Project Malcom
Quote from Doomsday192 on May 31, 2008, 2:48 pmRicotez wrote:Fine. DO click them. Pick them up and rub your face all over them.*rubs his face on the pics*
*rubs his face on the pics*
Quote from Ricotez on June 1, 2008, 7:25 amHurricaaane wrote:http://www.hurricaaanes.info/ai/logicsensemelo.wavI just wanted to try.
Wow...
That's fantastic! If you can make it sound more male-like, it would be perfect for MALCom!
Hey, what would you say if I recorded a few more lines of my voice and you edit them?
Concerning the pics, I know they're not very great. I've been trying thousands of styles and setups for the Airboat-maps, and I've only recently found something I liked and really started mapping. Expect more, better pics soon.
I just wanted to try.
Wow...
That's fantastic! If you can make it sound more male-like, it would be perfect for MALCom!
Hey, what would you say if I recorded a few more lines of my voice and you edit them?
Concerning the pics, I know they're not very great. I've been trying thousands of styles and setups for the Airboat-maps, and I've only recently found something I liked and really started mapping. Expect more, better pics soon.
"Duct Tape is the answer."
Quote from Ricotez on August 11, 2008, 3:53 pmIt has been ages... and no-one has heard anything about MALCom or the Airboat...
Well, that's gonna change.
http://img528.imageshack.us/img528/4940/ricotezportalmap020007rp0.jpg
http://img393.imageshack.us/img393/1120/ricotezportalmap020011fe3.jpg
http://img524.imageshack.us/img524/6154/ricotezportalmap020008yr5.jpg
http://img508.imageshack.us/img508/1626/ricotezportalmap020005ju5.jpgYou've had what it took to handle the Portal Gun. But can you handle the Airboat?
Still WIP, but it won't be long anymore...
It has been ages... and no-one has heard anything about MALCom or the Airboat...
Well, that's gonna change.
http://img528.imageshack.us/img528/4940/ricotezportalmap020007rp0.jpg
http://img393.imageshack.us/img393/1120/ricotezportalmap020011fe3.jpg
http://img524.imageshack.us/img524/6154/ricotezportalmap020008yr5.jpg
http://img508.imageshack.us/img508/1626/ricotezportalmap020005ju5.jpg
You've had what it took to handle the Portal Gun. But can you handle the Airboat?
Still WIP, but it won't be long anymore...
"Duct Tape is the answer."
Quote from rellikpd on August 11, 2008, 4:40 pmRicotez wrote:http://img393.imageshack.us/img393/1120/ricotezportalmap020011fe3.jpgwow dude, looking good.
Ricotez wrote:http://img524.imageshack.us/img524/6154/ricotezportalmap020008yr5.jpgwo dude, F-YOU!
lol
wow dude, looking good.
wo dude, F-YOU!
lol
Quote from Portalboat on October 15, 2008, 11:28 pmNot to make this sound bad or anything, but you HAVE taken into account that skyboxes can't be seen though Portals, right?
Not to make this sound bad or anything, but you HAVE taken into account that skyboxes can't be seen though Portals, right?
Quote from Ricotez on October 18, 2008, 7:57 amGod, I haven't been working on this for weeks...
I have been experimenting with... other things. Same context, other enviroments.
Don't be affraid, I will finish it, and it's almost finished. The biggest problem are MALCom's vocals, since I don't have a proper sound editing program.Another thing you don't need to be affraid of: portals and Airboat will not be mixed, or only on a few very special occasions. It's the reason why nearly the entire outside of the facility is made of metal. So far I've only been using fixed portals, and they didn't give me problems.
Also, the map doesn't have 3D-skyboxes. First of all I've never created them so I don't really know how to do that, and second the fog removes the need of seeing far distance. Third I don't want the player to know how big the facility is... because that's something I havent completely figured out yet as well.
Really, in this state the actual storyline could go any way. I'll wrap up the first test in the near or far future, and see what it goes like from there.
God, I haven't been working on this for weeks...
I have been experimenting with... other things. Same context, other enviroments.
Don't be affraid, I will finish it, and it's almost finished. The biggest problem are MALCom's vocals, since I don't have a proper sound editing program.
