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3 short but hard puzzles:
Lost chamber #23 - http://steamcommunity.com/sharedfiles/f ... =109703299
Lord of the Laser - http://steamcommunity.com/sharedfiles/f ... =115889280
Kangaroo - http://steamcommunity.com/sharedfiles/f ... =118708872

Bulska wrote:
.|======================= Three Chambers, One Funnel =======================|

Woah, tough one! I had a bit of a brain freeze in the final chamber. Took me ages! Liked it a lot though - lots of very clever use of the funnel.

keithjgrant wrote:
Bulska wrote:
.
Three Chambers, One Funnel

Enjoyable map :)

Thanks, I made another :)

|======================= A Pressing Matter =======================|

Description:
Two lonely pedestal buttons, seperated by walls. They await the test participant who might bring them closer together...

This medium length level will put your mind to work as you puzzle your way through. Will you get the laser to open the exit? Only one way to find out.

It's got lasers, it's got flings and it's a challenging puzzle. What more you need? Also, lasers.

Link:
http://steamcommunity.com/sharedfiles/f ... =119635620

Screenshots:
Image
Image

-

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Bulska wrote:
|======================= A Pressing Matter =======================|

Quite an ingenious little puzzle. Not quite as hard as the last one. :thumbup:

misterpickles69 wrote:

This is a tricky little puzzle that took me a while to figure out. There's one bit in particular that seemed a bit counter-intuitive but I won't say what it was to avoid spoiling the test for anyone else.

You might want to remove the frankencube or at least limit where it can walk because it had got itself stuck right in the way of the laser receiver for me. I couldn't exit the level until, after some time, it shuffled out of the way.

Certainly a head-scratcher though!

MeatBag wrote:
Kangaroo - http://steamcommunity.com/sharedfiles/f ... =118708872

I don't know if I'm just being dense but I can't figure this one out at all. And it seems so simple at first!

Here's my latest:

Perpetual Motion: Oscillation

http://steamcommunity.com/sharedfiles/filedetails/?id=119960008

Cave here. For this one we've gone spooky. Ghosts, ghouls, you name it. Wooo I'm a ghost! Nah, it's just Cave. And there aren't really any spooks either. Just a whole lotta testing. So quit your quivering and get to it!

Image

Image Image Image Image

I'd describe this one as medium to hard. All elements will be used in the solution!

Victory Yodel

http://steamcommunity.com/sharedfiles/f ... =117081286

New coop map. It's a teamwork puzzle to assemble like a, super fancy weapon of mass turret destruction, based on an already quite fancy concept by a friend.

Penalty: The Beginning
http://steamcommunity.com/sharedfiles/f ... =103329393

When you mix two ordinary things you can get absolutely new item :thumbup:

Image
Image

Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yet :)

have fun!
http://steamcommunity.com/sharedfiles/f ... =122637360

Mr.Wiggles wrote:
Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yet :)

have fun!
http://steamcommunity.com/sharedfiles/f ... =122637360

I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.

I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.

I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.

Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though. :thumbup:

Pilchardo wrote:
Mr.Wiggles wrote:
Hey everyone,
this my first little map I created. Please try it out and give me feedback if you want.
If you like it I will create more.
I still have a lot of cool ideas that I have never seen in any map yet :)

have fun!
http://steamcommunity.com/sharedfiles/f ... =122637360

I liked parts of this. I don't think there are enough puzzles involving momentum through portals out there, so I like that aspect of this chamber straight away. It's also good value for money with several interconnected chambers, so that's another plus.

I didn't finish it, though, because I got stuck and would have had to have started again. I was able to get behind the row of turrets without using the light bridge (which is what I'm assuming you're supposed to do!) and then couldn't escape from that area. A portalable surface at ground level would have been appreciated.

I also think the chamber could use a little more visual flair. I know you're limited in what you can do with the PeTI but varations in light and dark panels, clever lighting and less uniform surfaces all help.

Those are just my opinions, so feel free to disregard entirely. I think this could be a great chamber with a little bit of fine-tuning, though. :thumbup:

hi Pilchardo,
Your feedback is appreciated. Thanks to you I found another mistake in my map. I assume you jumped behind the turrets. Thats not the Solution I have in mind and I didnt realized it was possible until now. Therefore you got stuck behind the turrets. Sorry for that.
I will change the map so this cannot happen anymore. I will upload a new Version in a minute. I would like to invite you for another trial. try to find the "real" solution.
good luck!

PS: of course everyone else is invited as well ;)

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