Please or Register to create posts and topics.

Prefab Help.

Page 1 of 2Next

I just downloaded the big prefab list, (done by that Mexican-username person) and the energy sphere lancher won't lanch anything! Do it have to set a new output or something?

That Mexican user? Aside prefabs, I normally don't use them, and in the long run, you should learn how to map, and make those first, before using a prefab. You can always make one, then turn what you made into a prefab, for your own assurance.

Currently working on Darksiders 3.

Even if I do make my own, it's the same programing. There's no code/output for any energy ball spawn.

And by Mexican user, I meant Adlez or whatever. I couldn't remember his name.

Aldez.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Oh. I still need that answer, though.

Answer:
Don't use prefabs. Learn to make stuff from scratch and you'll be a better mapper.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

My advice is to take the prefabs, delete all the logic entities and all the inputs/outputs. This allows you to have a clean base in which you'll just need to link together. So the visuals will look alike, but you will know how it works in the background perfectly yourself because you made all the logic.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

"That mexican user"
:wut:
I had no idea that it sounded mexican until years after I made up that nickname.

As usual when I get questions about my prefab pack, I have to ask if you have read the documentation?

APP Documentation wrote:
Entity: point_energy_ball_launcher
Name of entity: launcher#_launcher
How to activate:
If you rotate the prefab, set the Pitch Yaw Roll (Y Z X) keyvalue to the direction you want the ball to be launched. A LaunchBall input will launch the ball. If you want balls to be launched regularily, use a logic_timer entity. The Ball Lifetime keyvalue is the time in seconds the ball will exist after it has been launched. The Min life after portal transistion keyvalue is the minimum time in seconds the ball will exist after it has gone through the portals.

EDIT:
You should have some basic knowledge of Hammer and the input/ouput system before you use prefabs. The purpose of these prefabs is to speed up the mapping for mappers who at least know a little about how they work. Don't expect them to work as you want by just inserting them into your map. To make them as versatile as possible, I have made many of them dependent on other entities you have to make yourself. To get some experience, read the documentation and try to replicate the prefabs.

BTW, a new version will be availible soon. The current one has some flaws, both the prefabs and the documentation.

The I/O system is very, very important. All logic systems, all interactivity in Source maps is made by Input/Output systems. If you don't understand I/O, you can forget ever making maps for Portal. It's very important you learn to work with it.

Image

"Duct Tape is the answer."

Ok, I got the pellet launcher to work. But the nodraw things for the doors are leaving shadows! Can anyone help me with this?

EDIT: Fixed that.

Page 1 of 2Next