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Prototype Pyramide LEvel2 Released

Hi! Im released my new "Mappack" Prototype Pyramide LEvel1 and 2! Also included a Challenge-Mode for LEvel2 ...

Screenshots look here

Download here or http://myaperturelabs.com/file.php?id=46

I?m mapping just for fun - I?d like to experience with the Hammer and Source SDK. And finaly there are two Maps in time.

Much Fun ... :D

Well, to start off:
They were two great maps. No, really great. I haven't enjoyed Portal so much in a long time. The big ammount of challenges you have to undergo before you get the portal gun really creates a big sense of satisfaction once you get the device, and all enviroments really had a great sense of atmosphere. Though I believe map 2 isn't yet completely finished; the AI was disabled thus leaving the androids defenseless, and I've encountered a few bugs in the final part, including the moving platforms (try 'use' on them and you see what I mean) and a part where one can get to an area one shouldn't come by placing a portal across a texture-door, and there you can see the nodraw, resulting in a hall-of-mirrors-effect. Still, the second map was great as well.

Great work!

Image

"Duct Tape is the answer."

Looks pretty good from the screens, yo have quite alot, and while the level is good, it has that sens of great feel, it ventures from the normal aperture labs design, and feels more custom, which not alot of people do too much now days, good work.

Currently working on Darksiders 3.
MrTwoVideoCards wrote:
Looks pretty good from the screens, yo have quite alot, and while the level is good, it has that sens of great feel, it ventures from the normal aperture labs design, and feels more custom, which not alot of people do too much now days, good work.

agreed, plus its basically just one epicly huge room. which lots of diversions... which is different. and oddly enough doesn't have ALOT of slowdown (which is against the way we are trained to map)

do NOT click this

Very true, particles really Slow down the map, but whats awesome is not when I see mappers make great maps, but when they take the time and effort to waste hours on optimizing it.

Currently working on Darksiders 3.

Hehe, and if there will ever be a school for Hammer, "Map Optimization" is gonna be one of the subjects. It's a sience on its own.

Image

"Duct Tape is the answer."

awesome <3

Sorry for my bad english.
I'm austrian :)

thx for your comments - and right! - Level2 needs a little more time to the final-version :)

The BTS style of these maps looked really unique and as MrTwoVideoCards said it's very refreshing to see a more custom looking level with great attention to detail and new gameplay elements.

The

Spoiler
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was a great change to the all too common small restricted testchamber room seen in a lot of custom maps. It was great fun to play.

As a fellow mapper playing maps like this reminds me just what Hammer can do in the right hands and has inspired me to continue making my Portal map. Great work!