Quote from
josepezdj on June 6, 2012, 7:13 pm
Hey Chander!
Well, I made it right the same as I did in the very first version you released. As usual, I loved your personal style and simmetry of things Even though made with the PTI level editor, your essence is there! It is always a good moment to enjoy one of your masterpieces!
One thing though: something is wrong with the exit door dude, check out into that because it doesn't open... At first I really thought that was one of your tricks , but couldn't do anything at all in the final corridor between doors so I noclipped to see if that last door was the exit. It was because there was a portal_linked_door and that's how the PTI build the maps, connecting the elevator instances with the core map by means of world portals. So I repeat the latest part again to reach the exit door and see if the bug was random, but nope, it was still there... Something is wrong. Just so you know!
Anyway, the puzzle keeps being impressive!
Watch the video and see what I mean:
E7G4oux07Tg
Hey Chander!
Well, I made it right the same as I did in the very first version you released. As usual, I loved your personal style and simmetry of things Even though made with the PTI level editor, your essence is there! It is always a good moment to enjoy one of your masterpieces!
One thing though: something is wrong with the exit door dude, check out into that because it doesn't open... At first I really thought that was one of your tricks , but couldn't do anything at all in the final corridor between doors so I noclipped to see if that last door was the exit. It was because there was a portal_linked_door and that's how the PTI build the maps, connecting the elevator instances with the core map by means of world portals. So I repeat the latest part again to reach the exit door and see if the bug was random, but nope, it was still there... Something is wrong. Just so you know!
Anyway, the puzzle keeps being impressive!
Watch the video and see what I mean:
E7G4oux07Tg