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Problems With env_sprites

Hello, sorry I have not been on. I was fooling around in Hammer for Half-Life 2. Anyway I got back into portal mapping and I wanted to make a sprite appear when a box pass/touched the trigger. However, as I followed the tutorials in the Valve Wiki and TWP Wiki, I can't get it to show. In console I get:

Quote:
Precache of sprites/physring1 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/physring1

And in my trigger I have:

Code: Select all
OnTrigger -> Sprite1 -> ShowSprite
OnTrigger -> Sprite2 -> ShowSprite

So, what am I doing wrong?

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put .spr after the sprite name

hence the "no extension specified" part

if spr doesnt work, try .vmt

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Thanks, I would never thought of that what it ment.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.