Post your workshop maps here
Quote from wildgoosespeeder on March 18, 2013, 1:28 pmLpfreaky90 liked it (don't watch if you haven't played it yet):
http://www.youtube.com/watch?v=lrjADIs8Tho
[hr]
Lpfreaky90 liked it (don't watch if you haven't played it yet):
http://www.youtube.com/watch?v=lrjADIs8Tho
[hr]
Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
Quote from Mantheren on March 18, 2013, 6:39 pmHiya,
I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.Ray of Hope
Rollerbridge
Don't Run, WalkHave a gander at them if you feel like it, and any feed back is always appreciated.
Hiya,
I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.
Ray of Hope
Rollerbridge
Don't Run, Walk
Have a gander at them if you feel like it, and any feed back is always appreciated.
Quote from Lpfreaky90 on March 18, 2013, 9:02 pmMantheren wrote:Hiya,I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.Ray of Hope
Rollerbridge
Don't Run, WalkHave a gander at them if you feel like it, and any feed back is always appreciated.
Unfortunately the maps started great, becoming worse each map
Ray of Hope:
http://youtu.be/8f0FUb4brGcRollerBridge:
http://youtu.be/nrrcdewaK58Don't Run, Walk:
http://youtu.be/bfb3w1ID2U4
I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.
Ray of Hope
Rollerbridge
Don't Run, Walk
Have a gander at them if you feel like it, and any feed back is always appreciated.
Unfortunately the maps started great, becoming worse each map
Ray of Hope:
http://youtu.be/8f0FUb4brGc
RollerBridge:
http://youtu.be/nrrcdewaK58
Don't Run, Walk:
http://youtu.be/bfb3w1ID2U4
Quote from Mantheren on March 19, 2013, 5:46 pmLpfreaky90 wrote:Unfortunately the maps started great, becoming worse each mapThanks for playing and especially thanks a lot for the videos of you running the maps. It was extremely use full to see someone run though it.
I remember spending a lot of time on the first map. So its nice to see it's liked, and being completed as intended...
The others were slightly less tested by myself and it seems I should have done more attempting to break them, since you just skipped a part of the second puzzle, by jumping over to the round ball dispenser part. So that wall clearly needs to be made unportable. And once it is, then you will need the cube...
The third ones main problem seems to be the lighting (and the death traps are perhaps a little excessive but that was kinda the point of the don't run but look first and walk title. Also the reason I added a lot of autosave triggers in there as well to make death less annoying.
Having said that the lighting is far better on my monitor, so I think I might need to abandon the dark hidden places concept, since I can't really judge what other will see based on what I am seeing. In stead just light up the place, and make them harder in other ways.
I will be revisiting the "Rollerball" puzzle to fix the shortcut.
Also definitely going to add way more lighting to the "Don't Run, Walk" puzzle, however I think I'll keep the death traps in there, so that might not be your favorite one ever.Thanks again for the commentary in the video play through. Super helpful...
To be honest I personally like the first one best myself as well.Edit:
There we go reworked the last two a little. Next puzzle will be more puzzley.Edit2:
Ok two more, probably it for a while, since my next idea requires something I don't think I can do in PETI (I really should find some time to learn hammer I guess).I wonder how quick someone is going to find an unintended shortcut in these.
Thanks for playing and especially thanks a lot for the videos of you running the maps. It was extremely use full to see someone run though it.
I remember spending a lot of time on the first map. So its nice to see it's liked, and being completed as intended...
The others were slightly less tested by myself and it seems I should have done more attempting to break them, since you just skipped a part of the second puzzle, by jumping over to the round ball dispenser part. So that wall clearly needs to be made unportable. And once it is, then you will need the cube...
The third ones main problem seems to be the lighting (and the death traps are perhaps a little excessive but that was kinda the point of the don't run but look first and walk title. Also the reason I added a lot of autosave triggers in there as well to make death less annoying.
Having said that the lighting is far better on my monitor, so I think I might need to abandon the dark hidden places concept, since I can't really judge what other will see based on what I am seeing. In stead just light up the place, and make them harder in other ways.
I will be revisiting the "Rollerball" puzzle to fix the shortcut.
Also definitely going to add way more lighting to the "Don't Run, Walk" puzzle, however I think I'll keep the death traps in there, so that might not be your favorite one ever.
Thanks again for the commentary in the video play through. Super helpful...
To be honest I personally like the first one best myself as well.
Edit:
There we go reworked the last two a little. Next puzzle will be more puzzley.
Edit2:
Ok two more, probably it for a while, since my next idea requires something I don't think I can do in PETI (I really should find some time to learn hammer I guess).
I wonder how quick someone is going to find an unintended shortcut in these.
Quote from jasonharper on March 23, 2013, 12:41 amHi all, fairly new Portal 2 mapmaker here, finally able to publish my maps now that the long-standing Puzzle Maker bug on the Macintosh has been fixed. Here are my two best maps so far:
Big Indicator (EDIT: Lpfreaky90 walkthru on YouTube)
Weighted Companion Q*Bert
Hi all, fairly new Portal 2 mapmaker here, finally able to publish my maps now that the long-standing Puzzle Maker bug on the Macintosh has been fixed. Here are my two best maps so far:
Big Indicator (EDIT: Lpfreaky90 walkthru on YouTube)
Weighted Companion Q*Bert
Quote from Solid Jim on March 30, 2013, 6:43 pmI recently put together a short map which seems to be giving some players difficulty. This has caused me to suffer delusions of grandeur. No doubt the seasoned veterans of this forum can put me in my place!
I recently put together a short map which seems to be giving some players difficulty. This has caused me to suffer delusions of grandeur. No doubt the seasoned veterans of this forum can put me in my place!
Quote from AgentFire on April 1, 2013, 12:25 pmTry these three:
http://steamcommunity.com/sharedfiles/f ... =134207930
http://steamcommunity.com/sharedfiles/f ... =133702873
http://steamcommunity.com/sharedfiles/f ... =135685027Guaranteed: no special skills are required.
Try these three:
http://steamcommunity.com/sharedfiles/f ... =134207930
http://steamcommunity.com/sharedfiles/f ... =133702873
http://steamcommunity.com/sharedfiles/f ... =135685027
Guaranteed: no special skills are required.
Quote from cssl29 on April 2, 2013, 8:40 pmHi,
http://steamcommunity.com/sharedfiles/f ... =136242755
Regards,
Hi,
http://steamcommunity.com/sharedfiles/f ... =136242755
Regards,
Quote from Samooja on April 9, 2013, 3:39 pmI've been working on these for some time and I'm quite pleased how they turned out. Any feedback would be appreciated!
The Squeeze
http://steamcommunity.com/sharedfiles/f ... =137947418Solitary
http://steamcommunity.com/sharedfiles/f ... =138154308
I've been working on these for some time and I'm quite pleased how they turned out. Any feedback would be appreciated!
The Squeeze
http://steamcommunity.com/sharedfiles/f ... =137947418
Solitary
http://steamcommunity.com/sharedfiles/f ... =138154308
Quote from taco on April 9, 2013, 4:07 pm@Samooja I found your map to be fairly enjoyable (other than the turrets - they weren't hard, I just hate them, haha). I did manage to finish the map without ever needing to use/activate/etc. the funnel though which probably wasn't intended.
@Samooja I found your map to be fairly enjoyable (other than the turrets - they weren't hard, I just hate them, haha). I did manage to finish the map without ever needing to use/activate/etc. the funnel though which probably wasn't intended.