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Post your workshop maps here

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Here's a new one from me, Sea Spray: http://steamcommunity.com/sharedfiles/f ... d=90812875

It's a logical puzzle that requires you and your portals to be in the right places in order to bridge a gap. Some more of my favorite creations:

Lasercross, which I posted earlier in the thread, but completely remade: http://steamcommunity.com/sharedfiles/f ... d=89048223

Pierce, a relatively simple puzzle involving laser redirection: http://steamcommunity.com/sharedfiles/f ... d=86594540

Direct and Redirect, an exercise in funnel polarity switching and transport: http://steamcommunity.com/sharedfiles/f ... d=76015021

Gap Bounce, a chamber that requires a minor detour through a bounce gel challenge to reach the exit: http://steamcommunity.com/sharedfiles/f ... d=68629662

Lasers and Light Bridges, a difficult logical puzzle that requires you to use lasers to activate hard light bridges and reach the exit: http://steamcommunity.com/sharedfiles/f ... d=74399593

Delayed Ripple Effect, a funnel and cube puzzle inspired by some of Mevious' work: http://steamcommunity.com/sharedfiles/f ... d=74133001

Faith Redirection, with more of an emphasis on fun than difficulty (still a puzzle, however): http://steamcommunity.com/sharedfiles/f ... d=73180691

Curves and lines of Grand Designs

http://www.steamcommunity.com/sharedfiles/filedetails?id=103674306

Image
Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests

Here's my Coop collection "Scientific collaboration", I keep adding a map every day or two. There is mostly no reflexes involved, you can think your way through, and every map requires the combined use of all 4 portals at some point.

I've done mostly singleplayer maps before (link), and now enhanced some of them with the BEEMOD (most notably "The Cube", it would have been very hard without the autosave feature - Thanks very much Ben!).

Any feedback would be appreciated, hope you enjoy my submissions :thumbup:

Hey all,

Here's another single player puzzle for you all to solve. It's doing something fun with repulsion gel and logical thinking.

Bicubular Launch
This moderate length test chamber requires the test participant to collect two cubes before being allowed to continue. Your main issue is that the cubes love swimming.

Expect some flinging, some gel, some timing and plentiful of logical thinking to solve this test.
Cleverness, and some speed, will be required to complete this challenge. Do you have what it takes?

Download link:
http://steamcommunity.com/sharedfiles/f ... d=91754028

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

Sticky Bridges (Co-Op) is now up on the Workshop:
steamcommunity.com/sharedfiles/filedetails/?id=92262076

Here is my most recent map I'd like to share to others and get review:
http://steamcommunity.com/sharedfiles/f ... d=92611146

http://steamcommunity.com/sharedfiles/f ... d=77046474
I think this is my best map, would love some feedback!
(unfortunately the map somehow got deleted from my game and the maps aren't syncing from my cloud saves so I can't edit the map anymore... anyone know how to fix this?)

Hello ThinkingWithPortals! I've been messing around with the puzzle creator for some time now, and really enjoy making puzzles in it. So I'm posting my puzzles here in the hopes that other people can share in that enjoyment. Whilst my puzzles probably can't hold a candle to some of the other ones on this site, I'd still appreciate it if even just one person were to try one of them out, and give me constructive criticism/any other kind of advice on how to make them better. Anyway. Without further ado...

Singleplayer Maps:

The cream of the crop (My singleplayer maps that I deem the best. Not to say the others are rubbish... these merely stand slightly taller above the crowd)

Hard Light Laser bright

Spoiler
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The Cube of Destiny
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The Rest (All my other Singleplayer Maps. They're still good, just not as brilliant as the first two. Still, please try them) In chronological order, from most recent:

The Hurdle

Spoiler
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Above and Below

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Funnels and Faith-Plates

Spoiler
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Pillars of Hope

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Conservation of Momentum

Spoiler
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Holding Bay

Spoiler
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Unstationary

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Reaching to the Converted

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Cooperative Maps (Again, in chronological order from most recent):

Light Bridge over Troubled Waters

Spoiler
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Transfer Lock

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Faraday Cage

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Assembly Line

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Discouraging Prospect

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Thank you for taking your time in reading this post, and thank you even more if you do play some of my maps

~Yunas Jet

Yunas Jet wrote:
Hello ThinkingWithPortals!

Stuff

~Yunas Jet

Cool, I will add those maps to the PTI queue for the blindruns.

Here are my test chambers:

DF01 - Test Initiative Initialised : http://steamcommunity.com/sharedfiles/f ... d=91525397

DF02 - Rising Power : http://steamcommunity.com/sharedfiles/f ... d=91570958

DF03 - Who needs antlines anyway? : http://steamcommunity.com/sharedfiles/f ... d=91961427

DF04 - High Five : http://steamcommunity.com/sharedfiles/f ... d=92232345

DF05 - Do you have faith? : http://steamcommunity.com/sharedfiles/f ... d=92255105

DF06 - Three Seconds : http://steamcommunity.com/sharedfiles/f ... d=92499226

I hope you enjoy playing them as much as I enjoyed making them. I'd love to hear any and all feedback :)

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