Quote from
reepblue on June 19, 2008, 3:53 pm
Hello, sorry I have not been on. I was fooling around in Hammer for Half-Life 2. Anyway I got back into portal mapping and I wanted to make a sprite appear when a box pass/touched the trigger. However, as I followed the tutorials in the Valve Wiki and TWP Wiki, I can't get it to show. In console I get:
Quote:
Precache of sprites/physring1 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/physring1
And in my trigger I have:
- Code: Select all
OnTrigger -> Sprite1 -> ShowSprite
OnTrigger -> Sprite2 -> ShowSprite
So, what am I doing wrong?
Hello, sorry I have not been on. I was fooling around in Hammer for Half-Life 2. Anyway I got back into portal mapping and I wanted to make a sprite appear when a box pass/touched the trigger. However, as I followed the tutorials in the Valve Wiki and TWP Wiki, I can't get it to show. In console I get:
Quote:
Precache of sprites/physring1 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/physring1
And in my trigger I have:
- Code: Select all
OnTrigger -> Sprite1 -> ShowSprite
OnTrigger -> Sprite2 -> ShowSprite
So, what am I doing wrong?