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Problem With Custom Model (Solved)

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Good to know it's already solved.

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josepezdj wrote:
Good to know it's already solved.

Even if: Your decompiler would had crashed every time since half of the files were missing :D

Skotty wrote:
Even if: Your decompiler would had crashed every time since half of the files were missing :D

I would have first changed the same file you changed to elevatordoor.dx90.vtx and would use your fixed decompiler :D I still remember your lessons :p

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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I am soo happy this is working now, this model looks sooo sweet with a projected texture when it opens :), the shadows move with the gate opening :)

Thanks soo much again :)

josepezdj wrote:
I would have first changed the same file you changed to elevatordoor.dx90.vtx and would use your fixed decompiler :D I still remember your lessons :p

Wrong!
My lesson was to change .dx90.vtx to .dx80.vtx. But his dx90.vtx didn't even exist! Ha!

Basically, someone made a few obvious mistakes because of mistakes caused by a mistake and I don't care who it was. It's solved already. You don't need to decrypt anything either.

Skotty wrote:
Wrong!
My lesson was to change .dx90.vtx to .dx80.vtx. But his dx90.vtx didn't even exist! Ha!

Hahaha... shit! you're right Erik! >.< I meant to change the only .vtx file there was to dx80.vtx :D And I didn't even state that I will achieve it, I was only saying I would try. If you say I would have failed anyways, I believe your word. :thumbup:

For those interested, who want to play with decompiling-recompiling models, this is the post by Skotty.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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