Properly Lit Map?
Quote from ShawnStovall on March 1, 2008, 1:51 pmI am having some problems with properly lighting my maps for evenly lit environments. Here is an example of what I mean:(see attachment)
Any tutorials or advice would be greatly appreciated, thanks.
I am having some problems with properly lighting my maps for evenly lit environments. Here is an example of what I mean:(see attachment)
Any tutorials or advice would be greatly appreciated, thanks.
Quote from NocturnalGhost on March 1, 2008, 3:16 pmI could be wrong, but it looks like you may have a leak in your map. Check your compile log. Leaks can prevent rad from calculating bounced light, so the map ends up looking like your screenshot.
I could be wrong, but it looks like you may have a leak in your map. Check your compile log. Leaks can prevent rad from calculating bounced light, so the map ends up looking like your screenshot.
Quote from ShawnStovall on March 1, 2008, 3:51 pmAhh! Thank you, I think I found the leak! Now to fix it...
Ahh! Thank you, I think I found the leak! Now to fix it...
Quote from Duffers on March 1, 2008, 4:41 pmShawnStovall wrote:Ahh! Thank you, I think I found the leak! Now to fix it...Instead of looking for it by co-ordinates open up the .lin (I believe that's what it is, it will show you visually where the leak is via a red line.
Instead of looking for it by co-ordinates open up the .lin (I believe that's what it is, it will show you visually where the leak is via a red line.
Quote from ShawnStovall on March 1, 2008, 5:15 pmI had an idea to what is was before so I knew right were it was at, thanks though! That should help in the future. Now, I have strip on top of a moving wall that moves down when a button is pressed. This strip has a floor texture applied to it, but when the wall moves the texture is completely black. How do I get a light to light the strip after it comes down and is even with the rest of the floor? Do I have to use a light_dynamic or is there another technique I can use? Thanks for all the help.
I fixed the leak, btw.
I had an idea to what is was before so I knew right were it was at, thanks though! That should help in the future. Now, I have strip on top of a moving wall that moves down when a button is pressed. This strip has a floor texture applied to it, but when the wall moves the texture is completely black. How do I get a light to light the strip after it comes down and is even with the rest of the floor? Do I have to use a light_dynamic or is there another technique I can use? Thanks for all the help.
I fixed the leak, btw.
Quote from Duffers on March 1, 2008, 5:23 pmShawnStovall wrote:I had an idea to what is was before so I knew right were it was at, thanks though! That should help in the future. Now, I have strip on top of a moving wall that moves down when a button is pressed. This strip has a floor texture applied to it, but when the wall moves the texture is completely black. How do I get a light to light the strip after it comes down and is even with the rest of the floor? Do I have to use a light_dynamic or is there another technique I can use? Thanks for all the help.I fixed the leak, btw.
Hmm... I had a similar problem with Rainbow Palace and the turret cages. What I did was have the func_door I was using start in the open position, and then had it close on map spawn. This should fix the problem.
I fixed the leak, btw.
Hmm... I had a similar problem with Rainbow Palace and the turret cages. What I did was have the func_door I was using start in the open position, and then had it close on map spawn. This should fix the problem.
Quote from ShawnStovall on March 1, 2008, 5:56 pmThanks, this is my first real map so I'm spending more time fixing then actually building! Thanks for all the help guys!
Thanks, this is my first real map so I'm spending more time fixing then actually building! Thanks for all the help guys!
Quote from ShawnStovall on March 1, 2008, 6:18 pmThat didn't work... but I think if I start the door moved down to the position it would be in if opened and then make another door and make my real door the child to the new, invisible, door and have the invisible door open(moving upward)hence making my real door move upward at the beginning of the level. Trying it now, will post back.
That didn't work... but I think if I start the door moved down to the position it would be in if opened and then make another door and make my real door the child to the new, invisible, door and have the invisible door open(moving upward)hence making my real door move upward at the beginning of the level. Trying it now, will post back.
Quote from ShawnStovall on March 1, 2008, 6:47 pmThat just made the wall side completely black... looks like the only option left is light_dynamic.
That just made the wall side completely black... looks like the only option left is light_dynamic.
Quote from ShawnStovall on March 1, 2008, 7:29 pmThat didn't work either, I'm just going to make the texture on the strip black and move the room back some.
That didn't work either, I'm just going to make the texture on the strip black and move the room back some.