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wstrika wrote:
Yunas Jet wrote:
Hello ThinkingWithPortals!

Stuff

~Yunas Jet

Cool, I will add those maps to the PTI queue for the blindruns.

Aww thanks. Just the fact that anyone would play my maps in the first place means a lot to me

White On Black

http://steamcommunity.com/sharedfiles/f ... d=93361728

Tricky minimalist test, solved only with conversion gel bombs.

My first Coop!

http://www.steamcommunity.com/sharedfiles/filedetails?id=93707058

Short, but for a first, go easy on it! :thumbup:

Image
Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests

edit: i changed the map a lil cuz of bugreports. thx to: mausilibaer and pappes
and thx for any further comments, ratings, feedback and stuff which makes me happy or is constructive
http://steamcommunity.com/sharedfiles/f ... d=94220897

heyhey! i made a 4 chamber map, i think its not that hard but i hope its fun!

check it out if u want!
http://steamcommunity.com/sharedfiles/f ... d=94151397

and thx for rating no matter how u rate ;)

Crazy Eight is a single player game authored in Hammer. Rather than the typical sequential set of chambers, it features a central starting chamber surrounded by eight other chambers which can be completed in any order. Complete all eight to get open the exit door. Contains light bridges, catapults, excursion funnels, gel, lasers. Something for everyone. You'll also find some experimental designs the lab boys have been working on.

This is intended to be a challenging advanced map requiring thinking outside the box, and some exploration without getting bogged down trying to figure out some obscure solution. No ninja skills required.
View screen shots here: http://steamcommunity.com/id/dilbot/screenshots/
This version 1 of the map that has the starting chamber and chamber 7 completed. The others are still under development and will be added over time. However, in order to get the exit door open at this stage of development, there are "place holder" items that can be used to simulate completion of the incomplete chambers. Even these pose a variety of challenges to activate.

Feedback is appreciated. You can help determine what's in the final versions of the remaining chambers.

http://steamcommunity.com/sharedfiles/filedetails/?id=94656672

Here's 'Forklift', one of those 3x3x3 maps.

http://steamcommunity.com/sharedfiles/f ... d=95149878

I've searched TWP and the Valve community, but have been unable to find out the best way to update a hammer authored map that has been released through the workshop. (Found the instructions for the old way... version number on new file, etc. but nothing for updating a release via the workshop page) It seems I could just delete the old one, and updload the new one, but I'm not sure what side effects that would have on subscriptions, ratings, etc. Is there a preferred way to do this?

Thanks

Using p2map_publish, can't you click "Edit" on the existing one and then browse for a new file?

Falsi sumus crusto!
FelixGriffin wrote:
Using p2map_publish, can't you click "Edit" on the existing one and then browse for a new file?
?????????????????????????????TWP Releases | My Workshop

Check out my fucking maps, they are fucking awesome damnit...
http://steamcommunity.com/sharedfiles/f ... d=91345794
http://steamcommunity.com/sharedfiles/f ... d=95668899

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