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Problem with texture

Hi everybody, I have a problem with the hammer editor and I was wondering if you all could help me out with it.
here is a screenshot describing my problem:

[img]http://img89.imageshack.us/img89/8237/ps010003xa8.jpg[/img]

As you can see there are two black bars on each side of the cube containing the portal gun.
the situation here is: when you press a button the box containing the portal gun comes down
from the ceiling (on the pic it's already down). now before the box comes down the texture
appears normally but when it's down the textures turns black. It's really disturbing so any
help will be appreciated :)

thanks

-Dima

I had the same problem with one face on door_rotating and was unable to fix it. Maybe someone else knows the solution :?

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

You see, when the cube containing the portal gun spawns, it's faces are against walls and therefore not recieving any light. Try having the cube spawn in in it's final position and teleporting it to it's initial position when the map loads.

but how to teleporting it? :?

What is the box, a func_door? If so, set it's properties so that it starts in the closed position (down), and then use a logic_auto to send it to the open position (up) when the map loads.

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msleeper wrote:
What is the box, a func_door? If so, set it's properties so that it starts in the closed position (down), and then use a logic_auto to send it to the open position (up) when the map loads.

This is what I did with my func_door_rotating too but unfortunately it didn't help. :shock:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.