com/sharedfiles/f ... d=92499226
I hope you enjoy playing them as much as I enjoyed making them. I'd love to hear any and all feedback