[PTI] How to use Beemod 2's Intelligence Incinerator?
Quote from Lady_Vinyl on December 3, 2014, 3:22 pmJust a quick question, because Google didn't help me well with this problem.
I know if I connect an output to it I can activate (open) it. But when I try to give an output from the Intelligence Incinerator for example to a cube shaft to drop a cube, it doesn't work.
I know that the options are weighted = weighted cube, cube = companion cube and sphere = edgeless safety cube. But it doesn't activate the cube shaft when I put a weighted cube in it even though I set it on "weighted". The other options don't work how they should either.
Did I something wrong? Pedestal Button connected with the Incinerator which is connected to a cube shaft
Pedestal Button (activate) -> Intelligence Incinerator (opens, I put right cube in it) -> doesn't drop cube from shaft
Just a quick question, because Google didn't help me well with this problem.
I know if I connect an output to it I can activate (open) it. But when I try to give an output from the Intelligence Incinerator for example to a cube shaft to drop a cube, it doesn't work.
I know that the options are weighted = weighted cube, cube = companion cube and sphere = edgeless safety cube. But it doesn't activate the cube shaft when I put a weighted cube in it even though I set it on "weighted". The other options don't work how they should either.
Did I something wrong? Pedestal Button connected with the Incinerator which is connected to a cube shaft
Pedestal Button (activate) -> Intelligence Incinerator (opens, I put right cube in it) -> doesn't drop cube from shaft
Quote from Gemarakup on December 3, 2014, 3:37 pmBEE2 has many bugs like this because the functions of objects are really confusing. I don't think there's a solution to this unless someone decides to fix it for now, but BenVlodgy obviously dropped his support from BEE2.
BEE2 has many bugs like this because the functions of objects are really confusing. I don't think there's a solution to this unless someone decides to fix it for now, but BenVlodgy obviously dropped his support from BEE2.
Quote from Luke18033 on May 19, 2017, 8:12 pmThis will be fixed in BEE2.4 when the incinerator is reimplemented.
This will be fixed in BEE2.4 when the incinerator is reimplemented.