Another thing you don't need to be affraid of: portals and Airboat will not be mixed, or only on a few very special occasions. It's the reason why nearly the entire outside of the facility is made of metal. So far I've only been using fixed portals, and they didn't give me problems.
Also, the map doesn't have 3D-skyboxes. First of all I've never created them so I don't really know how to do that, and second the fog removes the need of seeing far distance. Third I don't want the player to know how big the facility is... because that's something I havent completely figured out yet as well.
Really, in this state the actual storyline could go any way. I'll wrap up the first test in the near or far future, and see what it goes like from there.
"Duct Tape is the answer."
Quote from Ricotez on March 20, 2010, 2:34 pmSo after ages of doing nothing at all about Project Malcom, I recently started working on it again, but with a few changes:
1. Project Malcom is now set at around the same time period as Portal 2 (has not been finalized, but will probably be a bit earlier).
2. Project Malcom still takes place in the Aperture Science Aquatic Testing Range; however, this is now simply a secondary facility located in or near the Enrichment Center (has not been finalized yet).
3. There will be no airboat... For now. I want these maps to be playable for as many people as possible, and I'm afraid the airboat might lock out anyone who hasn't got Half-Life 2. I will have to do some experiments with this and figure out what is the best way to go.As of now I'm focussing on puzzles where you do not have the Portal Gun; instead, you have to manipulate your environment (which will include auto-generated portals) to get to the other side of the test chambers. Logical thinking is the main focus; this means that puzzles like the nine signs and buttons you saw in one of the previous screenshots will be featured freqently, next to the more regular puzzles with orbs, buttons, androids, and slightly more exotic puzzles with elements that have been seen before in custom maps but are not native to the original game (think forcefields with special properties).
I'm trying to give the chambers a look that's slightly different from the original Portal; however, I am not going to try to mimic the look of the Portal 2 screenshots. It will be mostly Portal styled, with a few... Twists.
So after ages of doing nothing at all about Project Malcom, I recently started working on it again, but with a few changes:
1. Project Malcom is now set at around the same time period as Portal 2 (has not been finalized, but will probably be a bit earlier).
2. Project Malcom still takes place in the Aperture Science Aquatic Testing Range; however, this is now simply a secondary facility located in or near the Enrichment Center (has not been finalized yet).
3. There will be no airboat... For now. I want these maps to be playable for as many people as possible, and I'm afraid the airboat might lock out anyone who hasn't got Half-Life 2. I will have to do some experiments with this and figure out what is the best way to go.
As of now I'm focussing on puzzles where you do not have the Portal Gun; instead, you have to manipulate your environment (which will include auto-generated portals) to get to the other side of the test chambers. Logical thinking is the main focus; this means that puzzles like the nine signs and buttons you saw in one of the previous screenshots will be featured freqently, next to the more regular puzzles with orbs, buttons, androids, and slightly more exotic puzzles with elements that have been seen before in custom maps but are not native to the original game (think forcefields with special properties).
I'm trying to give the chambers a look that's slightly different from the original Portal; however, I am not going to try to mimic the look of the Portal 2 screenshots. It will be mostly Portal styled, with a few... Twists.
"Duct Tape is the answer."
Quote from King Of Sandvich on December 16, 2010, 1:50 amJust a quick note. The airboat is in the "Source Models" GCF, which is included with and can be loaded by any Source game (to my knowledge). In fact, the only things that would require HL2 itself to be loaded are the maps and scenes. Everything else from HL2 should be included with Portal whether or not it is actually installed.
Just a quick note. The airboat is in the "Source Models" GCF, which is included with and can be loaded by any Source game (to my knowledge). In fact, the only things that would require HL2 itself to be loaded are the maps and scenes. Everything else from HL2 should be included with Portal whether or not it is actually installed.
Quote from msleeper on December 16, 2010, 2:08 amYou realize you are posting in a thread from 2008, and the last reply is from 9 months ago? Do it again and you'll get a board warning.
You realize you are posting in a thread from 2008, and the last reply is from 9 months ago? Do it again and you'll get a board warning.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.