Post your workshop maps here
Quote from MeatBag on January 13, 2013, 9:30 am3 short but hard puzzles:
Lost chamber #23 - http://steamcommunity.com/sharedfiles/f ... =109703299
Lord of the Laser - http://steamcommunity.com/sharedfiles/f ... =115889280
Kangaroo - http://steamcommunity.com/sharedfiles/f ... =118708872
3 short but hard puzzles:
Lost chamber #23 - http://steamcommunity.com/sharedfiles/f ... =109703299
Lord of the Laser - http://steamcommunity.com/sharedfiles/f ... =115889280
Kangaroo - http://steamcommunity.com/sharedfiles/f ... =118708872
Quote from Pilchardo on January 13, 2013, 2:13 pmBulska wrote:.|======================= Three Chambers, One Funnel =======================|Woah, tough one! I had a bit of a brain freeze in the final chamber. Took me ages! Liked it a lot though - lots of very clever use of the funnel.
Woah, tough one! I had a bit of a brain freeze in the final chamber. Took me ages! Liked it a lot though - lots of very clever use of the funnel.
Quote from Bulska on January 13, 2013, 6:32 pmkeithjgrant wrote:Bulska wrote:.
Three Chambers, One FunnelEnjoyable map
Thanks, I made another
|======================= A Pressing Matter =======================|
Description:
Two lonely pedestal buttons, seperated by walls. They await the test participant who might bring them closer together...This medium length level will put your mind to work as you puzzle your way through. Will you get the laser to open the exit? Only one way to find out.
It's got lasers, it's got flings and it's a challenging puzzle. What more you need? Also, lasers.
Link:
http://steamcommunity.com/sharedfiles/f ... =119635620Screenshots:
-
Three Chambers, One Funnel
Enjoyable map
Thanks, I made another
|======================= A Pressing Matter =======================|
Description:
Two lonely pedestal buttons, seperated by walls. They await the test participant who might bring them closer together...
This medium length level will put your mind to work as you puzzle your way through. Will you get the laser to open the exit? Only one way to find out.
It's got lasers, it's got flings and it's a challenging puzzle. What more you need? Also, lasers.
Link:
http://steamcommunity.com/sharedfiles/f ... =119635620
Screenshots:
-
Quote from Pilchardo on January 18, 2013, 12:21 pmBulska wrote:|======================= A Pressing Matter =======================|Quite an ingenious little puzzle. Not quite as hard as the last one.
Quite an ingenious little puzzle. Not quite as hard as the last one.
Quote from Pilchardo on January 19, 2013, 7:37 ammisterpickles69 wrote:A Better Mousetrap?
http://mywebpages.comcast.com/reid_felix/Mousetrap.jpgThis is a tricky little puzzle that took me a while to figure out. There's one bit in particular that seemed a bit counter-intuitive but I won't say what it was to avoid spoiling the test for anyone else.
You might want to remove the frankencube or at least limit where it can walk because it had got itself stuck right in the way of the laser receiver for me. I couldn't exit the level until, after some time, it shuffled out of the way.
Certainly a head-scratcher though!
MeatBag wrote:I don't know if I'm just being dense but I can't figure this one out at all. And it seems so simple at first!
Here's my latest:
Perpetual Motion: Oscillation
http://steamcommunity.com/sharedfiles/filedetails/?id=119960008
Cave here. For this one we've gone spooky. Ghosts, ghouls, you name it. Wooo I'm a ghost! Nah, it's just Cave. And there aren't really any spooks either. Just a whole lotta testing. So quit your quivering and get to it!
I'd describe this one as medium to hard. All elements will be used in the solution!
http://mywebpages.comcast.com/reid_felix/Mousetrap.jpg
This is a tricky little puzzle that took me a while to figure out. There's one bit in particular that seemed a bit counter-intuitive but I won't say what it was to avoid spoiling the test for anyone else.
You might want to remove the frankencube or at least limit where it can walk because it had got itself stuck right in the way of the laser receiver for me. I couldn't exit the level until, after some time, it shuffled out of the way.
Certainly a head-scratcher though!
I don't know if I'm just being dense but I can't figure this one out at all. And it seems so simple at first!
Here's my latest:
Perpetual Motion: Oscillation
http://steamcommunity.com/sharedfiles/filedetails/?id=119960008
Cave here. For this one we've gone spooky. Ghosts, ghouls, you name it. Wooo I'm a ghost! Nah, it's just Cave. And there aren't really any spooks either. Just a whole lotta testing. So quit your quivering and get to it!
I'd describe this one as medium to hard. All elements will be used in the solution!
Quote from Mr Waterhandle on January 20, 2013, 4:26 pmVictory Yodel
http://steamcommunity.com/sharedfiles/f ... =117081286
New coop map. It's a teamwork puzzle to assemble like a, super fancy weapon of mass turret destruction, based on an already quite fancy concept by a friend.
Victory Yodel
http://steamcommunity.com/sharedfiles/f ... =117081286
New coop map. It's a teamwork puzzle to assemble like a, super fancy weapon of mass turret destruction, based on an already quite fancy concept by a friend.
Quote from MeatBag on January 24, 2013, 12:53 amPenalty: The Beginning
http://steamcommunity.com/sharedfiles/f ... =103329393When you mix two ordinary things you can get absolutely new item
Penalty: The Beginning
http://steamcommunity.com/sharedfiles/f ... =103329393
When you mix two ordinary things you can get absolutely new item
Quote from Mr.Wiggles on January 26, 2013, 3:27 pmHey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yethave fun!
http://steamcommunity.com/sharedfiles/f ... =122637360
Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yet
have fun!
http://steamcommunity.com/sharedfiles/f ... =122637360
Quote from Pilchardo on January 28, 2013, 3:27 pmMr.Wiggles wrote:Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yethave fun!
http://steamcommunity.com/sharedfiles/f ... =122637360I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.
I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.
I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.
Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though.
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yet
have fun!
http://steamcommunity.com/sharedfiles/f ... =122637360
I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.
I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.
I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.
Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though.
Quote from Mr.Wiggles on January 28, 2013, 10:22 pmPilchardo wrote:Mr.Wiggles wrote:Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yethave fun!
http://steamcommunity.com/sharedfiles/f ... =122637360I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.
I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.
I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.
Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though.
hi Pilchardo,
Your feedback is appreciated. Thanks to you I found another mistake in my map. I assume you jumped behind the turrets. Thats not the Solution I have in mind and I didnt realized it was possible until now. Therefore you got stuck behind the turrets. Sorry for that.
I will change the map so this cannot happen anymore. I will upload a new Version in a minute. I would like to invite you for another trial. try to find the "real" solution.
good luck!PS: of course everyone else is invited as well
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yet
have fun!
http://steamcommunity.com/sharedfiles/f ... =122637360
I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.
I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.
I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.
Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though.
hi Pilchardo,
Your feedback is appreciated. Thanks to you I found another mistake in my map. I assume you jumped behind the turrets. Thats not the Solution I have in mind and I didnt realized it was possible until now. Therefore you got stuck behind the turrets. Sorry for that.
I will change the map so this cannot happen anymore. I will upload a new Version in a minute. I would like to invite you for another trial. try to find the "real" solution.
good luck!
PS: of course everyone else is invited as well