[PTI] High-Tech Aerial Faith Plates
Quote from PointlessBullet on May 11, 2014, 2:13 pmThis is my first map that I made in de PTI. It contains Toggleable Aerial Faith Plates, and more stuff like that. The difficulty is easy/medium for the average players.
This level is made using mods for the PTI, like BEEMOD, BEE2MOD, HMWMOD, FGEMOD and many more.
If you found any flaws or bugs in this map, please let me know and send me feedback, so I can know if I'm doing the right job, or if I should change my (way of making) maps.
This is my first map that I made in de PTI. It contains Toggleable Aerial Faith Plates, and more stuff like that. The difficulty is easy/medium for the average players.
This level is made using mods for the PTI, like BEEMOD, BEE2MOD, HMWMOD, FGEMOD and many more.
If you found any flaws or bugs in this map, please let me know and send me feedback, so I can know if I'm doing the right job, or if I should change my (way of making) maps.
Quote from RogerL on May 11, 2014, 3:34 pmI think your map is broken. At the exit to the first room, there are three buttons, none of which are labeled and none of which seem to do anything, in any combination. Also, if you press "interact" on the door, the funnel turns off, but the door doesn't open. I wasn't able to continue.
I think your map is broken. At the exit to the first room, there are three buttons, none of which are labeled and none of which seem to do anything, in any combination. Also, if you press "interact" on the door, the funnel turns off, but the door doesn't open. I wasn't able to continue.
Quote from quatrus on May 12, 2014, 2:31 pmRogerL wrote:I think your map is broken. At the exit to the first room, there are three buttons, none of which are labeled and none of which seem to do anything, in any combination. Also, if you press "interact" on the door, the funnel turns off, but the door doesn't open. I wasn't able to continue.Similar comment - the last cube button doesn't seem to do anything when the cube is placed on it, the pedestal button near the wall cube receptacle doesn't seem to do anything either, but it does turn off the orange funnel - I presume there is a switch to a blue funnel intended? a little more work needed....
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Yaaa...it all worked now - nicely done. First part was relatively easy [spoiler]kind of surprised that the door to ch 2 stayed open - would have been neat to have to go back and get first cube...[/spoiler]. Second chamber(s) had a neat laser puzzle...I'm not a big fan of complex lasers so this was about right... thanks for creating...
Similar comment - the last cube button doesn't seem to do anything when the cube is placed on it, the pedestal button near the wall cube receptacle doesn't seem to do anything either, but it does turn off the orange funnel - I presume there is a switch to a blue funnel intended? a little more work needed....
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Yaaa...it all worked now - nicely done. First part was relatively easy
Quote from PointlessBullet on May 14, 2014, 3:14 pmWow. I'm feeling stupid right now. You guys are totally right. I completly forgot about that part, but I fixed it and i think that this level isn't broken anymore. I got rid of the pedestral button (which didn't do anyting???) and I placed the cube button on the floor so you can continue. As I said I'm new here so please bear with me..., this was my first test with the mods...
Wow. I'm feeling stupid right now. You guys are totally right. I completly forgot about that part, but I fixed it and i think that this level isn't broken anymore. I got rid of the pedestral button (which didn't do anyting???) and I placed the cube button on the floor so you can continue. As I said I'm new here so please bear with me..., this was my first test with the mods...