Project Thaumaos: now on Greenlight!
Quote from CitadelCore on October 10, 2015, 11:30 pmProject Thaumaos is a brand new mod involving the progress of a male test subject through the dilipitated test shafts of 80s Aperture.
You will meet new characters, with new voice lines. You'll explore areas of Aperture even deeper than the salt mines. You'll find out how Aperture makes their gels, and how Aperture makes their power. But we're not going to spoil anything else, you're going to have to lay it to find out!
Including over 4 hours of gameplay, puzzles, and discovery, and with over 20 maps and custom models, this mod won't let you down!
Great news: this mod will be free to play for owners of Portal 2!
Greenlight Vote link: http://steamcommunity.com/sharedfiles/f ... =532628147
Steam Group link: http://steamcommunity.com/groups/thaumaos
Make sure you vote and give your opinion!
This mod is sponsored by codyblue234, my awesome friend who paid for the Greenlight fee! Give him a big hand!
Project Thaumaos is a brand new mod involving the progress of a male test subject through the dilipitated test shafts of 80s Aperture.
You will meet new characters, with new voice lines. You'll explore areas of Aperture even deeper than the salt mines. You'll find out how Aperture makes their gels, and how Aperture makes their power. But we're not going to spoil anything else, you're going to have to lay it to find out!
Including over 4 hours of gameplay, puzzles, and discovery, and with over 20 maps and custom models, this mod won't let you down!
Great news: this mod will be free to play for owners of Portal 2!
Greenlight Vote link: http://steamcommunity.com/sharedfiles/f ... =532628147
Steam Group link: http://steamcommunity.com/groups/thaumaos
Make sure you vote and give your opinion!
This mod is sponsored by codyblue234, my awesome friend who paid for the Greenlight fee! Give him a big hand!
Quote from CamBen on October 11, 2015, 1:34 amDeleting my comments on the mod page because you don't like what I have to say is a bit immature don't you think?
Deleting my comments on the mod page because you don't like what I have to say is a bit immature don't you think?
Aperture Science: We do our science asbestos we can!
Quote from Sejievan on October 11, 2015, 10:50 amWell, it's good 2 see more Portal 2 mods for sure.. but i think. that it does need a little bit more work to lvl up the details don't you think? i mean. well.. it looks like workshop stuff =|.
Well, it's good 2 see more Portal 2 mods for sure.. but i think. that it does need a little bit more work to lvl up the details don't you think? i mean. well.. it looks like workshop stuff =|.
Quote from DaMaGepy on October 11, 2015, 7:41 pmI agree... misaligned textures on floor surfaces and other places, illogical ojects, for example catwalk comes out from the side of a big pipe and goes into the wall... maybe looks cool and average, but not realistic so it has a weird feeling, if the video is about a real map, it needs a lot polishing/detailing... I like the rotating red lights tho
I agree... misaligned textures on floor surfaces and other places, illogical ojects, for example catwalk comes out from the side of a big pipe and goes into the wall... maybe looks cool and average, but not realistic so it has a weird feeling, if the video is about a real map, it needs a lot polishing/detailing... I like the rotating red lights tho
Quote from splatt on October 12, 2015, 12:39 pmGood effort, but lacks any quality whatsoever. It looks like this your first map; unaligned textures, strangely placed props, bad lighting, and the outside vault area is just a huge empty box without any displacements. The music and sound effects are also kinda forced. They just pop in and play from the silence that was. Please learn more about level design and practice before deciding to make a mod.
Good effort, but lacks any quality whatsoever. It looks like this your first map; unaligned textures, strangely placed props, bad lighting, and the outside vault area is just a huge empty box without any displacements. The music and sound effects are also kinda forced. They just pop in and play from the silence that was. Please learn more about level design and practice before deciding to make a mod.