prop_static not showing up in game
Quote from Ralph on October 19, 2007, 8:39 amFor some reason some of my prop_statics are not appearing in game, so far this has happened to the chair, elevator body and elevator wall surround. prop_statics with other models work fine, just not these ones. They all show up fine in hammer. Any ideas?
For some reason some of my prop_statics are not appearing in game, so far this has happened to the chair, elevator body and elevator wall surround. prop_statics with other models work fine, just not these ones. They all show up fine in hammer. Any ideas?
Quote from youme on October 19, 2007, 8:40 amThose models are dynamic/physics models
all but the chair should be prop_dynamic
and the chair should be prop_physics
Those models are dynamic/physics models
all but the chair should be prop_dynamic
and the chair should be prop_physics
Quote from Mapster on October 19, 2007, 8:44 amWhen you are browsing through the model list, click on the info tab and it usually tells you what the model is supported by, such as static or physics.
The chair says that it supports static but that didn't work for me
When you are browsing through the model list, click on the info tab and it usually tells you what the model is supported by, such as static or physics.
The chair says that it supports static but that didn't work for me
Quote from Ralph on October 19, 2007, 9:28 amCheers, I shall try that.
I knew about prop_dynamic/physics, but assumed that everything would support static if you just want it to sit there and look pretty.
Cheers, I shall try that.
I knew about prop_dynamic/physics, but assumed that everything would support static if you just want it to sit there and look pretty.
Quote from espen180 on October 19, 2007, 10:04 amHave you tried using prop_dynamic_override? It bypasses the static/dynamic/physics restrictions.
Have you tried using prop_dynamic_override? It bypasses the static/dynamic/physics restrictions.
Quote from Ralph on October 19, 2007, 1:26 pmThe lift sections had static ticked as well, but changing them to dynamic and the chairs to physics made it work.
The lift sections had static ticked as well, but changing them to dynamic and the chairs to physics made it work.
Quote from Shmitz on October 19, 2007, 2:01 pmI've had this problem with TF2 models a lot. I'd say maybe 90% of the models I tried that said they were static compatible didn't show up unless I made them dynamic. Portal's been a lot better about it, but I'm hoping it's something that resolves with official SDK support.
I've had this problem with TF2 models a lot. I'd say maybe 90% of the models I tried that said they were static compatible didn't show up unless I made them dynamic. Portal's been a lot better about it, but I'm hoping it's something that resolves with official SDK support.
Quote from Angel_Mapper on October 20, 2007, 7:42 pmyoume wrote:Those models are dynamic/physics modelsall but the chair should be prop_dynamic
and the chair should be prop_physicsAh, thanks for that. I was having the same problem.
all but the chair should be prop_dynamic
and the chair should be prop_physics
Ah, thanks for that. I was having the same problem.