[PTI] Bleached
Quote from cyhborg on June 16, 2014, 9:13 amA map inspired by TuRboz's entry for the recent P2LC competition. Let me know of any unintended solutions.
A map inspired by TuRboz's entry for the recent P2LC competition. Let me know of any unintended solutions.
Quote from Brumi on June 16, 2014, 2:51 pmYou were brave to make the whole chamber portalable
I may have found an unintended solution as I didn't use the funnel reverser button.
[spoiler]The only annoyance I found was at the beginning, when I had to shoot two portals quickly after each other to redirect the laser, it was a bit hard to remember where exactly to shoot the second one. Putting some features on the wall (e.g. a light strip) may help.[/spoiler]
Nice map by the way
EDIT: uploaded the attachment on 2nd try
You were brave to make the whole chamber portalable
I may have found an unintended solution as I didn't use the funnel reverser button.
Nice map by the way
EDIT: uploaded the attachment on 2nd try
Quote from cyhborg on June 16, 2014, 11:47 pmThanks for playing. I've updated the map to prevent the unintended solution and I've incorporated your suggestion.
Thanks for playing. I've updated the map to prevent the unintended solution and I've incorporated your suggestion.
Quote from toncica on June 26, 2014, 6:45 amWhat a brain stretcher. Is this it?
https://dl.dropboxusercontent.com/u/161 ... oncica.dem[spoiler]The last set of portals took some trial and error, so I wasn't particularly happy with it at first since I had to quick load a lot. It seemed like you wanted to prevent a solution from that spot. The more I think about it the more likely the solution looks to me, although the vast distance of the portal leaves a strange feeling. If that is indeed the intended solution, then I wonder if shrinking the chamber would be acceptable. I know you people at 'Cyhborg Factories' are very generous when it comes to size, you want your chambers to be HIGH and BIG. But I felt like the sheer size of this all-white chamber slowed down my thought process.
-edit: Hm, maybe that's not the solution after all. The light strips opposite the catcher to open the exit would be a deception. Doesn't look like a thing you would do.[/spoiler]
What a brain stretcher. Is this it?
https://dl.dropboxusercontent.com/u/161 ... oncica.dem
Quote from cyhborg on June 26, 2014, 10:48 amI tend to make chambers large because I like building things in units of 3s or 5s. Sorry for my OCD. It's not intended, so this will take a while to correct.
[spoiler]The light strips opposite the catcher ARE a deception. Actually I added them there since the other catchers had them (my OCD strikes again), and I thought it would have an added function of being a red herring.[/spoiler]
I tend to make chambers large because I like building things in units of 3s or 5s. Sorry for my OCD. It's not intended, so this will take a while to correct.
Quote from toncica on June 26, 2014, 12:31 pmSecond attempt, looks better now.
Second attempt, looks better now.
https://dl.dropboxusercontent.com/u/161 ... ncica2.dem