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Putting Portal sounds in custom soundscripts?

How would you put regular Portal sounds (i.e. The GLaDOS ding on-off, etc.)
in custom game soundscripts, without getting them out of the .GCF?
What would the path be for when the script is out of the .GCF?

do you mean custom scene files?
that is the way I did this for my map, but there is a problem then - you need to rebuild scenes.image file and distribute that with your map, plus the custom scene file does not work when bspzipped, so there is much trouble. anyway, this is my custom scene file:

Code: Select all
// Choreo version 1
actor "Aperture_AI"
{
  channel "voice"
  {
    event speak "ding_on"
    {
      time 0.015152 0.205152
      param "Portal.ding_on"
      fixedlength
      cctype "cc_master"
      cctoken ""
      cc_noattenuate
    }
    event speak "Portal.GlaDOS.core_drop_1"
    {
      time 0.253606 3.4
      param "Portal.GlaDOS.core_drop_1"
      fixedlength
      cctype "cc_master"
      cctoken ""
      cc_noattenuate
    }
    event speak "ding_off"
    {
      time 3.4 3.6
      param "Portal.ding_off"
      fixedlength
      cctype "cc_master"
      cctoken ""
      cc_noattenuate
    }
  }
}

scalesettings
{
  "CChoreoView" "16"
  "RampTool" "100"
  "SceneRampTool" "100"
  "ExpressionTool" "100"
  "GestureTool" "100"
}
fps 60
snap off
ignorePhonemes off

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yeah, I meant custom scenes, but scenes have to have a soundscrpit for the WAVs, and I was wondering how to make one for a regular Portal sound.