[PTI] HypoChromatik
Quote from josepezdj on May 31, 2014, 4:05 amThis is a map I've made for the 20th bi-weekly competition at the [url=http://steamcommunity.com/groups/P2LC]P2LC steam group[/url].
Rules are: make a map entirely white, portalable. Max no. of items 15, max light strips 20.
Enjoy! And please post or record the possible unintended solutions you may find!
This is a map I've made for the 20th bi-weekly competition at the [url=http://steamcommunity.com/groups/P2LC]P2LC steam group[/url].
Rules are: make a map entirely white, portalable. Max no. of items 15, max light strips 20.
Enjoy! And please post or record the possible unintended solutions you may find!
Quote from toncica on May 31, 2014, 11:58 amIf it was created in PTI and later edited with Hammer then it's in the correct section.
Will you continue to prevent unintended solutions? What RektorRocks did could be easily fixed imo, you left that untouched in the latest update though.
I don't know what to do with the light bridge but I see another way to get to the exit just by momentum.
If it was created in PTI and later edited with Hammer then it's in the correct section.
Will you continue to prevent unintended solutions? What RektorRocks did could be easily fixed imo, you left that untouched in the latest update though.
I don't know what to do with the light bridge but I see another way to get to the exit just by momentum.
Quote from greykarel on May 31, 2014, 6:28 pmNice and easy puzzle (ofc if my solution is any close to intended)
And I think you remember about that "corner climb" technic that can brake most of "white" maps.
Nice and easy puzzle (ofc if my solution is any close to intended)
And I think you remember about that "corner climb" technic that can brake most of "white" maps.
Quote from toncica on May 31, 2014, 7:11 pmTwo momentum based ways:
https://dl.dropboxusercontent.com/u/16159596/hypo1.dem
https://dl.dropboxusercontent.com/u/16159596/hypo2.dem
Two momentum based ways:
https://dl.dropboxusercontent.com/u/16159596/hypo1.dem
https://dl.dropboxusercontent.com/u/16159596/hypo2.dem
Quote from HeadShot on June 1, 2014, 8:55 amGot the bridge the same way as grey, but different portals at the end to get the laser.
Cool map, love the white room!
Got the bridge the same way as grey, but different portals at the end to get the laser.
Cool map, love the white room!
Quote from quaternary on June 1, 2014, 12:31 pmOoh this test is really pretty! I love the irregularity to it. Hope you win the contest
I'm not really understanding the reason behind the little glass panel in the back-left corner - is it just for jumping purposes?
Ooh this test is really pretty! I love the irregularity to it. Hope you win the contest
I'm not really understanding the reason behind the little glass panel in the back-left corner - is it just for jumping purposes?
Quote from josepezdj on June 1, 2014, 2:53 pmThanks for the videos and demos guys!
I've updated the map to avoid any fling-based shorcut; however, this is getting the look of a more advanced puzzle than I intended...
[spoiler]Grey, totally as intended! Thanks for playing![/spoiler]
Thanks for the videos and demos guys!
I've updated the map to avoid any fling-based shorcut; however, this is getting the look of a more advanced puzzle than I intended...