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Angling

Lpfreaky90 liked it (don't watch if you haven't played it yet):

http://www.youtube.com/watch?v=lrjADIs8Tho

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Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests

Hiya,

I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.

Ray of Hope
Rollerbridge
Don't Run, Walk

Have a gander at them if you feel like it, and any feed back is always appreciated.

Mantheren wrote:
Hiya,

I've made a few maps and thought I might post the links here for a little more exposure.
Not sure if they are hard or easy, but I like them in any case.

Ray of Hope
Rollerbridge
Don't Run, Walk

Have a gander at them if you feel like it, and any feed back is always appreciated.

Unfortunately the maps started great, becoming worse each map :(

Ray of Hope:
http://youtu.be/8f0FUb4brGc

RollerBridge:
http://youtu.be/nrrcdewaK58

Don't Run, Walk:
http://youtu.be/bfb3w1ID2U4

Lpfreaky90 wrote:
Unfortunately the maps started great, becoming worse each map :(

Thanks for playing and especially thanks a lot for the videos of you running the maps. It was extremely use full to see someone run though it.

I remember spending a lot of time on the first map. So its nice to see it's liked, and being completed as intended...

The others were slightly less tested by myself and it seems I should have done more attempting to break them, since you just skipped a part of the second puzzle, by jumping over to the round ball dispenser part. So that wall clearly needs to be made unportable. And once it is, then you will need the cube... :)

The third ones main problem seems to be the lighting (and the death traps are perhaps a little excessive but that was kinda the point of the don't run but look first and walk title. Also the reason I added a lot of autosave triggers in there as well to make death less annoying.

Having said that the lighting is far better on my monitor, so I think I might need to abandon the dark hidden places concept, since I can't really judge what other will see based on what I am seeing. In stead just light up the place, and make them harder in other ways.

I will be revisiting the "Rollerball" puzzle to fix the shortcut.
Also definitely going to add way more lighting to the "Don't Run, Walk" puzzle, however I think I'll keep the death traps in there, so that might not be your favorite one ever.

Thanks again for the commentary in the video play through. Super helpful...
To be honest I personally like the first one best myself as well.

Edit:
There we go reworked the last two a little. Next puzzle will be more puzzley.

Edit2:
Ok two more, probably it for a while, since my next idea requires something I don't think I can do in PETI (I really should find some time to learn hammer I guess).

Cuberay
Caged Light

I wonder how quick someone is going to find an unintended shortcut in these. :)

Hi all, fairly new Portal 2 mapmaker here, finally able to publish my maps now that the long-standing Puzzle Maker bug on the Macintosh has been fixed. Here are my two best maps so far:

Big Indicator (EDIT: Lpfreaky90 walkthru on YouTube)
Weighted Companion Q*Bert

I recently put together a short map which seems to be giving some players difficulty. This has caused me to suffer delusions of grandeur. No doubt the seasoned veterans of this forum can put me in my place!

Potential Storage Cage

Try these three:

http://steamcommunity.com/sharedfiles/f ... =134207930
http://steamcommunity.com/sharedfiles/f ... =133702873
http://steamcommunity.com/sharedfiles/f ... =135685027

Guaranteed: no special skills are required.

Hi,

http://steamcommunity.com/sharedfiles/f ... =136242755

Regards,

I've been working on these for some time and I'm quite pleased how they turned out. Any feedback would be appreciated!

The Squeeze
http://steamcommunity.com/sharedfiles/f ... =137947418

Solitary
http://steamcommunity.com/sharedfiles/f ... =138154308

@Samooja I found your map to be fairly enjoyable (other than the turrets - they weren't hard, I just hate them, haha). I did manage to finish the map without ever needing to use/activate/etc. the funnel though which probably wasn't intended.

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