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Problem with Doors

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pestchamber wrote:
You could download Ald?z' prefabs. There's alot of premade portal stuff there. Including doors, buttons, High-energy pellet launchers and much much more! Call now and we'll also throw in - Valve Hammer editor - The fan edition! Just call the number on your screen

222-The-Cake-Is-A-Lie-9001

If you do this, try to make everything at least once of twice before using the prefabs. You won't learn much if you just prefab everything.

Enrichment Center 4XE3 Progress:
Planned:15(+/-)
Drawn up: 9/15
Maps Done: 2/15
Stormrain wrote:
If you do this, try to make everything at least once of twice before using the prefabs. You won't learn much if you just prefab everything.

Yeah.

Mek wrote:
Paint your func_door brushes with the nodraw texture and align them to block the space of the door.
I made that mistake in my map too, however, found out 6 months after releasing :?

O hey I remember that!

I'm gonna have to start trolling both of these forums, because I like some of the people here.

Chamber 74: Speed Run, Least Portals
Affinity: Least Portals

OK, problem not solved. So the same door that did not let portals pass before does now. The only thing I changed was I rotated the door and changed the movement directions of the func_doors to match, but now it doesn't work. Any ideas about how the movement direction of the func_doors affects the solidity of the door?

Nevermind, I fixed my own problem. Apparently the angle property of the func_door entity affects whether or not it repels portals. Who knew?

Please lock this thread before I noob something else up. =P

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