Post your workshop maps here
Quote from wildgoosespeeder on May 9, 2012, 3:46 amGot one more...
http://steamcommunity.com/sharedfiles/filedetails/?id=68552527
Got one more...
http://steamcommunity.com/sharedfiles/filedetails/?id=68552527
Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
Quote from Bulska on May 9, 2012, 4:25 amI started building a map the minute the editor came out. I'm happy to release a puzzle mechanic I haven't seen a lot.
Step by Step
A logical thinking puzzle, split up into several little rooms.
Bring the laser to the end and always keep the Aperture Pedestal Button within reach.Difficulty is a bit tougher than original test chambers.
Download link:
http://steamcommunity.com/sharedfiles/f ... d=68486759
I started building a map the minute the editor came out. I'm happy to release a puzzle mechanic I haven't seen a lot.
Step by Step
A logical thinking puzzle, split up into several little rooms.
Bring the laser to the end and always keep the Aperture Pedestal Button within reach.
Difficulty is a bit tougher than original test chambers.
Download link:
http://steamcommunity.com/sharedfiles/f ... d=68486759
Quote from cWeslec on May 9, 2012, 7:51 amMy second map, but first one made in the in-game map editor.
First map made with portal authoring tools but didn't release that map sadly.
Didn't have the time to finished that map. Maybe in time i release that one too.Medium to Hard difficulty of level.
:: All Iron maps
- Hammer map: http://steamcommunity.com/sharedfiles/f ... d=71588202
- http://steamcommunity.com/sharedfiles/f ... d=71606763
- http://steamcommunity.com/sharedfiles/f ... d=68579866:: No Escape
- http://steamcommunity.com/sharedfiles/f ... d=72127763
My second map, but first one made in the in-game map editor.
First map made with portal authoring tools but didn't release that map sadly.
Didn't have the time to finished that map. Maybe in time i release that one too.
Medium to Hard difficulty of level.
:: All Iron maps
- Hammer map: http://steamcommunity.com/sharedfiles/f ... d=71588202
- http://steamcommunity.com/sharedfiles/f ... d=71606763
- http://steamcommunity.com/sharedfiles/f ... d=68579866
:: No Escape
- http://steamcommunity.com/sharedfiles/f ... d=72127763
Quote from hekoone on May 9, 2012, 7:58 amA not-so-simple chamber!
And yes, the puzzle can be solved in a not-messy way very quickly, in 30 seconds.
The conversion gel "spamming" is worthless. Try to think first!http://steamcommunity.com/sharedfiles/f ... d=68554784
Update 1.1: timed conversion gel flow to avoid spam and make the puzzle more tricky.
A not-so-simple chamber!
And yes, the puzzle can be solved in a not-messy way very quickly, in 30 seconds.
The conversion gel "spamming" is worthless. Try to think first!
http://steamcommunity.com/sharedfiles/f ... d=68554784
Update 1.1: timed conversion gel flow to avoid spam and make the puzzle more tricky.
Quote from mZLY on May 9, 2012, 8:14 amAs predicted; pointless thread is pointless. Everyone whoring their test and not looking at anyone else's. Utter chaos.
As predicted; pointless thread is pointless. Everyone whoring their test and not looking at anyone else's. Utter chaos.
Quote from Bulska on May 9, 2012, 8:22 amI actually downloaded a couple that looked particularly interresting. Haven't tried them yet because I'm at school.
Stuff in screenshots that I turn down almost immediatly are obvious trying-out-editor maps, maps with excessively long walking, maps that look completely chaotic, maps with bad description, and stuff like that.
I actually downloaded a couple that looked particularly interresting. Haven't tried them yet because I'm at school.
Stuff in screenshots that I turn down almost immediatly are obvious trying-out-editor maps, maps with excessively long walking, maps that look completely chaotic, maps with bad description, and stuff like that.
Quote from Lewi5000 on May 9, 2012, 8:30 amHey guys
I hope you like this one.
It's main aim is to emphasize optimalization, in that, all it is comprised of is a narrow corridor and the floor is almost entirely un-usuable
Hey guys
I hope you like this one.
It's main aim is to emphasize optimalization, in that, all it is comprised of is a narrow corridor and the floor is almost entirely un-usuable
http://steamcommunity.com/sharedfiles/f ... d=68571895
http://imageshack.us/photo/my-images/44 ... 00003.jpg/
Quote from R0DNEY on May 9, 2012, 8:33 amTitle: Wet Cubes
Cubes are falling continuosly into the toxic water. Help them so they can help you. A beam+buttons test. My first (with the easy map editor).
Title: Wet Cubes
Cubes are falling continuosly into the toxic water. Help them so they can help you. A beam+buttons test. My first (with the easy map editor).
http://steamcommunity.com/sharedfiles/f ... d=68564743
Quote from El Farmerino on May 9, 2012, 9:00 amRight, here's the end result of about 4 hours of mucking around and adding stuff to what was originally supposed to be quite a simple puzzle:
http://steamcommunity.com/sharedfiles/filedetails/?id=68576348There are definitely some quite severe limitations to the new editor, but then again there's no way I'd be able to pump out such a complex map using Hammer in that amount of time. I'm rather chuffed with the result, to be honest...
Right, here's the end result of about 4 hours of mucking around and adding stuff to what was originally supposed to be quite a simple puzzle:
http://steamcommunity.com/sharedfiles/filedetails/?id=68576348
There are definitely some quite severe limitations to the new editor, but then again there's no way I'd be able to pump out such a complex map using Hammer in that amount of time. I'm rather chuffed with the result, to be honest...
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------
Quote from Muffiny on May 9, 2012, 9:01 amBeen off Portal mapping for a while, attempting to start back up with this new editor. I plan on modifying the maps in Hammer later to make them more visually interesting (themes!), but for now I'm testing out making some content.
Been off Portal mapping for a while, attempting to start back up with this new editor. I plan on modifying the maps in Hammer later to make them more visually interesting (themes!), but for now I'm testing out making some content.
http://steamcommunity.com/sharedfiles/f ... d=68577648