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Hey people! For the longest time I've been looking for some forums dedicated to this kinds thing. Been a long-time user of the Portal 2 puzzle creator, and have done some strange things with it (I.E. attempting to combine Super Mario gameplay with Portal elements [one long room 1x block wide], and that didn't work well lol)

Here is my latest, and I'm aware I need to move things sinbce I read "how to make Portal puzzles" elsewhere on these forums.

http://steamcommunity.com/sharedfiles/f ... =263044866

Will update shortly, but would love some criticism from here too.

Hello there,

[Edit] New version of my coop map, more time to think, more readibility, shortcuts, less weird angles, still hard! Comments and critics are welcome!

http://steamcommunity.com/sharedfiles/f ... =279922914

Talisac

What's up !
Just built my new laser puzzle, go check it out !
Difficulty : Medium
http://steamcommunity.com/sharedfiles/f ... =285857298

My maps : 1

I have too many maps, and only "released" two of them, so here's a sampling I guess?

Back to basics. Inspired by the No Elements series, but it uses a lift, so it doesn't count. Heh.

Also a little proof of concept. A little tricky and really strange. Just made it last night.

Okay last one. This one's a rather ordinary fizzler network style puzzle, but it's for coop and it's really crazy. Here it is. I should get rid of one of the laser catchers, no points for finding out which one :P

Image

Hello TWP! I'm slowly falling in love with making maps for Portal 2 - although I'm very very new. You guys seem like a great place to get some solid feedback. So, here's my latest little project (http://steamcommunity.com/sharedfiles/f ... =292360726). It's a little bit on the easy side mainly because I'm still becoming familiar with this game. Thanks in advance!

Logic

Made in hammer.

http://steamcommunity.com/sharedfiles/f ... =287575246

I get some help fixing some bugs on the map, also it's really small and it's the first one I put some really effort on it. I will try to make more maps soon.

Name: Lift
Mode: Singleplayer
Tool: puzzle maker, PeTI
Features: cube, buttons, tractor beam, fizzlers, goo, faith plate

http://steamcommunity.com/sharedfiles/filedetails/?id=293712297

Hi, I just joined in the hopes that this community might be more about actually playing and creating portal 2 levels than about trolling and popularity contests (steam workshop).

I have just released my third Portal 2 level and would appreciate people trying it and leaving feedback.

Name:My buddy and me
Mode:Single player
Tools:PTI and bee2 mod with logic gate use.
DIfficulty:Probably medium.
About:My third submission of a portal level. This one is of the more traditional style, where the puzzles are contained in separate chambers. There are four chambers. Only catch is, for most of the level you only have a single companion cube, so you have to figure out how to get it from chamber to chamber.

I rather think I did a pretty good job on this one. As always, there are checkpoints between each chamber. If you should happen to destroy the companion cube, and don't want to go all the way back to the beginning for it, just die, and you will start at the last checkpoint.

http://steamcommunity.com/sharedfiles/f ... =302995509

I hope to get feedback, not just unexplained positive or negative ratings (steam workshop).

"Simple, yet confusing" - that's my Portal memo.
This map was made on behalf of testing when converting PeTI to hammer map and it turned out okey.

Name: Step out
Mode: Singleplayer
Difficulty: Easy/Medium

http://steamcommunity.com/sharedfiles/f ... =407697400
Enjoy

Hello all!

I recently made an Old Aperture style map that employs the use of repulsion and propulsion gel. Prepare to recycle many parts of the map.

You can find it here: http://steamcommunity.com/sharedfiles/f ... =467846609

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