Problems With env_sprites

Posted Jun 19, 2008
Hello, sorry I have not been on. I was fooling around in Hammer for Half-Life 2. Anyway I got back into portal mapping and I wanted to make a sprite appear when a box pass/touched the trigger. However, as I followed the tutorials in the Valve Wiki and TWP Wiki, I can't get it to show. In console I get:

Quote:
Precache of sprites/physring1 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/physring1

And in my trigger I have:

OnTrigger -> Sprite1 -> ShowSprite
OnTrigger -> Sprite2 -> ShowSprite

So, what am I doing wrong?

Advertisement
Registered users don’t see ads! Register now!
Posted Jun 19, 2008
Replied 1 minutes later
put .spr after the sprite name

hence the "no extension specified" part

if spr doesnt work, try .vmt

Posted Jun 19, 2008
Replied 13 minutes later
Thanks, I would never thought of that what it ment.