Please or Register to create posts and topics.

Post your workshop maps here

PreviousPage 50 of 61Next
taco wrote:
@Samooja I found your map to be fairly enjoyable (other than the turrets - they weren't hard, I just hate them, haha). I did manage to finish the map without ever needing to use/activate/etc. the funnel though which probably wasn't intended.

Thanks, glad to hear you like it! Oh, and you got the master this time, how did you manage to pull that off? No loopholes allowed.

Edit. Done. =)

Glass Floors

A little simple test with mostly lasers and glass. Anything you can tell me about the map's quality (or really the quality of any of the maps I've made, there's a lot of them but most are much larger/longer than this one) would be appreciated.

[COOP] Teamwork Required (5 Maps)
Map 1: http://steamcommunity.com/sharedfiles/f ... =139152831
Map 2: http://steamcommunity.com/sharedfiles/f ... =139333912
Map 3: http://steamcommunity.com/sharedfiles/f ... =139670765
Map 4: http://steamcommunity.com/sharedfiles/f ... =139670514
Map 5: http://steamcommunity.com/sharedfiles/f ... =139687982

The maps are supposed to be difficult and most of them require "thinking with portals". =)
The maps 1, 3 and 4 contain 2 puzzles each, while map 2 and 5 only feature one difficult puzzle.

Map 5 started as a very simple concept, with a square room, 4 fizzler and 4 laser-grids.
I started to think of a way to solve the map, where you really have to think with portals.
The final solution can be done in about 1 Minute, but if you don't know all requirements, you can spent hours on this map.

I would love to see some blindrun videos for my maps. =)
I am also looking for someone to play them with me, to see how other players will try to solve them.

[back on TWP since 08. July 2017]
Steam: DrFauli

Hello everybody, new here and made 2 maps, I hope you like them and if you still find any bugs (have tested it for bugs with lpfreaky but you never know) please let me know.

http://steamcommunity.com/sharedfiles/f ... =140784511
http://steamcommunity.com/sharedfiles/f ... =140874554

Pick i up, figure out how to use it and then leave it behind. The ball that is.

The map offers some degree of a challenge, but it should be too hard. This is my first Map and I had a lot of fun creating it.

It's always fun to see how others solve you puzzles, so videos would be appreciated =)

The Map: http://steamcommunity.com/sharedfiles/f ... =143163162

I've only made two maps using Puzzle Maker, and one of them needed some Hammer tweaking in order to make the solution work as intended.

Hoops needed some angled blocks to funnel the Aperture Science Edgeless Safety Cubes onto their buttons, or they would bounce out pretty much every time and just wedge themselves in a corner, but is otherwise just a Puzzle Maker level featuring conversion gel, a laser, and a couple of faith plates.
On the Rebound is just fun with Faith Plates.

Both maps are pretty easy. It is possible to make Hoops unsolvable, but you kind of have to be trying to do so, and even then, there's an alternate way out of the level by that point, if you're patient enough to

Spoiler
Sorry, only logged-in users can see spoilers.
.

Hi!

I've just recently published my first two acts from my Elie series onto the workshop.

They were initially intended as portfolio maps that were part of a custom campaign, however I reworked them for the workshop and thought they would be worth sharing!

It is a singleplayer experience with a medium level difficulty, I'm not a fan of incredibly difficult levels as I prefer puzzles with more enjoyable mechanics.

Act 1: http://steamcommunity.com/sharedfiles/f ... =143991663
Act 2: http://steamcommunity.com/sharedfiles/f ... =143976048

Any feedback or thoughts are welcome, either here or on the workshop comments.

Cheers!

This is my first serious attempt at making a test chamber. There are two more in my workshop that I made at the PTI's release last year, but they were really just me messing around with the system.

The Gel Disposal Annex, however, is the result of actually thinking. My hope is that each of the 3 rooms is a little bit harder than the last, but not insurmountably so. Feedback is, of course, appreciated.

http://steamcommunity.com/sharedfiles/filedetails/?id=144743244

Easy and Fun map called "Moat."

Feedback Appreciated

[PTI] [COOP] Better Think Twice - Brainteaser
Steam: http://steamcommunity.com/sharedfiles/f ... =144140599

This is a brainteaser-map, which requires teamwork and thinking with portals.
You have to think twice.

Features:
- 2 medium-sized rooms
- teamwork required
- thinking with portals required
- you may have to think out of the box
- no ninja skills needed
- no extrem fast timing needed

Information:
- The estimated playtime on a blindrun is about 45 to 75 minutes.
- I have tested the map with 3 different players and all of them needed at least 45 minutes.

I would love to see some blindrun recordings on YouTube or via live stream!

Screenshots

Spoiler
Sorry, only logged-in users can see spoilers.

[back on TWP since 08. July 2017]
Steam: DrFauli
PreviousPage 50 of 61Next